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Group
! (LogiX node)
!= (LogiX node)
& (LogiX node)
' ' (LogiX node)
+ (LogiX node)
++ (LogiX node) (Actions)
+/- (LogiX node)
+1 (LogiX node)
- (LogiX node)
-- (LogiX node) (Actions)
-1 (LogiX node)
-n (LogiX node)
0 1 (LogiX node)
1-x (LogiX node)
1/x (LogiX node)
2FA
3D Model Import
== (LogiX node)
?: (LogiX node)
?? (LogiX node)
\a (LogiX node)
\b (LogiX node)
\f (LogiX node)
\n (LogiX node)
\r (LogiX node)
\t (LogiX node)
\v (LogiX node)
^ (LogiX node)
A^-1 (LogiX node)
Abs (LogiX node)
Acos (LogiX node)
Active User Root User (LogiX node)
Adder (LogiX node)
Allocating User (LogiX node)
Alpha Blend (LogiX node)
Anchor Events (LogiX node)
Anchor Locomotion Data (LogiX node)
Anchor User (LogiX node)
Anchored User (LogiX node)
AnimJ
API:Events
Apply Character Force (LogiX node)
Apply Character Impulse (LogiX node)
Architecture Overview
As Character Controller (LogiX node)
Asin (LogiX node)
Atan (LogiX node)
Atan2 (LogiX node)
Attach Audio Clip (LogiX node)
Attach Mesh (LogiX node)
Attach Sprite (LogiX node)
Attach Texture2D (LogiX node)
Audio Clip Input (LogiX node)
AudioOutput (Component)
Avatar
Avatar System
Avatar UI Adjust
Avg (LogiX node)
Axis Angle (LogiX node)
Backward (LogiX node)
Badges
Bake Meshes (LogiX node)
Bake Reflection Probe (LogiX node)
Bake Reflection Probes (LogiX node)
Basic Controls
Begin Undo Batch (LogiX node)
Black Body Color (LogiX node)
Body Node Slot (LogiX node)
Bool (LogiX node) (Variables)
Bool2 (LogiX node) (Variables)
Bool3 (LogiX node) (Variables)
Bool4 (LogiX node) (Variables)
Boolean Counter (LogiX node)
Boolean Latch (LogiX node)
Bounding Box Encapsulate (LogiX node)
Bounding Box From Center Size (LogiX node)
Bounding Box Properties (LogiX node)
BoundingBox (LogiX node)
Branding
Button Events (LogiX node)
Byte (LogiX node) (Variables)
Cache (LogiX node)
Capitalize (LogiX node)
Category:Components
Category:Components:Assets
Category:Components:Assets:Tagging
Category:Components:Audio
Category:Components:Locomotion:Interaction
Category:Components:Uncategorized
Category:LogiX
Category:Troubleshooting
Ceil (LogiX node)
Ceil To Int (LogiX node)
Char (LogiX node) (Input)
Char (LogiX node) (Variables)
Character Controller User (LogiX node)
Character Gravity (LogiX node)
Character Ground Collider (LogiX node)
Character Linear Velocity (LogiX node)
Checkerboard Textures
Children Count (LogiX node)
Chirality (LogiX node)
Clamp (LogiX node)
Clamp01 (LogiX node)
Clear Dynamic Variables (LogiX node)
Clear Dynamic Variables Of Type`1 (Logix node)
Clear Focus (LogiX node)
Clear your Cache
Clear your database
Clip Length (LogiX node)
Close Context Menu (LogiX node)
Cloud Variables
Collider
Color (LogiX node)
Color (RGBA) (LogiX node)
Color From Hex Code (LogiX node)
Color Splat Materials
Color To Hex Code (LogiX node)
Command Line Arguments
Community Developer Fund
Community Projects
Community Tools
Compare Strings (LogiX node)
Complex Types in Components
Component
Component Overview
Components
Compose Bits Byte (LogiX node)
Compose Finger (LogiX node)
Compute Bounding Box (LogiX node)
Connecting Neos to Other Applications
Constant Lerp (LogiX node)
Constant Slerp (LogiX node)
Contact Us
Contains (LogiX node)
Controller Slot (LogiX node)
Coordinate spaces
Cos (LogiX node)
Cosine Lerp (LogiX node)
Cosmos Controller (LogiX node)
Create An Avatar
Create Dynamic Variable`1 (LogiX node)
Create Field Undo Step (LogiX node)
Create Reference Undo Step (LogiX node)
Create Spawn Undo Step (LogiX node)
Create Transform Undo Step (LogiX node)
Create Type Field Undo Step (LogiX node)
Create Undo Batch (LogiX node)
Cross (LogiX node)
Cubic Lerp (LogiX node)
Currency Conversion (LogiX node)
Current Culture (LogiX node)
Dash Menu
Database repair
DateTime (LogiX node)
Debug Axes (LogiX node)
Debug Box (LogiX node)
Debug Line (LogiX node)
Debug Sphere (LogiX node)
Debug Text (LogiX node)
Debug Triangle (LogiX node)
Debug Vector (LogiX node)
Decimal (LogiX node) (Variables)
Defocus (LogiX node)
Deg to Rad (LogiX node)
Delay (LogiX node)
Delay Value (LogiX node)
Delay With Value (LogiX node)
Delete Dynamic Variable`1 (LogiX node)
Demultiplex (LogiX node)
Dequip Tooltip (LogiX node)
Desktop Mouse Position (LogiX node)
Destroy Slot (LogiX node)
Destroy Slot Children (LogiX node)
Determinant (LogiX node)
Development History
Display (LogiX node)
Display Impulse (LogiX node)
Distance (LogiX node)
Distributing LogiX
Docfx/api
Double (LogiX node) (Variables)
Double2 (LogiX node) (Variables)
Double2x2 (LogiX node)
Double3 (LogiX node) (Variables)
Double3x3 (LogiX node)
Double4 (LogiX node) (Variables)
Double4x4 (LogiX node)
DoubleQ (LogiX node)
Down (LogiX node)
Drive
Drive (LogiX node)
Drive Playback (LogiX node)
DT (LogiX node)
Duplicate Slot (LogiX node)
Dynamic Bone Chain
Dynamic Impulse Receiver (LogiX node)
Dynamic Impulse Receiver With Value`1 (LogiX node)
Dynamic Impulse Trigger (LogiX node)
Dynamic Impulse Trigger With Value`1 (LogiX node)
Dynamic Impulses
Dynamic Variable Input`1 (LogiX node)
Dynamic Variable Naming Standard
Dynamic Variables
E (LogiX node)
Elapsed Time (LogiX node)
Empty Bounding Box (LogiX node)
Empty GUID (LogiX node)
Encapsulate Bounds (LogiX node)
Encapsulate Point (LogiX node)
End Undo Batch (LogiX node)
Ends With (LogiX node)
Enum Input`1 (LogiX node)
Enum To Int`1 (LogiX node)
Equip Avatar (LogiX node)
Equip Tooltip (LogiX node)
Escape String (LogiX node)
Escape Uri Data String (LogiX node)
Euler Angles (LogiX node)
Exp (LogiX node)
EZ Camera
Face and Eye Tracking (Troubleshooting)
Facets
Feet Position (LogiX node)
Feet Rotation (LogiX node)
File Browser Dialog
Filter Invalid (LogiX node)
Find Character Controller (LogiX node)
Find Child By Name (LogiX node)
Find Child By Tag (LogiX node)
Find Parent By Name (LogiX node)
Find Parent By Tag (LogiX node)
Finger Node Index (LogiX node)
Finger Pose (LogiX node)
Finger Segment (LogiX node)
Finger Type (LogiX node)
Fire On Change (LogiX node)
Fire On False (LogiX node)
Fire On True (LogiX node)
Fire While True (LogiX node)
Flash Highlight Hierarchy (LogiX node)
Float (LogiX node) (Variables)
Float2 (LogiX node) (Variables)
Float2x2 (LogiX node)
Float3 (LogiX node) (Variables)
Float3x3 (LogiX node)
Float4 (LogiX node) (Variables)
Float4x4 (LogiX node) (Variables)
FloatQ (LogiX node)
Floor (LogiX node)
Floor To Int (LogiX node)
Focus (LogiX node)
Focus World (LogiX node)
For (LogiX node)
Format (LogiX node)
Format Date (LogiX node)
Format Time (LogiX node)
Format Timespan (LogiX node)
Forward (LogiX node)
Frequently Asked Questions
Friends Dialog
From Euler (LogiX node)
From HSL (LogiX node)
From HSV (LogiX node)
From To Rotation (LogiX node)
From UTF16 (LogiX node)
From UTF32 (LogiX node)
Full Storage
Get Active Locomotion Module (LogiX node)
Get Active User (LogiX node)
Get Active User Root (LogiX node)
Get Character (LogiX node)
Get Child (LogiX node)
Get Component Enabled (LogiX node)
Get Object Root (LogiX node)
Get Parent Slot (LogiX node)
Get Side (LogiX node)
Get Slot (LogiX node)
Get Slot Active (LogiX node)
Get Slot Active Self (LogiX node)
Get Slot Name (LogiX node)
Get Slot Order Offset (LogiX node)
Get Slot Persistent (LogiX node)
Get Slot Persistent Self (LogiX node)
GET String (LogiX node)
Get Tag (LogiX node)
Get Tooltip (LogiX node)
Get Type (LogiX node)
Get User Anchor (LogiX node)
Global Direction To Local (LogiX node)
Global Point To Local (LogiX node)
Global Rotation To Local (LogiX node)
Global Scale To Local (LogiX node)
Global Transform (LogiX node)
Global Vector To Local (LogiX node)
Grabbable Grabber (LogiX node)
GrabbableUserVoiceModifier (Component)
Grabber Body Node (LogiX node)
Greater Than (LogiX node)
Greatest Common Divisor (LogiX node)
Green Laser
Groups
Guidelines
HalfAdder (LogiX node)
Hand Mirror
Hand Slot (LogiX node)
Has Local Focus (LogiX node)
Has Tag (LogiX node)
Has Tooltip (LogiX node)
Head Facing Direction (LogiX node)
Head Facing Rotation (LogiX node)
Head Position (LogiX node)
Head Rotation (LogiX node)
Head Slot (LogiX node)
Headless Client
Headless Client/Commands
Headless Client/Configuration File
Headless Client/Server
Help Dialogs
Hips Position (LogiX node)
Hips Rotation (LogiX node)
Hit UV Coordinate (LogiX node)
Homes
Host User (LogiX node)
How to Help
HPReverb Controller (LogiX node)
Hue (LogiX node)
Humanoid Rig Requirements for IK
If (LogiX node)
Impulse Demultiplexer (LogiX node)
Impulse Multiplexer (LogiX node)
Impulse Relay (LogiX node)
Index Controller (LogiX node)
Index Of Child (LogiX node)
Index Of First Match (LogiX node)
Index Of String (LogiX node)
Install Locomotion Modules (LogiX node)
Int (LogiX node) (Variables)
Int To Enum`1 (LogiX node)
Int2 (LogiX node) (Variables)
Int3 (LogiX node) (Variables)
Int4 (LogiX node) (Variables)
Invariant Culture (LogiX node)
Inventory
Inverse Lerp (LogiX node)
Inverse Rotation (LogiX node)
Is Between (LogiX node)
Is Character Controller (LogiX node)
Is Character On Ground (LogiX node)
Is Child Of (LogiX node)
Is Context Menu Open (LogiX node)
Is Control (LogiX node)
Is Digit (LogiX node)
Is Eye (LogiX node)
Is Grabbable Grabbed (LogiX node)
Is Grabbable Scalable (LogiX node)
Is Host Access Allowed (LogiX node)
Is Letter (LogiX node)
Is Letter Or Digit (LogiX node)
Is Local User (LogiX node)
Is Looped (LogiX node)
Is Lower (LogiX node)
Is Neos Dash Opened (LogiX node)
Is Number (LogiX node)
Is Platform Dash Opened (LogiX node)
Is Playing (LogiX node)
Is Punctuation (LogiX node)
Is Separator (LogiX node)
Is String Empty (LogiX node)
Is Surrogate (LogiX node)
Is Symbol (LogiX node)
Is Tooltip Eqipped (LogiX node)
Is Tooltip In Use (LogiX node)
Is Upper (LogiX node)
Is User Anchored (LogiX node)
Is User Host (LogiX node)
Is User In Edit Mode (LogiX node)
Is User In Kiosk Mode (LogiX node)
Is User Patron (LogiX node)
Is User Present (LogiX node)
Is User Present In Headset (LogiX node)
Is User Present In World (LogiX node)
IsInfinity (LogiX node)
IsNaN (LogiX node)
IsNull (LogiX node)
Key Held (LogiX node)
Key Pressed (LogiX node)
Key Released (LogiX node)
Least Common Multiple (LogiX node)
Left (LogiX node)
Left Hand Position (LogiX node)
Left Mouse Button Held (LogiX node)
Left Mouse Button Released (LogiX node)
Left Mouse Pressed (LogiX node)
Left Shift (LogiX node)
Lerp (LogiX node)
Less Than (LogiX node)
Lightsaver
Limitations
List of Public Folders
Local Direction To Global (LogiX node)
Local Fire On Change`1 (LogiX node)
Local Fire On False (LogiX node)
Local Fire On True (LogiX node)
Local Impulse Timeout (LogiX node)
Local Point To Global (LogiX node)
Local Rotation To Global (LogiX node)
Local Scale To Global (LogiX node)
Local Transform (LogiX node)
Local User (LogiX node)
Local User Root (LogiX node)
Local User Slot (LogiX node)
Local User Space (LogiX node)
Local Vector To Global (LogiX node)
Log (LogiX node)
Log Files
Log N (LogiX node)
Log10 (LogiX node)
LogiX
LogiX Impulses
LogiX Overview
LogiX Symbols
Logix:Impulse Splitting
LogiX:Impulses
LogiX:Nodes
LogiX:Overloading
LogiX:Values
Long (LogiX node) (Variables)
Long2 (LogiX node) (Variables)
Long3 (LogiX node) (Variables)
Long4 (LogiX node) (Variables)
Look Rotation (LogiX node)
Love Gun
Machine ID
MachineID (LogiX node)
Magnitude (LogiX node)
Magnitude Squared (LogiX node)
Main Page
Mask (LogiX node)
Material
MaterialApplyPolicy (Component)
Matrix Element (LogiX node)
Max (LogiX node)
Mentors
MeshRenderer (Component)
Middle Mouse Button Held (LogiX node)
Middle Mouse Button Released (LogiX node)
Middle Mouse Pressed (LogiX node)
Min (LogiX node)
MMC
MMC 2020
MMC 2021
MMC 2022
MMC 2023
Mod & Plugin Policy
Moderation
Modulo (LogiX node)
Mouse Movement Delta (LogiX node)
Mouse Position (LogiX node)
Mouse Scroll Wheel Delta (LogiX node)
Multi Language UI
Multi Lerp (LogiX node)
Multi Slerp (LogiX node)
Multiplex (LogiX node)
MultiTools
Myths
NAND (LogiX node)
Nearest User Hand (LogiX node)
Nearest User Head (LogiX node)
Neos Bot
Neos Camera
Neos Credits
Neos Credits/Buy Storage
Neos Credits/FAQ
Neos Credits/Steam Changes
Neos Data Folders
Neos Foundation
Neos Pro
Neos Wiki:Environmental Impact and Sustainability
Neosine
Neotoshop
Networking Information
New Line (LogiX node)
New RadiantUI Dash Transition Guide
New World Dialog
NodeMenu-Characters
NodeMenu-Flow
NodeMenu-Quick Format
NOR (LogiX node)
Normalized (LogiX node)
Normalized Position (LogiX node)
Notify Modified (LogiX node)
NotNull (LogiX node)
Nth Root (LogiX node)
OAuth
OfficeHours:ProbablePrime:2021-06-08
On Activated (LogiX node)
On Collision End (LogiX node)
On Collision Start (LogiX node)
On Collision Stay (LogiX node)
On Deactivated (LogiX node)
On Destroy (LogiX node)
On Destroying (LogiX node)
On Duplicate (LogiX node)
On Grabbable Grabbed (LogiX node)
On Grabbable Receiver Surface Received (LogiX node)
On Grabbable Released (LogiX node)
On Grip End (LogiX node)
On Grip Start (LogiX node)
On Grip Stay
On Loaded (LogiX node)
On Locomotion Grip Begin (LogiX node)
On Locomotion Grip End (LogiX node)
On Paste (LogiX node)
On Saving (LogiX node)
On Start (LogiX node)
One Per Frame (LogiX node)
Open World (LogiX node)
Open World Link (LogiX node)
Optimization Guidelines
Or (LogiX node)
Other Side (LogiX node)
Pack Columns (LogiX node)
Pack rgba (LogiX node)
Pack Rows (LogiX node)
Pack xy (LogiX node)
Pack xyz (LogiX node)
Pack xyzw (LogiX node)
Parse GUID (LogiX node)
Patreon
Patreon/Tiers
Pause (LogiX node)
Pause/Resume (LogiX node)
PBS Metallic
Permission System
Pick Random (LogiX node)
Ping Pong (LogiX node)
Planned Features
Play & Wait (LogiX node)
Play (LogiX node)
Play One Shot & Wait (LogiX node)
Play One Shot (LogiX node)
Playback State (LogiX node)
Plugins
Position (LogiX node)
Pow (LogiX node)
Project (LogiX node)
Public Folders
Pulse Random (LogiX node)
Rad to Deg(LogiX node)
Random GUID (LogiX node)
Raw Data Tooltip Events (LogiX node)
Raycast One (LogiX node)
Raycaster (LogiX node)
Read Cloud Variable`1 (LogiX node)
Read Dynamic Variable`1 (LogiX node)
Reference Target (LogiX node)
RefID (LogiX node)
Reflect (LogiX node)
Relative Body Node (LogiX node)
Relay (LogiX node)
Release All Grabbed (LogiX node)
Release Notes
Release User (LogiX node)
Relocate Neos Folders
Remap (LogiX node)
Remap -1..1 to 0..1 (LogiX node)
RemoteConnectionPointDriver (Component)
Remove All Logix Visuals (LogiX node)
Render To Texture Asset (LogiX node)
Repeat (LogiX node)
Repeat01 (LogiX node)
Replace First Substring (LogiX node)
Replace Substring (LogiX node)
Request Host Access (LogiX node)
Resume (LogiX node)
Reveal All Logix Visuals (LogiX node)
Reverse String (LogiX node)
Right (LogiX node)
Right Hand Position (LogiX node)
Right Mouse Button Held (LogiX node)
Right Mouse Button Pressed (LogiX node)
Right Mouse Button Released (LogiX node)
Right Shift (LogiX node)
ROL (LogiX node)
Roles (Slot)
Root
Root Slot (LogiX node)
ROR (LogiX node)
Round (LogiX node)
Round To Int (LogiX node)
Sample Color (LogiX node)
Sbyte (LogiX node) (Variables)
Scene Inspector Dialog
Scripting Support
Security
Security Violation
Security/Example Report
Sequence (LogiX node)
Set Backward (LogiX node)
Set Character Gravity (LogiX node)
Set Character Velocity (LogiX node)
Set Child Index (LogiX node)
Set Component Enabled (LogiX node)
Set Down (LogiX node)
Set Feet Position (LogiX node)
Set Feet Rotation (LogiX node)
Set Forward (LogiX node)
Set Global Position (LogiX node)
Set Global Position Rotation (LogiX node)
Set Global Rotation (LogiX node)
Set Global Scale (LogiX node)
Set Global Transform (LogiX node)
Set Global Transform Matrix (LogiX node)
Set Head Position (LogiX node)
Set Head Rotation (LogiX node)
Set Hips Position (LogiX node)
Set Hips Rotation (LogiX node)
Set Left (LogiX node)
Set Local Position (LogiX node)
Set Local Position Rotation (LogiX node)
Set Local Rotation (LogiX node)
Set Local Scale (LogiX node)
Set Local Transform (LogiX node)
Set Loop (LogiX node)
Set Normalized Position (LogiX node)
Set Parent (LogiX node)
Set Position (LogiX node)
Set Right (LogiX node)
Set Slot Active Self (LogiX node)
Set Slot Name (LogiX node)
Set Slot Order Offset (LogiX node)
Set Slot Persistent Self (LogiX node)
Set Speed (LogiX node)
Set Tag (LogiX node)
Set TRS (LogiX node)
Set Up (LogiX node)
Set User Scale (LogiX node)
Setting up Basic Permissions
Shift Position (LogiX node)
Short (LogiX node) (Variables)
Sigmoid (LogiX node)
Sign (LogiX node)
Simplex Noise (LogiX node)
Sin (LogiX node)
SkinnedMeshRenderer (Component)
Slerp (LogiX node)
Slot
Slot (LogiX node)
Slot Children Events (LogiX node)
Smooth Lerp (LogiX node)
Speed (LogiX node)
Spinner (Component)
Sqrt (LogiX node)
Standalone Experiences
Standard Controller (LogiX node)
Starts With (LogiX node)
Startup Config File
Stop (LogiX node)
Stopwatch (LogiX node)
String (LogiX node) (Input)
String (LogiX node) (Variables)
String Insert (LogiX node)
String Join (LogiX node)
String Length (LogiX node)
String Remove (LogiX node)
Stuck Sync
Stuck Sync/Out Of Space
Stuck Sync/Too Many Requests
Substring (LogiX node)
Supported Features
Supported Formats
Surrogate Pair To UTF32 (LogiX node)
Switch Locomotion Module (LogiX node)
SwitchableTip
Sync Conflict
Sync Errors
Synchronize your Clock
T (LogiX node)
T*10 (LogiX node)
T/10 (LogiX node)
T/2 (LogiX node)
Tan (LogiX node)
Template:FireOnUserHandling
Template:NodeMenu-Math
Template:NodeMenu-Math-Binary
Template:StandaloneCommandLineArguments
Template:SteamCommandLineArguments
Template:TroubleshootingDoNot
Text Editor Events (LogiX node)
Text Formatting
Texture2D
Things to Avoid
Thinking About LogiX
Ticks (LogiX node) (TimeSpan)
Timer (LogiX node)
Tip Jar Events (LogiX node)
Tips & Tricks
To Axis Angle (LogiX node)
To HSL (LogiX node)
To HSV (LogiX node)
To Lower (LogiX node)
To String (LogiX node)
To Time String (LogiX node)
To Upper (LogiX node)
To UTF16 (LogiX node)
Tokens Enabled (LogiX node)
Tooltip Equipping Node (LogiX node)
Tooltip Equipping Slot (LogiX node)
Touch Controller (LogiX node)
Touchable Events (LogiX node)
Trajectory (LogiX node)
Transform Bounds (LogiX node)
Transform Direction (LogiX node)
Transform Point (LogiX node)
Transform Rotation (LogiX node)
Transform Scale (LogiX node)
Transform Vector (LogiX node)
Transpose (LogiX node)
Trigger Haptics In Hierarchy (LogiX node)
Trigger Haptics On Controller (LogiX node)
Trim String (LogiX node)
Troubleshooting
Troubleshooting:Websockets
Tutorials
Tween (LogiX node)
Twitch Chat Message Event (LogiX node)
Twitch Follow Event (LogiX node)
Twitch Streams
Type Delta (LogiX node)
