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Group
! (LogiX node)
!= (LogiX node)
& (LogiX node)
' ' (LogiX node)
+ (LogiX node)
++ (LogiX node) (Actions)
+/- (LogiX node)
+1 (LogiX node)
- (LogiX node)
-- (LogiX node) (Actions)
-1 (LogiX node)
-n (LogiX node)
0 1 (LogiX node)
1-x (LogiX node)
1/x (LogiX node)
2FA
3D Model Import
== (LogiX node)
?: (LogiX node)
?? (LogiX node)
\a (LogiX node)
\b (LogiX node)
\f (LogiX node)
\n (LogiX node)
\r (LogiX node)
\t (LogiX node)
\v (LogiX node)
^ (LogiX node)
A^-1 (LogiX node)
Abs (LogiX node)
Acos (LogiX node)
Active User Root User (LogiX node)
Adder (LogiX node)
Allocating User (LogiX node)
Alpha Blend (LogiX node)
Anchor Events (LogiX node)
Anchor Locomotion Data (LogiX node)
Anchor User (LogiX node)
Anchored User (LogiX node)
AnimJ
API:Events
Apply Character Force (LogiX node)
Apply Character Impulse (LogiX node)
Architecture Overview
As Character Controller (LogiX node)
Asin (LogiX node)
Atan (LogiX node)
Atan2 (LogiX node)
Attach Audio Clip (LogiX node)
Attach Mesh (LogiX node)
Attach Sprite (LogiX node)
Attach Texture2D (LogiX node)
Audio Clip Input (LogiX node)
AudioOutput (Component)
Avatar
Avatar System
Avatar UI Adjust
Avg (LogiX node)
Axis Angle (LogiX node)
Backward (LogiX node)
Badges
Bake Meshes (LogiX node)
Bake Reflection Probe (LogiX node)
Bake Reflection Probes (LogiX node)
Basic Controls
Begin Undo Batch (LogiX node)
Black Body Color (LogiX node)
Body Node Slot (LogiX node)
Bool (LogiX node) (Variables)
Bool2 (LogiX node) (Variables)
Bool3 (LogiX node) (Variables)
Bool4 (LogiX node) (Variables)
Boolean Counter (LogiX node)
Boolean Latch (LogiX node)
Bounding Box Encapsulate (LogiX node)
Bounding Box From Center Size (LogiX node)
Bounding Box Properties (LogiX node)
BoundingBox (LogiX node)
Branding
Button Events (LogiX node)
Byte (LogiX node) (Variables)
Cache (LogiX node)
Capitalize (LogiX node)
Category:Components
Category:Components:Assets
Category:Components:Assets:Tagging
Category:Components:Audio
Category:Components:Locomotion:Interaction
Category:Components:Uncategorized
Category:LogiX
Category:Troubleshooting
Ceil (LogiX node)
Ceil To Int (LogiX node)
Char (LogiX node) (Input)
Char (LogiX node) (Variables)
Character Controller User (LogiX node)
Character Gravity (LogiX node)
Character Ground Collider (LogiX node)
Character Linear Velocity (LogiX node)
Checkerboard Textures
Children Count (LogiX node)
Chirality (LogiX node)
Clamp (LogiX node)
Clamp01 (LogiX node)
Clear Dynamic Variables (LogiX node)
Clear Dynamic Variables Of Type`1 (Logix node)
Clear Focus (LogiX node)
Clear your Cache
Clear your database
Clip Length (LogiX node)
Close Context Menu (LogiX node)
Cloud Variables
Collider
Color (LogiX node)
Color (RGBA) (LogiX node)
Color From Hex Code (LogiX node)
Color Splat Materials
Color To Hex Code (LogiX node)
Command Line Arguments
Community Developer Fund
Community Projects
Community Tools
Compare Strings (LogiX node)
Complex Types in Components
Component
Component Overview
Components
Compose Bits Byte (LogiX node)
Compose Finger (LogiX node)
Compute Bounding Box (LogiX node)
Connecting Neos to Other Applications
Constant Lerp (LogiX node)
Constant Slerp (LogiX node)
Contact Us
Contains (LogiX node)
Controller Slot (LogiX node)
Coordinate spaces
Cos (LogiX node)
Cosine Lerp (LogiX node)
Cosmos Controller (LogiX node)
Create An Avatar
Create Dynamic Variable`1 (LogiX node)
Create Field Undo Step (LogiX node)
Create Reference Undo Step (LogiX node)
Create Spawn Undo Step (LogiX node)
Create Transform Undo Step (LogiX node)
Create Type Field Undo Step (LogiX node)
Create Undo Batch (LogiX node)
Cross (LogiX node)
Cubic Lerp (LogiX node)
Currency Conversion (LogiX node)
Current Culture (LogiX node)
Dash Menu
Database repair
DateTime (LogiX node)
Debug Axes (LogiX node)
Debug Box (LogiX node)
Debug Line (LogiX node)
Debug Sphere (LogiX node)
Debug Text (LogiX node)
Debug Triangle (LogiX node)
Debug Vector (LogiX node)
Decimal (LogiX node) (Variables)
Defocus (LogiX node)
Deg to Rad (LogiX node)
Delay (LogiX node)
Delay Value (LogiX node)
Delay With Value (LogiX node)
Delete Dynamic Variable`1 (LogiX node)
Demultiplex (LogiX node)
Dequip Tooltip (LogiX node)
Desktop Mouse Position (LogiX node)
Destroy Slot (LogiX node)
Destroy Slot Children (LogiX node)
Determinant (LogiX node)
Development History
Display (LogiX node)
Display Impulse (LogiX node)
Distance (LogiX node)
Distributing LogiX
Docfx/api
Double (LogiX node) (Variables)
Double2 (LogiX node) (Variables)
Double2x2 (LogiX node)
Double3 (LogiX node) (Variables)
Double3x3 (LogiX node)
Double4 (LogiX node) (Variables)
Double4x4 (LogiX node)
DoubleQ (LogiX node)
Down (LogiX node)
Drive
Drive (LogiX node)
Drive Playback (LogiX node)
DT (LogiX node)
Duplicate Slot (LogiX node)
Dynamic Bone Chain
Dynamic Impulse Receiver (LogiX node)
Dynamic Impulse Receiver With Value`1 (LogiX node)
Dynamic Impulse Trigger (LogiX node)
Dynamic Impulse Trigger With Value`1 (LogiX node)
Dynamic Impulses
Dynamic Variable Input`1 (LogiX node)
Dynamic Variable Naming Standard
Dynamic Variables
E (LogiX node)
Elapsed Time (LogiX node)
Empty Bounding Box (LogiX node)
Empty GUID (LogiX node)
Encapsulate Bounds (LogiX node)
Encapsulate Point (LogiX node)
End Undo Batch (LogiX node)
Ends With (LogiX node)
Enum Input`1 (LogiX node)
Enum To Int`1 (LogiX node)
Equip Avatar (LogiX node)
Equip Tooltip (LogiX node)
Escape String (LogiX node)
Escape Uri Data String (LogiX node)
Euler Angles (LogiX node)
Exp (LogiX node)
EZ Camera
Face and Eye Tracking (Troubleshooting)
Facets
Feet Position (LogiX node)
Feet Rotation (LogiX node)
File Browser Dialog
Filter Invalid (LogiX node)
Find Character Controller (LogiX node)
Find Child By Name (LogiX node)
Find Child By Tag (LogiX node)
Find Parent By Name (LogiX node)
Find Parent By Tag (LogiX node)
Finger Node Index (LogiX node)
Finger Pose (LogiX node)
Finger Segment (LogiX node)
Finger Type (LogiX node)
Fire On Change (LogiX node)
Fire On False (LogiX node)
Fire On True (LogiX node)
Fire While True (LogiX node)
Flash Highlight Hierarchy (LogiX node)
Float (LogiX node) (Variables)
Float2 (LogiX node) (Variables)
Float2x2 (LogiX node)
Float3 (LogiX node) (Variables)
Float3x3 (LogiX node)
Float4 (LogiX node) (Variables)
Float4x4 (LogiX node) (Variables)
FloatQ (LogiX node)
Floor (LogiX node)
Floor To Int (LogiX node)
Focus (LogiX node)
