AudioOutput (Component)
Revision as of 10:06, 5 November 2021 by AshtonSparx (talk | contribs) (→Usage: Filled in the Usage of the component.)
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Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Volume
|
Float | The volume to play the clip at, from 0 to 1. |
Source
|
IAudioSource | The source of audio. Can be an AudioClipPlayer, LerpingMultiClipPlayer, or MultiAudioClipPlayer. |
SpatialBlend
|
Float | |
Spatialize
|
Bool | |
DopplerLevel
|
Float | |
RolloffMode
|
AudioRolloffMode | |
MinDistance
|
Float | |
MaxDistance
|
Float | |
Priority
|
Int | |
AudioTypeGroup
|
AudioTypeGroup | |
DistanceSpace
|
AudioDistanceSpace | |
MinScale
|
Float | |
MaxScale
|
Float | |
IgnoreReverbZones
|
Bool | |
excludedUsers
|
SyncRefList<User> |
Usage
Audio Output is used to Output audio from a large variety of audio sources. From Audio Clips, Audio Streams, Opus Streams, ect. Be careful with how many Audio Outputs you have in a world at once or the Audio Buffer can be overfilled and you wont hear anymore Audio Sources until it's cleared. You can negate this by disabling the Active State of the Audio Output component when it's not in use.