Uint (LogiX node) (Variables)
Uint2 (LogiX node) (Variables)
Uint3 (LogiX node) (Variables)
Uint4 (LogiX node) (Variables)
UIX
UIX Overview
Ulong (LogiX node) (Variables)
Ulong2 (LogiX node) (Variables)
Ulong3 (LogiX node) (Variables)
Ulong4 (LogiX node) (Variables)
Undoable Destroy (LogiX node)
Unescape String (LogiX node)
Unescape Uri Data String (LogiX node)
Unpack Columns (LogiX node)
Unpack Rows (LogiX node)
Unpack xy (LogiX node)
Unpack xyz (LogiX node)
Unpack xyzw (LogiX node)
Up (LogiX node)
Update (LogiX node)
Updates Delay (LogiX node)
Updates Delay With Value (LogiX node)
Updating Relay (LogiX node)
Uri (LogiX node) (Input)
User (LogiX node)
User Active View Targetting Controller (LogiX node)
User Download Speed (LogiX node)
User Download Speed Max (LogiX node)
User Downloaded Bytes (LogiX node)
User Finger Pose Source (LogiX node)
User FPS (LogiX node)
User From ID (LogiX node)
User From Username (LogiX node)
User Head Output Device (LogiX node)
User ID
User Joined (LogiX node)
User Left (LogiX node)
User Ping (LogiX node)
User Platform (LogiX node)
User Primary Hand (LogiX node)
User Recording Voice Message (LogiX node)
User Root Global Scale (LogiX node)
User Root Slot (LogiX node)
User Spawn (LogiX node)
User Upload Speed (LogiX node)
User Upload Speed Max (LogiX node)
User Uploaded Bytes (LogiX node)
User User Root (LogiX node)
User Username (LogiX node)
User View Reference Active (LogiX node)
User View Voice Active (LogiX node)
User Voice Mode (LogiX node)
User VR Active (LogiX node)
User:Zyzyl
UserID (LogiX node)
Ushort (LogiX node) (Variables)
Vive Controller (LogiX node)
VRIK (Component)
Wait (LogiX node)
Websocket Connect (LogiX node)
Websocket Connection Events (LogiX node)
Websocket Text Message Receiver (LogiX node)
Websocket Text Message Sender (LogiX node)
While (LogiX node)
Wiki Contributions & Translations
Windows MR Controller (LogiX node)
World Access Level (LogiX node)
World and Session Thumbnails
World Description (LogiX node)
World Max Users (LogiX node)
World Mobile Friendly (LogiX node)
World Name (LogiX node)
World Saved (LogiX node)
World Session ID (LogiX node)
World Session URL (LogiX node)
World Session Web URL (LogiX node)
World URL (LogiX node)
World User Count (LogiX node)
Write (LogiX node)
Write Cloud Variable`1 (LogiX node)
Write Dynamic Variable`1 (LogiX node)
Write Latch (LogiX node)
Write Ref (LogiX node)
Write Ref Latch (LogiX node)
XNOR (LogiX node)
X² (LogiX node)
X³ (LogiX node)
ZWrite
° (LogiX node)
· (LogiX node)
× (LogiX node)
×dT (LogiX node)
÷ (LogiX node)
÷dT (LogiX node)
Π (LogiX node)
Π/2 (LogiX node)
Τ (LogiX node)
Φ (LogiX node)
≈ (LogiX node)
≤ (LogiX node)
≥ (LogiX node)
△(LogiX node)
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:常见问题}}<languages/> 一般问题 Neos支持哪些平台和硬件? Neos目前可用于Windows、Quest、Android和Linux。它支持所有主要的头戴式受话器,包括SteamVR/OpenVR、Oculus和Windows混合现实(通过SteamVR)。 Neos还支持广泛的硬件外围设备。Neos支持SteamVR所能提供的尽可能多的追踪器(多达64个),8个用于全身追踪(脚、膝盖、臀部、胸部和肘部),额外的追踪器能够用于追踪物体。 Neos还支持Leap Motion的手指追踪,通过Vive Pro Eye和独立模块的眼球追踪,HTC的唇部追踪,以及诸如etee控制器等控制器。 If you are a hardware developer, and wish to send a Dev Kit for integration into Neos, please create a [https://github.com/Neos-Metaverse/NeosPublic/issues/new?assignees=&labels=Enhancement&template=feature_request.md&title= Feature Request]. {{anchor|1.2}} Neos的硬件要求是什么? Neos需要一个强大的四核CPU--至少是英特尔的Haswell i5-4590,AMD的Piledriver FX 8350,或更新的版本。Neos从强大的单核性能中受益匪浅。建议使用至少8GB的内存,尽管Neos从16GB,甚至32GB以上的内存中获益。 建议使用Nvidia(GTX 1060)或AMD(RX 570)的VR功能卡,尽管更强大的GPU通过提高分辨率和帧率对VR使用有很大好处。 我可以把Neos放在一个窗口吗? 是的! 在任何时候,你都可以按组合键Alt + Enter将Neos放入一个窗口。你也可以指定命令行参数来改变窗口状态和分辨率。 例如,<code>-screen-fullscreen 0 -screen-width 1280 -screen-height 720将在启动时将Neos置于1280x720的窗口中。 {{anchor|1.4}}。 == 我可以在桌面上玩Neos吗? == 是的!在没有VR硬件的情况下,它将被默认启动,而在VR中,它可以通过按F8键在任何时候切换到。 屏幕模式正在积极开发中,其他功能仍有待开发。 我可以用控制器玩吗? Neos目前提供了对游戏板的初步支持,例如基本功能,如移动、转向、跳跃和使用上下文菜单。更多的支持将在以后添加。 Neos是开源的吗? 目前,Neos的大部分内容都没有开放源代码。Neos目前是由一个小团队开发的,现在还不确定开放源代码的意义是什么。 Neos是否支持修改的客户端? Please see our [[Mod & Plugin Policy]]. {{anchor|1.5.2}} === Is Neos running on Unity? === Neos的大部分内容都是在FrooxEngine上运行的,这是一个自2015年左右起历经无数年精心打造的定制引擎,大约有50万行代码,其中不包括第三方库。 Unity主要用于其渲染器、运行环境(Mono/.NET),以及与音频系统的接口。 Neos中的规则是什么? 彼此之间要有良好的关系。详情可在我们的[[指南]]页面找到。 我如何举报一个用户? 如果一个用户明显地,和/或重复地违反了准则,我们建议通过我们的[https://moderation.neos.com/ 审核网站]进行报告。 在可能的情况下,用户最好通过使用权限系统、静音等工具来解决他们自己的冲突。你可以在我们的[[节制]]页面上阅读更多内容。 我怎样才能保护自己免受恶意用户的侵害? Neos提供了一个多功能的权限系统,允许用户控制他们的会议如何运行。Neos中的世界是由世界的创建者用一套权限创建的。 主持这些世界的会话的用户能够为会话中的每个用户分别指定权限级别。[[User:ProbablePrime | ProbablePrime]]创建了一个有用的[https://www.youtube.com/playlist?list=PLxAzjHbHvNcU5Yb0fL3oJwMPCkelUw9bu |关于如何有效管理权限的系列教程] 如何识别Neos团队成员,以及版主? * Neos团队成员可以通过一个黄色的名字,以及他们名字上方的Neos标志徽章来识别。 * 版主可以通过他们名字上方的版主盾牌(银色的Neos标志)来识别。 * 导师可以通过绿色的名字,和Neos帮助标志(绿色Neos标志)来识别。 你可以通过会议菜单验证这些徽章,因为它们也将在那里与他们的名字一起显示。 初学者问题 是否有任何关于如何使用Neos的教程? NeosVR Wiki有大量的[[教程]]。 Our users are also very welcoming, and helpful, and often willing to lend a hand to each other either in Neos, or on Discord. {{anchor|2.2}} == What are the basic controls in Neos? == 导航和移动被分配给操纵杆,主要行动被分配给触发器(如激活按钮),次要行动由操纵杆/触摸板点击实现(如跳跃、工具使用),抓取/移动世界中的物体由握持按钮实现。 上下文菜单按钮用于访问上下文敏感的操作,以及其他控制,如撤销/重做,以及你的运动模式(这些将在以后的用户界面更新中被移动)。包括屏幕模式控制在内的其他控制可以在我们的[[Basic_Controls]]页面找到。 我在哪里可以找到一个可以使用的头像? 在库存中,Neos Essentials中有一个Avatars文件夹,其中包含各种头像,可以自由使用和修改。其他的头像可以通过与你共享的公共文件夹找到,或者在世界中找到。 你也可以使用头像创建器将任何物体变成头像,包括你导入的已装配好的头像模型。 我怎样才能装备一个头像? 你可以从你的库存中快速装备头像,方法是选择它们一次以突出它们,然后按黄色的闪电。放在世界中的头像可以通过点击它们来装备。 我在哪里可以找到其他用户? 活跃的会话将被列在你仪表板的 "世界 "标签下的世界列表的顶部。你可以通过使用 "活跃会话 "搜索预设来过滤列表,只包括有活跃用户的会话。 我可以探索其他世界吗? 有大量的世界可供探索。它们可以在世界浏览器中找到。世界浏览器在你的Dash菜单中的世界部分。你可以滚动浏览自Neos成立以来的大量上传内容,或者你可以过滤结果。 