Difference between revisions of "Apply Character Force (LogiX node)"

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The '''Apply Character Force''' node.
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The '''Apply Character Force''' node applies the input Force vector to the input Character.
  
 
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== Usage ==
 
== Usage ==
 
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Note that the force is only applied for one frame update per incoming impulse, so small Force input values only result in a very small acceleration of the Character they're applied to.
 
== Examples ==
 
== Examples ==
  

Revision as of 21:21, 22 July 2020

Other languages:
English • ‎日本語

The Apply Character Force node applies the input Force vector to the input Character.


Inputs & Outputs

Inputs
Color Label Type
Apply Impulse
Force Float3
Character CharacterController
Outputs
Color Label Type
OnDone Impulse

Usage

Note that the force is only applied for one frame update per incoming impulse, so small Force input values only result in a very small acceleration of the Character they're applied to.

Examples

Node Menu

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity