Difference between revisions of "Attach Mesh (LogiX node)/ja"

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(Created page with "Attach Mesh (LogiXノード)")
 
(Created page with "'''Attach Mesh'''ノードは、<code>Target</code>スロットにStaticMeshコンポーネントを作成し、コンポーネントのURLフィールドに<code>URL<code>を...")
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The '''Attach Mesh''' node creates a StaticMesh component under the <code>Target</code> slot and fills the component's URL field with the input <code>URL</code>.
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'''Attach Mesh'''ノードは、<code>Target</code>スロットにStaticMeshコンポーネントを作成し、コンポーネントのURLフィールドに<code>URL<code>を入力します。
  
 
== Usage ==
 
== Usage ==

Revision as of 14:56, 8 February 2022

Other languages:
English • ‎日本語
Attach Mesh
'Attach Mesh' LogiX node
Inputs
  Impulse Attach
  Uri URL
  Slot Target
  Bool GetExisting
Outputs
  Impulse OnAttached
  StaticMesh AttachedProvider

Attach Meshノードは、TargetスロットにStaticMeshコンポーネントを作成し、コンポーネントのURLフィールドにURLを入力します。

Usage

If the GetExisting input is True this will not produce components which are exact duplicates of existing ones currently under the slot (i.e. the existing component's URL field is identical to the node's URL input).


The newly attached StaticMesh component is available from the AttachedProvider output for the duration of the impulse chain started by OnAttached.

Examples

Node Menu

Assets
Back Attach Audio Clip Attach Mesh Attach Sprite Attach Texture2D Bake Meshes Find Animation Track Index
Format Locale String Get Asset`1 Get Texture 2D Pixel Get Texture 3D Pixel Locale Message Count Sample Animation Track`1 Sample Texture2D UV
Sample Texture3D UVW Texture 2D Format Texture 3D Format