PBS DistanceLerpMetallic
(Redirected from PBS DistanceLerpMetallic (Component))
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Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
Color | |
AlbedoTexture
|
IAssetProvider<ITexture2D> | |
EmissiveColor
|
Color | |
EmissiveMap
|
IAssetProvider<ITexture2D> | |
NormalMap
|
IAssetProvider<ITexture2D> | |
NormalScale
|
Float | |
OcclusionMap
|
IAssetProvider<ITexture2D> | |
GridSize
|
Float3 | |
GridOffset
|
Float3 | |
DisplaceFrom
|
Float | |
DisplaceTo
|
Float | |
DisplaceMagnitudeFrom
|
Float | |
DisplaceMagnitudeTo
|
Float | |
EmissionFrom
|
Float | |
EmissionTo
|
Float | |
EmissionColorFrom
|
Color | |
EmissionColorTo
|
Color | |
OverrideDisplacementDirection
|
Float3? | |
LocalSpace
|
Bool | |
Points
|
SyncList<Point> | |
Culling
|
Culling | |
Transparent
|
Bool | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
IAssetProvider<ITexture2D> | |
_regular
|
IAssetProvider<Shader> | |
_transparent
|
IAssetProvider<Shader> |
Usage
Examples
Neos VR Tutorial: PBS Distance Lerp Materials for Distance Based Visualizations by ProbablePrime