PBS DistanceLerpMetallic

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PBS Distance Lerp Metallic component as seen in the Scene Inspector

Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
TextureScale Float2
TextureOffset Float2
AlbedoColor Color
AlbedoTexture IAssetProvider<ITexture2D>
EmissiveColor Color
EmissiveMap IAssetProvider<ITexture2D>
NormalMap IAssetProvider<ITexture2D>
NormalScale Float
OcclusionMap IAssetProvider<ITexture2D>
GridSize Float3
GridOffset Float3
DisplaceFrom Float
DisplaceTo Float
DisplaceMagnitudeFrom Float
DisplaceMagnitudeTo Float
EmissionFrom Float
EmissionTo Float
EmissionColorFrom Color
EmissionColorTo Color
OverrideDisplacementDirection Float3?
LocalSpace Bool
Points SyncList<Point>
Culling Culling
Transparent Bool
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
Metallic Float
Smoothness Float
MetallicMap IAssetProvider<ITexture2D>
_regular IAssetProvider<Shader>
_transparent IAssetProvider<Shader>

Usage

Examples

Neos VR Tutorial: PBS Distance Lerp Materials for Distance Based Visualizations by ProbablePrime

Related Components