Difference between revisions of "Is Character On Ground (LogiX node)"

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(Created page with "<languages></languages> <translate> The '''Is Character On Ground''' node. <!--[[File:|border|256px|right]]--> == Inputs & Outputs == {| class="wikitable" |+Inputs |- | Colo...")
 
 
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<languages></languages>
 
<languages></languages>
 
<translate>
 
<translate>
The '''Is Character On Ground''' node.
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<!--T:1-->
 +
{{Infobox Logix Node
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| Name = Is Character On Ground
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| Image =[[File: IsCharacterOnGroundNode.png | noframe | 128px | 'Is Character On Ground' LogiX node ]]
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| Input0Type = CharacterController | Input0Name = Character
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| Output0Type = Bool | Output0Name = *
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}}
  
<!--[[File:|border|256px|right]]-->
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<!--T:2-->
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The '''Is Character On Ground''' node ouputs true if the input <code>Character</code> [[CharacterController (Component)]] is standing on a collider, otherwise false.
  
== Inputs & Outputs ==
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== Usage == <!--T:3-->
{| class="wikitable"
 
|+Inputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{CharacterController-color}}" |
 
| Character
 
| CharacterController
 
|}
 
  
{| class="wikitable"
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== Examples == <!--T:4-->
|+Outputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{Boolean-color}}" |
 
| *
 
| Boolean
 
|}
 
  
== Usage ==
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== Node Menu == <!--T:5-->
 
 
== Examples ==
 
 
 
== Node Menu ==
 
 
</translate>
 
</translate>
 
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[[Category:LogiX{{#translation:}}|Is Character On Ground]]
[[Category:LogiX|Is Character On Ground]]
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[[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]]
[[Category:LogiX: Physics|Is Character On Ground]]
 
 
{{:NodeMenu-Physics}}
 
{{:NodeMenu-Physics}}

Latest revision as of 03:49, 20 February 2022