다이나믹 본 체인(Dynamic Bone Chain)
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다이나믹 본 체인은 리깅된 모델이나 아바타에 한해, 본에 리지드바디 물리학을 추가하는 구성요소 입니다. 본에 리지드바디 물리학이 적용된 것을 다이나믹 본 이라고 합니다. 이 이름은 유사한 기능을 제공하는 유니티 에셋에서 따왔습니다.
모델에 다이나믹 본을 추가하려면 먼저, 모델의 인스펙터에서 Armature를 찾아 다이나믹 본을 적용할 시작점을 더블클릭하여 선택합니다. 그리고, 인스펙터 우하단의 Attach component를 클릭하고 Physics/DynamicBone/DynamicBoneChain을 더블클릭 합니다. 마지막으로, 추가된 구성요소 하단의 "자식으로부터 설정"을 클릭합니다.
The Dynamic Bone Chain component contains various properties for adjusting the physical behavior of the bone chain. The most important properties in the component are Inertia, InertiaForce, Damping, Elasticity, and Stiffness. The descriptions of each are listed below:
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Inertia
|
Float | Controls the amount of inertia a bone experiences. Does not affect acceleration of bones. |
InertiaForce
|
Float | Controls the amount of inertia a bone experiences. Does affect acceleration of bones. |
Damping
|
Float | Controls the amount of damping a bone experiences. A high damping value will cause bones to decelerate quickly. |
Elasticity
|
Float | Controls the elasticity of bone joints. A high elasticity value will cause bones to accelerate toward their starting rotation more quickly. |
Stiffness
|
Float | Controls the stiffness of bone joints. |
SimulateTerminalBones
|
Bool | |
BaseBoneRadius
|
Float | |
DynamicPlayerCollision
|
Bool | |
CollideWithOwnBody
|
Bool | |
HandCollisionVibration
|
VibratePreset | |
CollideWithHead
|
Bool | |
CollideWithBody
|
Bool | |
CollideWithLeftHand
|
Bool | |
CollideWithRightHand
|
Bool | |
Gravity
|
Float3 | |
LocalSpace
|
Slot | |
UseParentSpace
|
Bool | |
OverrideRootSpace
|
RootSpace | |
UseUserGravityDirection
|
Bool | |
LocalForce
|
Float3 | |
GlobalStretch
|
Float | |
MaxStretchRatio
|
Float | |
CurrentStretchRatio
|
Float | |
StretchRestoreSpeed
|
Float | |
UseLocalUserSpace
|
SyncRefList<IDynamicBoneCollider> | |
LocalSpace
|
Slot | |
UseParentSpace
|
Bool | |
OverrideRootSpace
|
RootSpace | |
StaticColliders
|
SyncRefList`1 | |
VisualizeColliders
|
Bool | |
VisualizeBones
|
Bool | |
IsGrabbable
|
Bool | |
ActiveUserRootOnly
|
Bool | |
AllowSteal
|
Bool | |
GrabPriority
|
Int | |
IgnoreGrabOnFirstBone
|
Bool | |
GrabRadiusTolerance
|
Float | |
GrabReleaseDistance
|
Float | |
GrabSlipping
|
Bool | |
GrabTerminalBones
|
Bool | |
GrabVibration
|
VibratePreset | |
IgnoreOwnLeftHand
|
Bool | |
IgnoreOwnRightHand
|
Bool | |
EffectorTarget
|
SyncList<Bone> | |
EffectorBoneIndex
|
Int | |
EffectorBoneOffset
|
Float3 | |
_activeGrabber
|
Grabber | |
Bones
|
SyncList`1 |