Difference between revisions of "Is Character Controller (LogiX node)/ja"
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(Created page with "== 使用方法 ==") |
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== 使用方法 == | == 使用方法 == | ||
− | == | + | == 例 == |
− | == | + | == ノードメニュー == |
[[Category:LogiX{{#translation:}}|Is Character Controller]] | [[Category:LogiX{{#translation:}}|Is Character Controller]] | ||
[[Category:LogiX:Physics{{#translation:}}|Is Character Controller]] | [[Category:LogiX:Physics{{#translation:}}|Is Character Controller]] | ||
− | {{:NodeMenu-Physics | + | {{:NodeMenu-Physics}} |
Latest revision as of 03:50, 20 February 2022
Is Character Controller | ||
---|---|---|
Inputs | ||
ICollider | Collider | |
Outputs | ||
Bool | * |
Is Character Controllerノードは入力の Collider
が CharacterController (Component) であれば true を、そうでなければ false を出力します。