Difference between revisions of "Apply Character Impulse (LogiX node)"
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− | {{ | + | <!--T:1--> |
− | + | {{Infobox Logix Node | |
+ | | Name = Apply Character Impulse | ||
+ | | Image =[[File: ApplyCharacterImpulseNode.png | noframe | 128px | 'Apply Character Impulse' LogiX node ]] | ||
+ | | Input0Type = Impulse | Input0Name = Apply | ||
+ | | Input1Type = Float3 | Input1Name = Impulse | ||
+ | | Input2Type = CharacterController | Input2Name = Character | ||
+ | | Output0Type = Impulse | Output0Name = OnDone | ||
+ | }} | ||
− | <!-- | + | <!--T:2--> |
+ | The '''Apply Character Impulse''' node changes the linear velocity of the input <code>CharacterController</code> by the value of the input <code>Impulse</code> when an impulse is received at <code>Apply</code>. | ||
− | == | + | == Usage == <!--T:3--> |
− | + | The <code>OnDone</code> output fires an impulse when the velocity of the input <code>CharacterController</code> has been changed as a result of an impulse received at <code>Apply</code>. No impulse will be fired if there is no valid <code>CharacterController</code> input. | |
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− | + | Note that for the input <code>CharacterController</code> to be affected the impulse received at <code>Apply</code> must be owned by the <code>SimulatingUser</code> set in the referenced CharacterController component. | |
− | == Examples == | + | == Examples == <!--T:4--> |
− | == Node Menu == | + | == Node Menu == <!--T:5--> |
</translate> | </translate> | ||
− | + | [[Category:LogixStubs]] | |
− | [[Category:LogiX|Apply Character Impulse]] | + | [[Category:LogiX{{#translation:}}|Apply Character Impulse]] |
− | [[Category:LogiX: Physics|Apply Character Impulse]] | + | [[Category:LogiX:Physics{{#translation:}}|Apply Character Impulse]] |
− | {{:NodeMenu-Physics}} | + | {{:NodeMenu-Physics{{#translation:}}}} |
Revision as of 20:22, 1 May 2021
Apply Character Impulse | ||
---|---|---|
Inputs | ||
Impulse | Apply | |
Float3 | Impulse | |
CharacterController | Character | |
Outputs | ||
Impulse | OnDone |
The Apply Character Impulse node changes the linear velocity of the input CharacterController
by the value of the input Impulse
when an impulse is received at Apply
.
Usage
The OnDone
output fires an impulse when the velocity of the input CharacterController
has been changed as a result of an impulse received at Apply
. No impulse will be fired if there is no valid CharacterController
input.
Note that for the input CharacterController
to be affected the impulse received at Apply
must be owned by the SimulatingUser
set in the referenced CharacterController component.