Difference between revisions of "Apply Character Force (LogiX node)"
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− | The '''Apply Character Force''' node. | + | The '''Apply Character Force''' node applies the input Force vector to the input Character. |
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== Usage == | == Usage == | ||
− | + | Note that the force is only applied for one frame update per incoming impulse, so small Force input values only result in a very small acceleration of the Character they're applied to. | |
== Examples == | == Examples == | ||
Revision as of 21:21, 22 July 2020
The Apply Character Force node applies the input Force vector to the input Character.
Inputs & Outputs
Color | Label | Type |
Apply | Impulse | |
Force | Float3 | |
Character | CharacterController |
Color | Label | Type |
OnDone | Impulse |
Usage
Note that the force is only applied for one frame update per incoming impulse, so small Force input values only result in a very small acceleration of the Character they're applied to.