Focus World (LogiX node)
For (LogiX node)
Format (LogiX node)
Format Date (LogiX node)
Format Time (LogiX node)
Format Timespan (LogiX node)
Forward (LogiX node)
Frequently Asked Questions
Friends Dialog
From Euler (LogiX node)
From HSL (LogiX node)
From HSV (LogiX node)
From To Rotation (LogiX node)
From UTF16 (LogiX node)
From UTF32 (LogiX node)
Full Storage
Get Active Locomotion Module (LogiX node)
Get Active User (LogiX node)
Get Active User Root (LogiX node)
Get Character (LogiX node)
Get Child (LogiX node)
Get Component Enabled (LogiX node)
Get Object Root (LogiX node)
Get Parent Slot (LogiX node)
Get Side (LogiX node)
Get Slot (LogiX node)
Get Slot Active (LogiX node)
Get Slot Active Self (LogiX node)
Get Slot Name (LogiX node)
Get Slot Order Offset (LogiX node)
Get Slot Persistent (LogiX node)
Get Slot Persistent Self (LogiX node)
GET String (LogiX node)
Get Tag (LogiX node)
Get Tooltip (LogiX node)
Get Type (LogiX node)
Get User Anchor (LogiX node)
Global Direction To Local (LogiX node)
Global Point To Local (LogiX node)
Global Rotation To Local (LogiX node)
Global Scale To Local (LogiX node)
Global Transform (LogiX node)
Global Vector To Local (LogiX node)
Grabbable Grabber (LogiX node)
GrabbableUserVoiceModifier (Component)
Grabber Body Node (LogiX node)
Greater Than (LogiX node)
Greatest Common Divisor (LogiX node)
Green Laser
Groups
Guidelines
HalfAdder (LogiX node)
Hand Mirror
Hand Slot (LogiX node)
Has Local Focus (LogiX node)
Has Tag (LogiX node)
Has Tooltip (LogiX node)
Head Facing Direction (LogiX node)
Head Facing Rotation (LogiX node)
Head Position (LogiX node)
Head Rotation (LogiX node)
Head Slot (LogiX node)
Headless Client
Headless Client/Commands
Headless Client/Configuration File
Headless Client/Server
Help Dialogs
Hips Position (LogiX node)
Hips Rotation (LogiX node)
Hit UV Coordinate (LogiX node)
Homes
Host User (LogiX node)
How to Help
HPReverb Controller (LogiX node)
Hue (LogiX node)
Humanoid Rig Requirements for IK
If (LogiX node)
Impulse Demultiplexer (LogiX node)
Impulse Multiplexer (LogiX node)
Impulse Relay (LogiX node)
Index Controller (LogiX node)
Index Of Child (LogiX node)
Index Of First Match (LogiX node)
Index Of String (LogiX node)
Install Locomotion Modules (LogiX node)
Int (LogiX node) (Variables)
Int To Enum`1 (LogiX node)
Int2 (LogiX node) (Variables)
Int3 (LogiX node) (Variables)
Int4 (LogiX node) (Variables)
Invariant Culture (LogiX node)
Inventory
Inverse Lerp (LogiX node)
Inverse Rotation (LogiX node)
Is Between (LogiX node)
Is Character Controller (LogiX node)
Is Character On Ground (LogiX node)
Is Child Of (LogiX node)
Is Context Menu Open (LogiX node)
Is Control (LogiX node)
Is Digit (LogiX node)
Is Eye (LogiX node)
Is Grabbable Grabbed (LogiX node)
Is Grabbable Scalable (LogiX node)
Is Host Access Allowed (LogiX node)
Is Letter (LogiX node)
Is Letter Or Digit (LogiX node)
Is Local User (LogiX node)
Is Looped (LogiX node)
Is Lower (LogiX node)
Is Neos Dash Opened (LogiX node)
Is Number (LogiX node)
Is Platform Dash Opened (LogiX node)
Is Playing (LogiX node)
Is Punctuation (LogiX node)
Is Separator (LogiX node)
Is String Empty (LogiX node)
Is Surrogate (LogiX node)
Is Symbol (LogiX node)