The Featured search preset will display community-created worlds the Neos Team wishes to showcase. You can also search for specific tags in the search bar at the top, in addition to the numerous search presets for themed worlds, e.g. games, educational content, social hangouts, and more. {{anchor|2.6}} == How can I invite friends to my session? == From the Contacts button on your Dash Menu, select the friend in your list you wish to invite, then press Invite Here. {{anchor|2.7}} == How can I adjust the visibility of my session/how can I host a private session? == While in an active session, you can do this through the Session menu of your Dash Menu. Open the session Settings, then select your desired privacy level anywhere in the range from Anyone to Nobody/Invited Users. While your status is set to Invisible, all sessions you create will be set to private by default. {{anchor|2.8}} == How do I navigate between sessions? == Any sessions you create, or join in Neos remain open, and active until you close them, close Neos, or are removed from them (e.g. by an AFK kick). To navigate, and manage your open sessions, you will find them listed at the top of the world browser. Your active sessions will be listed first, and have a yellow border around them. You can switch sessions by clicking on the session, and pressing ‘focus’ on the pop-up modal. To close an active session, you can press the ‘X’ button at the top right corner of the session, and press close, or you can use the ‘close world’ button on the home screen of your dash. {{anchor|2.9}} == How can I mute myself? == On your dashboard, you will find a range of voice control options on a facet in the top left corner. Clicking on them will set your voice mode. Mute is a toggle that will silence you, Whisper places a whisper bubble around you that dampens outside noise, and prevents anyone outside of the bubble from hearing you, Normal is the typical spatialized voice mode, Shout has increased volume, and range- good for large maps, and Broadcast disables spatialization, allowing you to be heard from anywhere (like a voice call on other platforms.) To un-mute yourself, press the mute button again to restore your previous voice mode. {{anchor|2.10}} == I’m stuck/I’ve made a mistake. == If you are stuck in a part of the world, if it’s available, you can use the Noclip locomotion mode to escape. To do so, open your context menu, click on the locomotion button, and choose from the available modes in the world. In this same menu, you can undo your previous actions such as moving objects with the Undo button. There are also the emergency respawn, and emergency disconnect gestures. To respawn yourself, hold your controllers up to your face, hold one grip button, and press both context menu buttons, and wait a few seconds until your controllers begin to vibrate. To disconnect from a world immediately, you can hold up the controllers to your face, and just hold both context menu buttons. {{anchor|2.11}} == How do I add someone as a contact? == To add someone as a Contact, you can click on their nameplate, and press the Add Contact button, or you can search for a user through the Contacts button on your Dash Menu, and typing in the search field at the top left. {{anchor|2.12}} == Can others see my UI? == Other users are unable to see your UI by default, however some UI elements such as the context menus, and your interaction lasers can be publicly visible from within the session. {{anchor|2.13}} == How do I save objects to my inventory? == To save objects to your inventory, grab the object you wish to save, and press the green plus button. You can only save into a folder that you’ve created, and not public folders such as the Neos Essentials. Note: Some worlds and objects are set-up with permissions that prevent saving them to your inventory. {{anchor|2.13.1}} === How can I organize my inventory? === You can create a new folder to save objects into by pressing the green plus button, and naming the folder. It is not presently possible to rearrange existing inventory locations, so to do so, you will need to spawn the object out, and save it into the new folder, then delete the original with the red trash can icon. This process will be streamlined in a future UI update. {{anchor|2.13.2}} === What are public folders/how can I share items? === Public folders are denoted by their orange coloration. They are created by users, and their contents are publicly listed. A [[List of Public Folders|list of public folders]] is available. It contains links. These links can be pasted into Neos to generate a public folder object, then saved to the inventory. To create a public folder, you can highlight a folder in your inventory, and press the beige envelope icon to create a public folder object which can be used to save the folder into the inventory of other users. To copy a public folder's link, you can grip it open the context menu, and press the copy link button. Public folders are not intended for use in sharing sensitive data as the objects contained within are publicly viewable. To unpublish a folder, you can press the purple hand icon. To share privately with a contact, you can let them save a copy of the object as you spawn it out, or send it to them through the messaging system by gripping the object, and pressing the green plus button at the bottom right of the Contacts UI. {{anchor|3}} = Avatars and Assets = {{anchor|3.1}} == How can I import my assets? == Assets can be brought into Neos by either dragging, and dropping them from your PC’s file browser onto the Neos window, copying and pasting the asset or a link to the asset into Neos window or through the Paste Content From Clipboard button found in the session menu. You can also navigate your filesystem from the File Browser found in your Dash Menu. For many assets an Importer UI will appear with options to set up the detected asset as an object for use in Neos. {{anchor|3.1.1}} === What kinds of assets does Neos support? === Models, textures, sounds, fonts, LUTs, and more- Neos is capable of importing a wide range of assets in a wide range of commonly accepted formats. {{anchor|3.2}} == How do I make an avatar? == Avatars are created through the Avatar Creator found in the Home section of your Dash Menu. Any object can be turned into an avatar including rigged models you’ve imported. {{anchor|3.2.1}} === Importing An Avatar: === Once you’ve opened the asset in Neos, a Model Importer UI will appear. For avatars you will want to select 3D Model > Regular > Auto Humanoid Height. You can either press Import Now!, or Advanced Settings if you wish to modify the setup, e.g. changing which materials the model is setup with. {{anchor|3.2.2}} === Using