Difference between revisions of "Character Linear Velocity (LogiX node)"

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The '''Character Linear Velocity''' node.
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{{Infobox Logix Node
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| Name = Character Linear Velocity
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| Image =[[File: CharacterLinearVelocityNode.png | noframe | 128px | 'Character Linear Velocity' LogiX node ]]
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| Input0Type = CharacterController | Input0Name = Character
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| Output0Type = Float3 | Output0Name = *
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}}
  
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The '''Character Linear Velocity''' node outputs the linear velocity of the input <code>CharacterController</code> in global coordinate space.
  
== Inputs & Outputs ==
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== Usage == <!--T:3-->
{| class="wikitable"
 
|+Inputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{CharacterController-color}}" |
 
| Character
 
| CharacterController
 
|}
 
  
{| class="wikitable"
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== Examples == <!--T:4-->
|+Outputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{Float-color}}" |
 
| *
 
| Float3
 
|}
 
  
== Usage ==
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== Node Menu == <!--T:5-->
 
 
== Examples ==
 
 
 
== Node Menu ==
 
 
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[[Category:LogiX{{#translation:}}|Character Linear Velocity]]
[[Category:LogiX|Character Linear Velocity]]
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[[Category:LogiX:Physics{{#translation:}}|Character Linear Velocity]]
[[Category:LogiX: Physics|Character Linear Velocity]]
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{{:NodeMenu-Physics{{#translation:}}}}
{{:NodeMenu-Physics}}
 

Revision as of 21:16, 1 May 2021

Other languages:
English • ‎日本語
Character Linear Velocity
'Character Linear Velocity' LogiX node
Inputs
  CharacterController Character
Outputs
  Float3 *

The Character Linear Velocity node outputs the linear velocity of the input CharacterController in global coordinate space.

Usage

Examples

Node Menu

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity