AvatarParentNode (Component)

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Avatar Parent Node component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
Node BodyNode
DestroyOnDequip Bool
Scale Float3
EquipOrderPriority Int
_originalParent Slot

Usage

Examples

Related Components