Is Tooltip Eqipped (LogiX node)
Is Tooltip In Use (LogiX node)
Is Upper (LogiX node)
Is User Anchored (LogiX node)
Is User Host (LogiX node)
Is User In Edit Mode (LogiX node)
Is User In Kiosk Mode (LogiX node)
Is User Patron (LogiX node)
Is User Present (LogiX node)
Is User Present In Headset (LogiX node)
Is User Present In World (LogiX node)
IsInfinity (LogiX node)
IsNaN (LogiX node)
IsNull (LogiX node)
Key Held (LogiX node)
Key Pressed (LogiX node)
Key Released (LogiX node)
Least Common Multiple (LogiX node)
Left (LogiX node)
Left Hand Position (LogiX node)
Left Mouse Button Held (LogiX node)
Left Mouse Button Released (LogiX node)
Left Mouse Pressed (LogiX node)
Left Shift (LogiX node)
Lerp (LogiX node)
Less Than (LogiX node)
Lightsaver
Limitations
List of Public Folders
Local Direction To Global (LogiX node)
Local Fire On Change`1 (LogiX node)
Local Fire On False (LogiX node)
Local Fire On True (LogiX node)
Local Impulse Timeout (LogiX node)
Local Point To Global (LogiX node)
Local Rotation To Global (LogiX node)
Local Scale To Global (LogiX node)
Local Transform (LogiX node)
Local User (LogiX node)
Local User Root (LogiX node)
Local User Slot (LogiX node)
Local User Space (LogiX node)
Local Vector To Global (LogiX node)
Log (LogiX node)
Log Files
Log N (LogiX node)
Log10 (LogiX node)
LogiX
LogiX Impulses
LogiX Overview
LogiX Symbols
Logix:Impulse Splitting
LogiX:Impulses
LogiX:Nodes
LogiX:Overloading
LogiX:Values
Long (LogiX node) (Variables)
Long2 (LogiX node) (Variables)
Long3 (LogiX node) (Variables)
Long4 (LogiX node) (Variables)
Look Rotation (LogiX node)
Love Gun
Machine ID
MachineID (LogiX node)
Magnitude (LogiX node)
Magnitude Squared (LogiX node)
Main Page
Mask (LogiX node)
Material
MaterialApplyPolicy (Component)
Matrix Element (LogiX node)
Max (LogiX node)
Mentors
MeshRenderer (Component)
Middle Mouse Button Held (LogiX node)
Middle Mouse Button Released (LogiX node)
Middle Mouse Pressed (LogiX node)
Min (LogiX node)
MMC
MMC 2020
MMC 2021
MMC 2022
MMC 2023
Mod & Plugin Policy
Moderation
Modulo (LogiX node)
Mouse Movement Delta (LogiX node)
Mouse Position (LogiX node)
Mouse Scroll Wheel Delta (LogiX node)
Multi Language UI
Multi Lerp (LogiX node)
Multi Slerp (LogiX node)
Multiplex (LogiX node)
MultiTools
Myths
NAND (LogiX node)
Nearest User Hand (LogiX node)
Nearest User Head (LogiX node)
Neos Bot
Neos Camera
Neos Credits
Neos Credits/Buy Storage
Neos Credits/FAQ
Neos Credits/Steam Changes
Neos Data Folders
Neos Foundation
Neos Pro
Neos Wiki:Environmental Impact and Sustainability
Neosine
Neotoshop
Networking Information
New Line (LogiX node)
New RadiantUI Dash Transition Guide
New World Dialog
NodeMenu-Characters
NodeMenu-Flow
NodeMenu-Quick Format
NOR (LogiX node)
Normalized (LogiX node)
Normalized Position (LogiX node)
Notify Modified (LogiX node)
NotNull (LogiX node)
Nth Root (LogiX node)
OAuth
OfficeHours:ProbablePrime:2021-06-08
On Activated (LogiX node)
On Collision End (LogiX node)
On Collision Start (LogiX node)
On Collision Stay (LogiX node)
On Deactivated (LogiX node)
On Destroy (LogiX node)
On Destroying (LogiX node)
On Duplicate (LogiX node)
On Grabbable Grabbed (LogiX node)
On Grabbable Receiver Surface Received (LogiX node)
On Grabbable Released (LogiX node)
On Grip End (LogiX node)
On Grip Start (LogiX node)
On Grip Stay
On Loaded (LogiX node)
On Locomotion Grip Begin (LogiX node)
On Locomotion Grip End (LogiX node)
On Paste (LogiX node)
On Saving (LogiX node)
On Start (LogiX node)
One Per Frame (LogiX node)
Open World (LogiX node)
Open World Link (LogiX node)
Optimization Guidelines
Or (LogiX node)
Other Side (LogiX node)
Pack Columns (LogiX node)
Pack rgba (LogiX node)
Pack Rows (LogiX node)
Pack xy (LogiX node)
Pack xyz (LogiX node)
Pack xyzw (LogiX node)
Parse GUID (LogiX node)
Patreon
Patreon/Tiers
Pause (LogiX node)
Pause/Resume (LogiX node)
PBS Metallic
Permission System
Pick Random (LogiX node)
Ping Pong (LogiX node)
Planned Features
Play & Wait (LogiX node)
Play (LogiX node)
Play One Shot & Wait (LogiX node)
Play One Shot (LogiX node)
Playback State (LogiX node)
Plugins
Position (LogiX node)
Pow (LogiX node)
Project (LogiX node)
Public Folders
Pulse Random (LogiX node)
Rad to Deg(LogiX node)
Random GUID (LogiX node)
Raw Data Tooltip Events (LogiX node)
Raycast One (LogiX node)
Raycaster (LogiX node)
Read Cloud Variable`1 (LogiX node)
Read Dynamic Variable`1 (LogiX node)
Reference Target (LogiX node)
RefID (LogiX node)
Reflect (LogiX node)
Relative Body Node (LogiX node)
Relay (LogiX node)
Release All Grabbed (LogiX node)
Release Notes
Release User (LogiX node)
Relocate Neos Folders
Remap (LogiX node)
Remap -1..1 to 0..1 (LogiX node)
RemoteConnectionPointDriver (Component)
Remove All Logix Visuals (LogiX node)
Render To Texture Asset (LogiX node)
Repeat (LogiX node)
Repeat01 (LogiX node)
Replace First Substring (LogiX node)
Replace Substring (LogiX node)
Request Host Access (LogiX node)
Resume (LogiX node)
Reveal All Logix Visuals (LogiX node)
Reverse String (LogiX node)
Right (LogiX node)
Right Hand Position (LogiX node)
Right Mouse Button Held (LogiX node)
Right Mouse Button Pressed (LogiX node)
Right Mouse Button Released (LogiX node)
Right Shift (LogiX node)
ROL (LogiX node)
Roles (Slot)
Root
Root Slot (LogiX node)
ROR (LogiX node)
Round (LogiX node)
Round To Int (LogiX node)
Sample Color (LogiX node)
Sbyte (LogiX node) (Variables)
Scene Inspector Dialog
Scripting Support
Security
Security Violation
Security/Example Report
Sequence (LogiX node)
Set Backward (LogiX node)
Set Character Gravity (LogiX node)
Set Character Velocity (LogiX node)
Set Child Index (LogiX node)
Set Component Enabled (LogiX node)
Set Down (LogiX node)
Set Feet Position (LogiX node)
Set Feet Rotation (LogiX node)
Set Forward (LogiX node)
Set Global Position (LogiX node)
Set Global Position Rotation (LogiX node)
Set Global Rotation (LogiX node)
Set Global Scale (LogiX node)
Set Global Transform (LogiX node)
Set Global Transform Matrix (LogiX node)
Set Head Position (LogiX node)
Set Head Rotation (LogiX node)
Set Hips Position (LogiX node)
Set Hips Rotation (LogiX node)
Set Left (LogiX node)
Set Local Position (LogiX node)
Set Local Position Rotation (LogiX node)
Set Local Rotation (LogiX node)
Set Local Scale (LogiX node)
Set Local Transform (LogiX node)
Set Loop (LogiX node)
Set Normalized Position (LogiX node)
Set Parent (LogiX node)
Set Position (LogiX node)
Set Right (LogiX node)
Set Slot Active Self (LogiX node)
Set Slot Name (LogiX node)
Set Slot Order Offset (LogiX node)
Set Slot Persistent Self (LogiX node)
Set Speed (LogiX node)
Set Tag (LogiX node)
Set TRS (LogiX node)
Set Up (LogiX node)
Set User Scale (LogiX node)
Setting up Basic Permissions
Shift Position (LogiX node)
Short (LogiX node) (Variables)
Sigmoid (LogiX node)
Sign (LogiX node)
Simplex Noise (LogiX node)
Sin (LogiX node)
SkinnedMeshRenderer (Component)
Slerp (LogiX node)
Slot
Slot (LogiX node)
Slot Children Events (LogiX node)
Smooth Lerp (LogiX node)
Speed (LogiX node)
Spinner (Component)
Sqrt (LogiX node)
Standalone Experiences
Standard Controller (LogiX node)
Starts With (LogiX node)
Startup Config File
Stop (LogiX node)
Stopwatch (LogiX node)
String (LogiX node) (Input)
String (LogiX node) (Variables)
String Insert (LogiX node)
String Join (LogiX node)
String Length (LogiX node)
String Remove (LogiX node)
Stuck Sync
Stuck Sync/Out Of Space
Stuck Sync/Too Many Requests
Substring (LogiX node)
Supported Features
Supported Formats
Surrogate Pair To UTF32 (LogiX node)
Switch Locomotion Module (LogiX node)
SwitchableTip
Sync Conflict
Sync Errors
Synchronize your Clock
T (LogiX node)
T*10 (LogiX node)
T/10 (LogiX node)
T/2 (LogiX node)
Tan (LogiX node)
Template:FireOnUserHandling
Template:NodeMenu-Math
Template:NodeMenu-Math-Binary
Template:StandaloneCommandLineArguments
Template:SteamCommandLineArguments
Template:TroubleshootingDoNot
Text Editor Events (LogiX node)
Text Formatting
Texture2D
Things to Avoid
Thinking About LogiX
Ticks (LogiX node) (TimeSpan)
Timer (LogiX node)
Tip Jar Events (LogiX node)
Tips & Tricks
To Axis Angle (LogiX node)
To HSL (LogiX node)
To HSV (LogiX node)
To Lower (LogiX node)
To String (LogiX node)
To Time String (LogiX node)
To Upper (LogiX node)
To UTF16 (LogiX node)
Tokens Enabled (LogiX node)
Tooltip Equipping Node (LogiX node)
Tooltip Equipping Slot (LogiX node)
Touch Controller (LogiX node)
Touchable Events (LogiX node)
Trajectory (LogiX node)
Transform Bounds (LogiX node)
Transform Direction (LogiX node)
Transform Point (LogiX node)
Transform Rotation (LogiX node)
Transform Scale (LogiX node)
Transform Vector (LogiX node)
Transpose (LogiX node)
Trigger Haptics In Hierarchy (LogiX node)
Trigger Haptics On Controller (LogiX node)
Trim String (LogiX node)
Troubleshooting
Troubleshooting:Websockets
Tutorials
Tween (LogiX node)
Twitch Chat Message Event (LogiX node)
Twitch Follow Event (LogiX node)
Twitch Streams
Type Delta (LogiX node)
Uint (LogiX node) (Variables)
Uint2 (LogiX node) (Variables)
Uint3 (LogiX node) (Variables)
Uint4 (LogiX node) (Variables)
UIX
UIX Overview
Ulong (LogiX node) (Variables)
Ulong2 (LogiX node) (Variables)
Ulong3 (LogiX node) (Variables)
Ulong4 (LogiX node) (Variables)
Undoable Destroy (LogiX node)
Unescape String (LogiX node)
Unescape Uri Data String (LogiX node)
Unpack Columns (LogiX node)
Unpack Rows (LogiX node)
Unpack xy (LogiX node)
Unpack xyz (LogiX node)
Unpack xyzw (LogiX node)
Up (LogiX node)
Update (LogiX node)
Updates Delay (LogiX node)
Updates Delay With Value (LogiX node)
Updating Relay (LogiX node)
Uri (LogiX node) (Input)
