Translations:Avatar/15/en

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With VRIK-based avatars an Avatar Node is named <pose node name> Proxy by convention, and contains:

  • AvatarObjectComponentProxy (Component) - This copies the global transform of the avatar node, onto a target node (at least it appears to). Scans for the node kind identified by the AvatarPoseNode (Component) will find the target of the proxy as well.
  • A child slot named Target - This is where the part of the avatar model will actually try to go to. - Ex: A proxy moves to exactly where a VR tracker is in space, the Target offsets that tracker back to where that body part should be. - Avatar calibration is done by moving the Target slot under the proxies being calibrated.