Apply Character Force (LogiX node)

From Neos Wiki
Revision as of 09:38, 8 May 2021 by Zyzyl (talk | contribs)
Jump to navigation Jump to search
Other languages:
English • ‎日本語
Apply Character Force
'Apply Character Force' LogiX node
Inputs
  Impulse Apply
  Float3 Force
  CharacterController Character
Outputs
  Impulse OnDone

The Apply Character Force node changes the linear velocity of the input CharacterController proportional to the input Force when an impulse is received at Apply.

Usage

The OnDone output fires an impulse when the velocity of the input CharacterController has been changed as a result of an impulse received at Apply. No impulse will be fired if there is no valid CharacterController input.


The change in velocity of the CharacterController is the input Force multiplied by the update time for the SimulatingUser set in the referenced CharacterController.

Note that for the input CharacterController to be affected, the impulse received at Apply must be owned by the SimulatingUser set in the referenced CharacterController component.

Examples

Node Menu

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity