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Found 3 translations.
Name | Current message text |
---|---|
h English (en) | {{Infobox Logix Node | Name = Raycaster | Image =[[File: RaycasterNode.png | noframe | 128px | 'Raycaster' LogiX node ]] | Input0Type = Float3 | Input0Name = Origin | Input1Type = Float3 | Input1Name = Direction | Input2Type = Float | Input2Name = MaxDistance | Input3Type = Bool | Input3Name = HitTriggers | Input4Type = Bool | Input4Name = UsersOnly | Input5Type = Slot | Input5Name = Root | Output0Type = Bool | Output0Name = HasHit | Output1Type = ICollider | Output1Name = HitCollider | Output2Type = Float | Output2Name = HitDistance | Output3Type = Float3 | Output3Name = HitPoint | Output4Type = Float3 | Output4Name = HitNormal | Output5Type = Int | Output5Name = HitTriangleIndex }} |
h Japanese (ja) | {{Infobox Logix Node | Name = Raycaster | Image =[[File: RaycasterNode.png | noframe | 128px | 'Raycaster' LogiX node ]] | Input0Type = Float3 | Input0Name = Origin | Input1Type = Float3 | Input1Name = Direction | Input2Type = Float | Input2Name = MaxDistance | Input3Type = Bool | Input3Name = HitTriggers | Input4Type = Bool | Input4Name = UsersOnly | Input5Type = Slot | Input5Name = Root | Output0Type = Bool | Output0Name = HasHit | Output1Type = ICollider | Output1Name = HitCollider | Output2Type = Float | Output2Name = HitDistance | Output3Type = Float3 | Output3Name = HitPoint | Output4Type = Float3 | Output4Name = HitNormal | Output5Type = Int | Output5Name = HitTriangleIndex }} |
h Korean (ko) | {{Infobox Logix Node | Name = Raycaster | Image =[[File: RaycasterNode.png | noframe | 128px | 'Raycaster' LogiX node ]] | Input0Type = Float3 | Input0Name = Origin | Input1Type = Float3 | Input1Name = Direction | Input2Type = Float | Input2Name = MaxDistance | Input3Type = Bool | Input3Name = HitTriggers | Input4Type = Bool | Input4Name = UsersOnly | Input5Type = Slot | Input5Name = Root | Output0Type = Bool | Output0Name = HasHit | Output1Type = ICollider | Output1Name = HitCollider | Output2Type = Float | Output2Name = HitDistance | Output3Type = Float3 | Output3Name = HitPoint | Output4Type = Float3 | Output4Name = HitNormal | Output5Type = Int | Output5Name = HitTriangleIndex }} |