Difference between revisions of "LogiX Nodes"
Line 11: | Line 11: | ||
'''Actions:''' | '''Actions:''' | ||
− | -- | + | [[--]] |
− | ++ | + | [[++]] |
− | Drive | + | [[Drive]] |
− | Write | + | [[Write]] |
− | Write Latch | + | [[Write Latch]] |
'''Audio:''' | '''Audio:''' | ||
− | Audio Clip Input | + | [[Audio Clip Input]] |
− | PlayOne Shot | + | [[PlayOne Shot]] |
'''Avatar:''' | '''Avatar:''' | ||
− | Body Node Slot | + | [[Body Node Slot]] |
− | Equip Avatar | + | [[Equip Avatar]] |
− | Nearest User Hand | + | [[Nearest User Hand]] |
− | Nearest User Head | + | [[Nearest User Head]] |
'''Colliders:''' | '''Colliders:''' | ||
− | Sphere Detector | + | [[Sphere Detector]] |
'''Color:''' | '''Color:''' | ||
− | Alpha Blend | + | [[Alpha Blend]] |
− | From HSL | + | [[From HSL]] |
− | From HSV | + | [[From HSV]] |
− | Hue | + | [[Hue]] |
− | To HSL | + | [[To HSL]] |
− | To HSV | + | [[To HSV]] |
'''DEBUG:''' | '''DEBUG:''' | ||
− | Jump To Pulse (DEBUG) | + | [[Jump To Pulse (DEBUG)]] |
Line 69: | Line 69: | ||
'''''Events (sub-menu)''''' | '''''Events (sub-menu)''''' | ||
− | --- On Activate | + | --- [[On Activate]] |
− | --- On Deactivated | + | --- [[On Deactivated]] |
− | --- On Destroy | + | --- [[On Destroy]] |
− | --- On Destroying | + | --- [[On Destroying]] |
− | --- On Duplicate | + | --- [[On Duplicate]] |
− | --- On Loaded | + | --- [[On Loaded]] |
− | --- On Paste | + | --- [[On Paste]] |
− | --- On Start | + | --- [[On Start]] |
'''Flow:''' | '''Flow:''' | ||
− | Boolean Latch | + | [[Boolean Latch]] |
− | Delay | + | [[Delay]] |
− | Delay With Value | + | [[Delay With Value]] |
− | Dynamic Impulse Receiver | + | [[Dynamic Impulse Receiver]] |
− | Dynamic Impulse Receiver With Value 1 | + | [[Dynamic Impulse Receiver With Value 1]] |
− | Dynamic Impulse Trigger | + | [[Dynamic Impulse Trigger]] |
− | Dynamic Impulse Trigger With Value 1 | + | [[Dynamic Impulse Trigger With Value 1]] |
− | Fire On Change | + | [[Fire On Change]] |
− | Fire On True | + | [[Fire On True]] |
− | Fire While True | + | [[Fire While True]] |
− | For | + | [[For]] |
− | If | + | [[If]] |
− | Impulse Multiplexer | + | [[Impulse Multiplexer]] |
− | One Per Frame | + | [[One Per Frame]] |
− | Sequence | + | [[Sequence]] |
− | Timer | + | [[Timer]] |
− | Update | + | [[Update]] |
− | Updates Delay | + | [[Updates Delay]] |
− | Updates Delay with Value | + | [[Updates Delay with Value]] |
− | While | + | [[While]] |
---- | ---- |
Revision as of 15:55, 18 April 2019
LogiX Node Menu:
Nodes List - Line ONE
Actions:
Audio:
Avatar:
Colliders:
Color:
DEBUG:
Flow:
Events (sub-menu)
--- On Activate
--- On Deactivated
--- On Destroy
--- On Destroying
--- On Duplicate
--- On Loaded
--- On Paste
--- On Start
Flow:
Dynamic Impulse Receiver With Value 1
Dynamic Impulse Trigger With Value 1
Nodes List - Line TWO
Input
bool
bool2
bool3
bool4
dT
Enum Input 1
Euler
float
float2
float3
float4
Impulse
int
int2
int3
int4
RGBA
String
T
T*10
T/10
T/2
uint
unit2
uint3
uint4
UtcNow
Input
Uncommon (submenu)
--- byte
--- double
--- double 2
--- double 3
--- double 4
--- long
--- long 2
--- long3
--- long4
--- sbyte
--- short
--- ulong
--- ushort
Input Devices
Controllers (submenu)
--- Standard Controller
Haptics (submenu)
--- Trigger Haptics In Hierarchy
--- Trigger Haptics On Controller
Keyboard (submenu)
--- Key held
--- Key Pressed
--- Key Released
--- Type Delta
Mouse (submenu)
--- Left Mouse Button Held
--- Left Mouse Button Pressed
--- Left Mouse Button Released
--- Middle Mouse Button Held
--- Middle Mouse Button Pressed
--- Middle Mouse Button Released
--- Mouse Movement Delta
--- Mouse Position
--- Mouse Scroll Wheel Delta
--- Right Mouse Button Held
--- Right Mouse Button Pressed
--- Right Mouse Button Released
Interaction
Grabbable (submenu)
--- Grabbable Grabber
