Difference between revisions of "Is Character On Ground (LogiX node)"
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(Created page with "<languages></languages> <translate> The '''Is Character On Ground''' node. <!--[[File:|border|256px|right]]--> == Inputs & Outputs == {| class="wikitable" |+Inputs |- | Colo...") |
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<languages></languages> | <languages></languages> | ||
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+ | {{Infobox Logix Node | ||
+ | | Name = Is Character On Ground | ||
+ | | Image =[[File: IsCharacterOnGroundNode.png | noframe | 128px | 'Is Character On Ground' LogiX node ]] | ||
+ | | Input0Type = CharacterController | Input0Name = Character | ||
+ | | Output0Type = Bool | Output0Name = * | ||
+ | }} | ||
− | <!--[[ | + | <!--T:2--> |
+ | The '''Is Character On Ground''' node ouputs true if the input <code>Character</code> [[CharacterController (Component)]] is standing on a collider, otherwise false. | ||
− | == | + | == Usage == <!--T:3--> |
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− | + | == Examples == <!--T:4--> | |
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− | + | == Node Menu == <!--T:5--> | |
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− | == Node Menu == | ||
</translate> | </translate> | ||
− | + | [[Category:LogiX{{#translation:}}|Is Character On Ground]] | |
− | [[Category:LogiX|Is Character On Ground]] | + | [[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]] |
− | [[Category:LogiX: Physics|Is Character On Ground]] | ||
{{:NodeMenu-Physics}} | {{:NodeMenu-Physics}} |
Latest revision as of 03:49, 20 February 2022
Is Character On Ground | ||
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Inputs | ||
CharacterController | Character | |
Outputs | ||
Bool | * |
The Is Character On Ground node ouputs true if the input Character
CharacterController (Component) is standing on a collider, otherwise false.