Translations:AudioOutput (Component)/2/en
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Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Volume
|
Float | The volume to play the clip at, from 0 to 1. |
Source
|
IAudioSource | The source of audio. Can be an AudioClipPlayer, LerpingMultiClipPlayer, or MultiAudioClipPlayer. |
SpatialBlend
|
Float | Blends the the audio between 3D & 2D. |
Spatialize
|
Bool | Enables or disables rather it's 3D or 2D. |
DopplerLevel
|
Float | Simulates audio distortion when you or the object is moving. |
RolloffMode
|
AudioRolloffMode | Switches between logarithmic and Linear audio falloff. |
MinDistance
|
Float | Minimum distance you need to be from the source to hear the audio. |
MaxDistance
|
Float | Maximum distance from the source until you no longer hear the audio. |
Priority
|
Int | |
AudioTypeGroup
|
AudioTypeGroup | Changes what track of Audio the source should be. SoundEffects, Multimedia, Voice, User Interface. |
DistanceSpace
|
AudioDistanceSpace | Chooses rather the audio should use it's local scale or it's global scale. |
MinScale
|
Float | |
MaxScale
|
Float | |
IgnoreReverbZones
|
Bool | If the Audio Source should ignore Reverb Zones. |
excludedUsers
|
SyncRefList<User> | User references placed in here will be excluded from hearing the audio. |