Difference between revisions of "Is Character On Ground (LogiX node)"
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− | The '''Is Character On Ground''' node ouputs true if the input <code> | + | The '''Is Character On Ground''' node ouputs true if the input <code>Character</code> [[CharacterController (Component)]] is standing on a collider, otherwise false. |
== Usage == <!--T:3--> | == Usage == <!--T:3--> | ||
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[[Category:LogiX{{#translation:}}|Is Character On Ground]] | [[Category:LogiX{{#translation:}}|Is Character On Ground]] | ||
[[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]] | [[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]] | ||
− | {{:NodeMenu-Physics | + | {{:NodeMenu-Physics}} |
Latest revision as of 03:49, 20 February 2022
Is Character On Ground | ||
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Inputs | ||
CharacterController | Character | |
Outputs | ||
Bool | * |
The Is Character On Ground node ouputs true if the input Character
CharacterController (Component) is standing on a collider, otherwise false.