AudioOutput (Component)

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Revision as of 10:06, 5 November 2021 by AshtonSparx (talk | contribs) (→‎Usage: Filled in the Usage of the component.)
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Audio Output component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
Volume Float The volume to play the clip at, from 0 to 1.
Source IAudioSource The source of audio. Can be an AudioClipPlayer, LerpingMultiClipPlayer, or MultiAudioClipPlayer.
SpatialBlend Float
Spatialize Bool
DopplerLevel Float
RolloffMode AudioRolloffMode
MinDistance Float
MaxDistance Float
Priority Int
AudioTypeGroup AudioTypeGroup
DistanceSpace AudioDistanceSpace
MinScale Float
MaxScale Float
IgnoreReverbZones Bool
excludedUsers SyncRefList<User>

Usage

Audio Output is used to Output audio from a large variety of audio sources. From Audio Clips, Audio Streams, Opus Streams, ect. Be careful with how many Audio Outputs you have in a world at once or the Audio Buffer can be overfilled and you wont hear anymore Audio Sources until it's cleared. You can negate this by disabling the Active State of the Audio Output component when it's not in use.

Examples

Related Components