Difference between revisions of "Character Ground Collider (LogiX node)"
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[[Category:LogiX{{#translation:}}|Character Ground Collider]] | [[Category:LogiX{{#translation:}}|Character Ground Collider]] | ||
[[Category:LogiX:Physics{{#translation:}}|Character Ground Collider]] | [[Category:LogiX:Physics{{#translation:}}|Character Ground Collider]] | ||
− | {{:NodeMenu-Physics | + | {{:NodeMenu-Physics}} |
Latest revision as of 03:47, 20 February 2022
Character Ground Collider | ||
---|---|---|
Inputs | ||
CharacterController | Character | |
Outputs | ||
ICollider | * |
The Character Ground Collider node outputs a reference to the collider the user of the input Character
CharacterController (Component) is standing on.
Usage
Output is null if there is no valid input or the relevant user is not standing on a surface.