the Avatar Creator: === To use the Avatar Creator, open it from the Home section of your Dash Menu. You will see spheres containing a HMD, and hands. Align those with your avatar’s. You can optionally set up the hips, and feet if you wish to make your model compatible with full-body tracking. This can also be set up later through the Full Body Calibrator tool. You can also select the Protect Avatar option to prevent other users from equipping or saving a copy of your avatar. {{anchor|3.2.3}} === My avatar has no textures. === Sometimes an avatar may import without their textures. This is something that can be resolved from within Neos using the MaterialTip, and DevToolTip. [https://www.youtube.com/watch?v=pKf7iKaVrX0 Extract the materials] from your avatar, and assign the textures you’ve imported by dragging them into their appropriate fields from within the Material Inspector. {{anchor|3.3}} == What are the rig requirements? == Neos requires a general bone naming convention, and hierarchy to be set-up automatically as an avatar. Avatar rigs set-up for other platforms should generally be compatible with Neos. A full list of the humanoid rig requirements can be found on [[Humanoid_Rig_Requirements_for_IK]]. A sample rig can be found here: https://drive.google.com/open?id=1jlNeTwg2ZKSv1wD7HMifZ-RtTTN6mGMw {{anchor|3.4}} == Can I import my <code>.unitypackage</code> avatar? == Not directly, no. <code>.unitypackage</code> is a compressed file format specific to use in Unity. However, if your model exists in a raw form such as a .fbx file within the project folder in Unity, you can use that to import, instead. {{anchor|3.4.1}} === What about my custom shaders? === Custom shaders are not supported at this time, as there is no way to compile JIT shaders at runtime. The shaders need to be compiled into Neos itself. However- a wide variety of visual effects can be achieved through the use of Logix, and components from within Neos itself! {{anchor|3.5}} == Does Neos support dynamic bones for flowing hair, tails, etc? == Yes! To do so, open up your avatar with the DevToolTip, navigate to the bone you wish to start the chain from, and attach the DynamicBoneChain component. Once it’s attached, browse to the bottom of the component, and select the Setup From Children button. Once the bone chain has been added, you can modify a wide variety of properties such as the elasticity, gravity, and whether or not the bone chain is grabbable via the IsGrabbable checkbox. Dynamic bones can even be brushed around by your hands. {{anchor|3.6}} == How can I set my default avatar? == After you have clicked to select an avatar from your inventory, press the purple heart icon to set an avatar as your favorite. An avatar can be unset as your favorite by pressing the button again, or choosing another avatar as your favorite. {{anchor|3.7}} == How can I change my home world? == Like setting your default avatar, you can set a favorite world from a world orb in your inventory. Select the world orb in your inventory, and press the purple heart icon to favorite it. You can only use worlds that you have created, or saved a copy of using Save > Save Copy or Save > Save As from the Save menu in the Session section of your Dash Menu. {{anchor|3.8}} == How do I adjust the length of my arms/the fit of my avatar? == From a DevToolTip, inspect the root of your avatar, and look through the VRIK component settings. You will find a value called ArmLengthMlp under each of the leftArm and rightArm. Adjusting these values slightly will give your arms a little more reach if they’re too short, or make your arms bend less if they’re too long. Additionally, on the VRIKAvatar component is the <code>HeightCompensation</code> property. This will scale your entire avatar down, or up to better match your body. This setting is also more easily accessible through the Full Body Calibrator tool. {{anchor|3.9}} == How do I set up full-body tracking? == Use the Full Body Calibrator found in the Home section of your Dash Menu. If this is the first time doing so, ensure your height is set correctly to your real height, confirm your trackers are recognized, then press the Start Tracker Calibration and align yourself as closely as you can in your playspace to the outline avatar. Once you’ve calibrated your trackers, you can proceed to the avatar calibration. You should only need to calibrate your trackers once so long as they remain in the same position, and orientation on your body. {{anchor|3.9.1}} === My avatar is moving strangely with FBT. === Some avatars can be oddly proportioned for full-body tracking. Like when an avatar is initially set up in the Avatar Creator, on the Full Body Calibrator, you will find options to help you fit your avatar to your body. The height compensation slider will grow or shrink your avatar’s size to better fit your own- a value around 0.92-0.95 is a good starting point. If your chest and neck are moving strangely, you may wish to lower the target of your avatars hips by gripping them, and pulling them down, paying attention to the blue avatar rig visual. If your avatar sinks into the floor when ducking, try raising the foot targets up to around their shins, or until you notice the legs begin to move upward on your avatar. Most avatars can work quite well in full-body with some tweaking. {{anchor|3.10}} == Does Neos have an SDK? == Neos does have an SDK. It is available to Patrons of the Gunter tier. It is presently in early access, and is mostly useful for batch importing pre-existing Unity assets. A proper, and more fully-featured SDK is planned to be created at a later date. For most creations it is recommended to import, and set things up from within Neos itself. {{anchor|4}} = Neos Features = {{anchor|4.1}} == What is Logix? == Logix is the node-based visual scripting language of Neos. It forms the basis of many of the gadgets, toys, and game mechanics you will find within the various worlds our community have created. It is a powerful tool for managing, and manipulating data within a world, opening vast potential to your creations. {{anchor|4.2}} == Can I stream Neos? == So long as the content is within our [[Guidelines]], and the terms of use of the platform you stream to, you are welcome to share your time in the metaverse with others. Please utilize the Mirror To Display option found within the Camera / Streaming tool in the Home section of the Dash Menu. While Mirror To Display is enabled, a LIVE badge will appear over you head to notify other users that you are recording. The Camera Control panel also offers a variety of options to manipulate the camera. {{anchor|4.2.1}} === OBS and Twitch Integration: === Within the camera control panel, you will find buttons bearing the OBS and Twitch logos. The OBS websocket allows you to remotely launch, and begin recording or streaming from OBS: https://github.com/Palakis/obs-websocket/releases Your Twitch chat can be viewed from within Neos by typing your channel name into the text entry field at the top of the Twitch Chat UI. You can pin the Twitch chat to you by pressing the yellow pin button, you can also make a publicly visible Twitch Chat UI by pressing the blue half-circle icon. {{anchor|4.3}} == What is NCR? == Neos Credits (NCR) is the currency used in Neos. It is based on the ERC20 Ethereum blockchain, and is to be used, and traded for goods, and services from within Neos. It is rewarded to our Patreon, and Ethereum backers. It can presently be traded directly among Neos users, but in the future with the release of the Neos store, and marketplace, content creators will be able to license, and sell their creations within Neos. Additional details about NCR can be found in the whitepaper: https://neosvr.com/whitepaper.pdf {{anchor|4.4}} == What are tooltips? == Tools in Neos are used in a variety of world, asset, and object creation workflows. They are what drives your ability to create from within Neos. From simple brushes to draw, and paint, to complex and versatile tools such as the DevToolTip for general world manipulation, MaterialTip for texturing, and LogixTip for programming. There are also other useful tools such as the GrabbableSetterTip to change whether or not you can grab and move an object, and the CharacterColliderSetterTip, which can make your environments collidable so you can walk on them. These tools, and many more can all be found in the Essential Tools folder of your inventory. {{anchor|4.5}} == Locomotion Modules: == Locomotion modules determine the types of locomotion that are available in a world. While a default set of locomotion modules exist in all of the template maps that many worlds are created from, a world creator may choose to modify, or remove certain locomotion modes from their world. Details such as your speed, jump height, and whether or not you can climb on surfaces may change from world to world because of changes implemented by a world’s creator. {{anchor|5}} = Account and Supporter Perks = {{anchor|5.1}} == How do I get more cloud storage space? == Additional cloud storage space is a perk awarded to our Patrons on Patreon. $1 per month will grant access to 5 GB of additional cloud storage, with additional storage space, and perks available at each successive tier. {{anchor|5.1.1}} === Can I store things locally on my hard drive? === You can save worlds, and their contents into your Local Home, which will save the assets locally on your computer. These files are not stored on the cloud, or backed up, so if you store anything here, please regularly backup your local database at <code>%USERPROFILE%\AppData\LocalLow\Solirax\NeosVR</code> {{anchor|5.2}} == I am a Patreon supporter, how do I link my account in NeosVR? == If your Neos account email is the same as your Patreon email, linking should occur automatically within a six hour period. If it has not, or your Neos email address differs from your Patreon, the official points of contact are to send an email to [mailto:hello@neos.com hello@neos.com], or sending a message to its [https://t.me/+KKM5pekcRsI5ZjY8 Telegram]. {{anchor|5.3}} == Why can I see my Patreon status in-game, but not in the Discord server? == Verify that you have linked your Discord account on Patreon: https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role {{anchor|5.4}} == When does Patreon charge, and when will I get my perks? == Our Patreon is set up to only charge users on the first of every month. Certain perks such as the Patreon badge, nameplate color, and the Discord role are assigned right away within a six hour period. Other perks such as increased storage space, and NCR are awarded upon the processing of your payment. {{anchor|5.5}} == I need to pause my pledge/my pledge failed to process. What will happen to my storage? == It’s understandable that life can get in the way sometimes. Your support as a Patron is always greatly appreciated. In the event that you are over your storage limit when this happens, you will be unable to save any additional content to your cloud. If this adversely affects you, the official points of contact are to send an email to [mailto:hello@neos.com hello@neos.com], or sending a message to its [https://t.me/+KKM5pekcRsI5ZjY8 Telegram] who may be able to help by temporarily raising your storage limit until you can resume your pledge. {{anchor|5.6}} == How can I change my display name in Neos? == To change your display name in Neos, the official points of contact are to send an email to [mailto:hello@neos.com hello@neos.com], or sending a message to its [https://t.me/+KKM5pekcRsI5ZjY8 Telegram]. Please provide your Neos account name/email, and desired (available) display name. Display name availability can be determined by searching the contacts list in-app. {{anchor|5.7}} == Where can I find the Quest build? == The Quest build is a perk of the Gunter tier on Patreon. It is in early access, but it can be accessed through a beta key for Steam found in the #📱android-testers channel here on Discord. {{anchor|5.8}} == How long does it take for my NCR purchase to transfer to my Neos account? == Transactions are manually processed by Karel, and should be complete within two days time of the initial purchase. If you have any concerns about your transaction, please notify Karel, and he can verify its status, and update you accordingly. {{anchor|5.9}} == How do I turn on [https://en.wikipedia.org/wiki/Multi-factor_authentication two-factor authentication]? == You can enable 2FA on your dash from the tools facet, which has a "Setup 2FA" option. To set it up you'll need a TOTP authenticator app, like [https://authy.com/ Authy] or [https://play.google.com/store/apps/details?id=com.google.android.apps.authenticator2 Google Authenticator]. Once enabled, every credit transaction (NCR, KFC) will require a 2FA code to complete. Optionally you can enable 2FA requirement for login by sending the /enableLogin2FA command to the Neos Bot account. '''IMPORTANT:''' Currently this breaks login at the account.neos.com website (which is also used for wiki login), as it's not been updated with 2FA support yet. You can suppress 2FA for three minutes for logging in on account.neos.com by sending the /webLogin command to the Neos Bot account. Using "Remember Me" will not require a 2FA code every time you start Neos. If you want even more increased security, do not check this option and manually log in every time. However this shouldn't pose a significant risk, as the "remember me" token is invalidated every time you log in. You can disable 2FA requirement for login by sending the /disableLogin2FA command. '''Take care to protect your secret code and recovery codes. If you lose them, you'll PERMANENTLY lose access to your account!''' AdminX and Headless support 2FA login as well. Note that with Headless you cannot use auto-login in the configuration file with 2FA; only the dynamic "login" command will work. == Can I delete my account == Yes, please see [[Neos_Bot#Delete_Account|this article]] {{anchor|6}} = Troubleshooting = {{anchor|6.1}} == What do I do if Neos crashes/I encounter a bug? == In the event that Neos crashes, or you encounter a bug, collect your logs, and file a GitHub issue on our issue tracker [https://github.com/Frooxius/NeosPublic/issues here]. {{anchor|6.1.1}} === Where can I find the log files? === Follow [[Log Files|this guide]] {{anchor|6.1.2}} === How can I report a bug I’ve found? === If the bug is replicable, and you have all of the details necessary to recreate it, create a new issue on our GitHub (https://github.com/Frooxius/NeosPublic/issues) detailing all that you know about the issue, and posting your logs about the issue in the post.. If you are unable to immediately replicate the issue, post in the #🐜bugs-and-feedback channel with as many details as you can provide on the issue. If you are uncertain if a behaviour is actually a bug, you can ask for clarification in either the #🐜bugs-and-feedback, or the #❓questions-help channels. {{anchor|6.1.3}} === How can I report a Security Issue / Exploit? === If you've found an issue that you think is a security issue or an exploit that you'd like to report then please review our [[Security|Security & Exploit Reporting Policy]]. {{anchor|6.2}} == How can I help improve Neos? == Become a Danger Tester! If you wish to help test soon-to-be-released features, you can become a Danger Tester! Danger Testers are designated by the Danger Tester role assigned to them on Discord by reacting in the #👋welcome-and-links channel. When a build is available to be tested, Danger Testers will be notified. To access the branch in Steam, right click on Neos VR in your Steam library, select Properties, then navigate to the Betas tab, and opt-in to the danger-nightly branch. You may provide feedback, and bug reports through the #📋testing channel. Please do not use the danger-nightly branch recreationally so as not to needlessly split the community. The branch should only be used for explicitly testing the reported features. There is no guarantee of stability on this branch, so it shouldn’t be used for average uses such as world creation, etc. {{anchor|6.2.1}} === How to update the nightly? === Sometimes the builds are updated faster than Steam will recognize on your client. To ensure you’re on the correct version, try restarting Steam. {{anchor|6.3}} == What do I do if I get a sync error/sync isn't finishing? == See [[Sync Errors|this guide]] == General Troubleshooting and Known Issues == {{anchor|6.4.1}} === Textures aren’t loading/are checker boarded. === See [[Checkerboard_Textures_(Troubleshooting)| this guide]] {{anchor|6.4.2}} === Neos VR is crashing to the desktop on Windows 7. === Neos does not officially support Windows 7 as it is past End of Life. However, creating an empty file with no extension in the root of your C drive called UseUnityAudioAPI may resolve the issue. {{anchor|6.4.3}} === Neos doesn’t load on Windows 10 N. === If you are on Windows 10 N, you may be missing necessary dependencies to run Neos. Try downloading the Media Feature Pack for N versions of Windows 10: https://www.microsoft.com/en-us/software-download/mediafeaturepack {{anchor|6.4.4}} === My database is frequently corrupting/my primary drive is out of space. === See [[Relocate Neos Folders|this guide]] === Neos is visible on the desktop, but not in my HMD. === If you are on Oculus, ensure that you are running Neos through the Oculus runtime. To do so, make sure SteamVR isn’t running when you launch Neos from Oculus Home. You may also specify your device as Oculus Rift in the Neos Launcher, accessed from Neos’ installation folder, or from the Launch Configuration Tool option when opening Neos from your Steam library. You may also manually specify the -RiftTouch command line argument through the launch options in Steam. To access them, right click on Neos VR in your Steam library, and select Properties then Set Launch Options. You can also force the SteamVR runtime instead either by using the Play Neos VR with SteamVR runtime forced on option, specifying your device as SteamVR in the Neos launcher, or using the -SteamVR command line argument in the launch options in Steam. === None of the above apply/I’m still in need of help. === In the event that your issue isn’t resolved by any of the above solutions, please feel free to reach out to other users through the #❓questions-help channel.
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