Difference between revisions of "MainTexturePropertyBlock (Component)"

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Latest revision as of 21:06, 26 October 2021


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Main Texture Property Block component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
Texture IAssetProvider<ITexture2D>

Usage

Examples

Related Components