Difference between revisions of "Character Gravity (LogiX node)/ja"

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Latest revision as of 03:47, 20 February 2022

Other languages:
English • ‎日本語
Character Gravity
'Character Gravity' LogiX node
Inputs
  CharacterController Character
Outputs
  Float3 Gravity
  Float3 ActualGravity

Character Gravityノードは、入力されたCharacter CharacterController (Component)Gravity ベクトルを出力するものです。

使用方法

Gravity出力は、現在の重力値を提供します。


ActualGravity出力は、前回のupdate時のGravityの値を提供します。


有効な入力 CharacterController がない場合、デフォルト値は両出力とも [0;0;0] となります。

ノードメニュー

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity