Difference between revisions of "Flash Highlight Hierarchy (LogiX node)"
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The OnDone output fires an impulse after the HighlightFlash slot is created. The FlashRoot slot provides the HighlightFlash slot. | The OnDone output fires an impulse after the HighlightFlash slot is created. The FlashRoot slot provides the HighlightFlash slot. | ||
== Examples == | == Examples == | ||
+ | == Node Menu == | ||
</translate> | </translate> | ||
[[Category:LogiX|Flash Highlight Hierarchy (LogiX node)]] | [[Category:LogiX|Flash Highlight Hierarchy (LogiX node)]] | ||
− | [[Category:LogiX: | + | [[Category:LogiX: Visualization|Flash Highlight Hierarchy (LogiX node)]] |
{{:NodeMenu-Visualization}} | {{:NodeMenu-Visualization}} |
Revision as of 23:29, 18 June 2020
The Flash Highlight Hierarchy node highlights any objects in a target slot as well as objects in child slots.
Inputs & Outputs
Color | Label | Type |
Flash | Impulse | |
HierarchyRoot | Slot | |
Duration | Float | |
Color | Impulse |
Color | Label | Type |
OnDone | Impulse | |
FlashRoot | Slot |
Usage
When the flash input receives an impluse, a temporary highlight material is overlaid onto any objects in, or parented under, the slot reference connected to the HierarchyRoot input. The color of the highlight is determined by the Color input, white by default. The duration (in seconds) of the highlight is controlled by the Duration input, about 0.5 seconds by default.
The effect is produced by spawning a non-persistent slot under the world root called HighlightFlash. This contains an OverlapFresnelMaterial and several Tween<color> components. The material corresponds to the highlight color and the tweens control how the color changes over the duration of the effect.
The OnDone output fires an impulse after the HighlightFlash slot is created. The FlashRoot slot provides the HighlightFlash slot.
Examples
Node Menu
Visualization | ||||||
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Back | Flash Highlight Hierarchy |