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Found 3 translations.
Name | Current message text |
---|---|
h English (en) | When an impulse is received at <code>Run</code>, and a valid <code>Clip</code> is available, a new non-persistent slot is spawned called "OneShotAudio" with [[AudioOutput (Component)|AudioOutput]], [[AudioClipPlayer (Component)|AudioClipPlayer]], and [[StoppedPlayableCleaner (Component)|StoppedPlayableCleaner]] components. This slot is automatically deleted when playback ends. |
h Japanese (ja) | <code>Run</code> でインパルスを受信し、有効な <code>Clip</code> がある場合、[[AudioOutput (Component)|AudioOutput]], [[AudioClipPlayer (Component)|AudioClipPlayer]], [[StoppedPlayableCleaner (Component)|StoppedPlayableCleaner]] というコンポーネントで "OneShotAudio" という新しい非パーシスタント スロットが作成されました。このスロットは、再生が終了すると自動的に削除されます。 |
h Korean (ko) | <code>Play</code>를 통해 임펄스가 수신되면, 저장되지 않는 슬롯인 "OneShotAudio"이 지정된 옵션의 위치에 생성되고 소리의 재생이 완료되면 자동으로 삭제됩니다. 이 슬롯은 '''[[AudioOutput (Component)|AudioOutput]]''', '''[[AudioClipPlayer (Component)|AudioClipPlayer]]''', '''[[StoppedPlayableCleaner (Component)|StoppedPlayableCleaner]]''' 구성요소로 이루어져 있습니다. |