--- Is Grabbable Grabbed
--- Is Grabbable Scalable
--- On Grabbable Grabbed
--- On Grabbable Released
Locomotion
On Grip End
On Grip Start
On Grip Stay
Math
Abs
Acos
Asin
Atan
Atan2
Avg
Ceil
Ceil To int
Clamp
Clamp01
Constant Lerp
Cos
Exp
Floor
Floor To int
Is Between
Lerp
Log
Log N
Log10
Max
Min
Multi Lerp
Pow
Remap
Remap -1..1 to 0..1
Repeat
Round
Round to int
Sign
Simplex Noise
Sin
Slerp
Smooth Lerp
Sqrt
Tan
△
Binary (Math submenu)
--- Adder
--- Compose Bits Byte
--- Compose Bits Int
--- Compose Bits Long
--- Compose Bits Sbyte
--- Compose Bits Short
--- Compose Bits Uint
--- Compose Bits Ulong
--- Compose Bits Ushort
--- Extract Bits Byte
--- Extract Bits int
--- Extract Bits Long
--- Extract Bits Sbyte
--- Extract Bits Short
--- Extract Bits Uint
--- Extract Bits Ulong
--- Extract Bits Ushort
--- HalfAdder
Constraints (Math submenu)
--- e
--- 𝛑
--- 𝛑/2
--- Ʈ
--- Φ
Date Time
--- Day
--- DayOfWeek
--- DayOfYear
--- Hour
--- Millisecond
--- Minute
--- Month
--- Second
--- Ticks
--- Year
Random (Math submenu)
--- Random Float
--- Random Float2
--- Random Float3
--- Random Grayscale
--- Random Hue
--- Random int
--- Random Point In Circle
--- Random Point In Cube
--- Random Point In Sphere
--- Random Point In Square
--- Random Point On Circle
--- Random Point On Cube
--- Random Point On Sphere
--- Random Point On Square
--- Random RGB
--- Random RBGA
--- Random Rotation
Rotation (Math submenu)
--- Axis Angle
--- Euler Angles
--- From Euler
--- From To Rotation
--- Inverse Rotation
--- Look Rotation
TimeSpan (Math submenu)
--- Days
--- Hours
--- Milliseconds
--- Minutes
--- Seconds
--- Ticks
--- Total Days
--- Total Hours
--- Total Millisceconds
--- Total Minutes
--- Total Seconds
Network
GET String
Operators
-
--
!
!=
%
&
?:
??
^
|
|V|
|V|²
+
++
<
<<
==
>
>>
x
xdT
÷
≤
≥
o
.
1-x
A^-1
Cross
Determinant
Distance
Get Type
IsNull
-n
NAND
NOR
Normalized
NotNull
Pack rgba
Pack xy
Pack xyz
Pack xyzw
Project
ROL
ROR
To String
Unpack xy
Operators
Parsing (Operators submenu)
--- Parse Bool
--- Parse Bool2
--- Parse Bool3
--- Parse Bool4
--- Parse Byte
--- Parse Color
--- Parse Date Time
--- Parse Decimal
--- Parse Double
--- Parse Double2
--- Parse Double3
--- Parse Double4
--- Parse Float
--- Parse Float Q
--- Parse Float2
--- Parse Float3
--- Parse Float4
--- Parse int
--- Parse int2
--- Parse int3
--- Parse int4
--- Parse Long
--- Parse Long2
--- Parse Long3
--- Parse Long4
--- Parse Sbyte
--- Parse Short
--- Parse Uint
--- Parse Uint2
--- Parse Uint3
--- Parse Uint4
--- Parse Ulong
--- Parse Ushort
Nodes List - Line THREE
Physics
Apply Character Force
Apply Character Impulse
As Character Controller
Character Controller User
Character Ground Collider
Character Linear Velocity
Find Character Controller
Is Character Controller
Is Character On Ground
On Collision End
On Collision Start
On Collision Stay
Raycast One
Raycaster
Set Character Velocity
Playback
Clip Length
IsLooped
IsPlaying
Normalized Position
Pause
Pause/Resume
Play
Playback State
Position
Resume
Set Loop
Set Normalized Position
Set Position
Set Speed
Shift Position
Speed
Stop
Slots
Children Count
Destroy Slot
Destroy Slot Children
Duplicate Slot
Find Child By Name
Find Child By Tag
Get Active User
Get Active User Root
Get Child
Get Object Root
Get Parent Slot
Get Slot
Get Slot Active
Get Slot Active Self
Get Slot Name
Get Tag
Has Tag
Index Of Child
Root Slot
Set Parent
Set Slot Active Self
Set Slot Name
Set Tag
String
Quick Format (String submenu)
--- To Time String
String
+
x
Capitalize
Index Of String
Is String Empty
Replace First Substring
Replace Substring
Reverse String
String Insert
String Length
String Remove
Substring
To Lower
To Upper
Trim String
Tools
Dequip Tooltip
Equip Tooltip
Get Tooltip
Has Tooltip
Raw Data Tooltip Events
Nodes List - Line FOUR
Variables: (submenu)
World (submenu)