Release Notes: 0.7.15.24074
New update 0.7.15.24074
New features:
- MeshVisibilityToggle tooltip now allows changing the the shadow cast mode mode on the meshes
- CharacterColliderSetter can now mark colliders as grippable (or unmark)
- Added "Create pivot at center" button in the inspector, which will automatically make a pivot for the given hierarchy at the bounding box center
- PhysicalLocomotion now has MinInitializationDelay which determines how long after world starts it'll wait before it starts checking for colliders (default 2 seconds)
- PhysicalLocomotion now also has InitializationColliderRoot field, which lets you assign a specific collider (or hierarchy) that must be present for the module to start working
- New LogiX event nodes (these work based on hierarchy and won't work correctly until you pack (or at least parent) them properly):
-- OnStart
-- OnDuplicate
-- OnPaste
-- OnActivated
-- OnDeactivated
-- OnDestroy
-- OnLoaded
Tweaks:
- Duplicating objects is now undoable
- Currently selected slot is now highlighted in the inspector