User (LogiX node)
User Active View Targetting Controller (LogiX node)
User Download Speed (LogiX node)
User Download Speed Max (LogiX node)
User Downloaded Bytes (LogiX node)
User Finger Pose Source (LogiX node)
User FPS (LogiX node)
User From ID (LogiX node)
User From Username (LogiX node)
User Head Output Device (LogiX node)
User ID
User Joined (LogiX node)
User Left (LogiX node)
User Ping (LogiX node)
User Platform (LogiX node)
User Primary Hand (LogiX node)
User Recording Voice Message (LogiX node)
User Root Global Scale (LogiX node)
User Root Slot (LogiX node)
User Spawn (LogiX node)
User Upload Speed (LogiX node)
User Upload Speed Max (LogiX node)
User Uploaded Bytes (LogiX node)
User User Root (LogiX node)
User Username (LogiX node)
User View Reference Active (LogiX node)
User View Voice Active (LogiX node)
User Voice Mode (LogiX node)
User VR Active (LogiX node)
User:Zyzyl
UserID (LogiX node)
Ushort (LogiX node) (Variables)
Vive Controller (LogiX node)
VRIK (Component)
Wait (LogiX node)
Websocket Connect (LogiX node)
Websocket Connection Events (LogiX node)
Websocket Text Message Receiver (LogiX node)
Websocket Text Message Sender (LogiX node)
While (LogiX node)
Wiki Contributions & Translations
Windows MR Controller (LogiX node)
World Access Level (LogiX node)
World and Session Thumbnails
World Description (LogiX node)
World Max Users (LogiX node)
World Mobile Friendly (LogiX node)
World Name (LogiX node)
World Saved (LogiX node)
World Session ID (LogiX node)
World Session URL (LogiX node)
World Session Web URL (LogiX node)
World URL (LogiX node)
World User Count (LogiX node)
Write (LogiX node)
Write Cloud Variable`1 (LogiX node)
Write Dynamic Variable`1 (LogiX node)
Write Latch (LogiX node)
Write Ref (LogiX node)
Write Ref Latch (LogiX node)
XNOR (LogiX node)
X² (LogiX node)
X³ (LogiX node)
ZWrite
° (LogiX node)
· (LogiX node)
× (LogiX node)
×dT (LogiX node)
÷ (LogiX node)
÷dT (LogiX node)
Π (LogiX node)
Π/2 (LogiX node)
Τ (LogiX node)
Φ (LogiX node)
≈ (LogiX node)
≤ (LogiX node)
≥ (LogiX node)
△(LogiX node)
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
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{{DISPLAYTITLE:UIX}}{{stub}} <languages/>UIX라 함은 네오스의 UI 시스템을 의미하는 용어입니다. UIX는 '''[https://docs.unity3d.com/Manual/com.unity.ugui.html 유니티 UI]'''와 유사하게, 평면의 사용자 인터페이스를 생성할 수 있도록 해줍니다. 이 기능은 대시 메뉴와 인스펙터를 구현하는 근간이 됩니다. 사용 가능한 UIX 데모는 ''UIX Canvas''가 있으며, 이는 '''[[Developer Tooltip]]'''을 통해 생성해 볼 수 있습니다. 툴 장착 후 컨텍스트 메뉴에서 ''새로 만들기'' 선택 후 ''오브젝트'' 항목 내에서 ''UIX Canvas''를 선택합니다. ''UIX Canvas''는 레이아웃, 이미지, 버튼, 슬라이더 등의 예제를 제공합니다. = 기본개념 = == Canvases == UI는 root에 속한 '''[[Canvas (Component)|Canvas]]'''를 필요로 합니다. Canvas는 UI의 크기를 정의하지요. == RectTransforms == UI를 적용할 모든 슬롯은 '''[[RectTransform (Component)|RectTransform]]''' 구성요소를 가지고 있어야 합니다. UI 구성요소를 슬롯에 추가하면 RectTransforms가 자동으로 추가 되므로 보통은 직접 추가하실 필요는 없습니다. RectTransform은 정해진 범위 내에서 사용할 영역의 경계를 결정합니다. -- 그래서 RectTransform의 배치정보는 0,0과 1,1을 기본값으로 가집니다. == Layouts == RectTransform을 이용하여 수동으로 UI을 배치할 수 있으나, 종종 자동으로 배치되는게 필요할 경우(예, 가상키보드, 커스텀UI 등)가 있습니다. Layout 구성요소들은 하위 슬롯의 RectTransforms을 재정의 하므로, 자식의 RectTransforms의 속성들을 무시할 수 있습니다. 예를 들자면 HorizontalLayout같은 컴포넌트는 하위 슬롯의 요소들을 수평으로 배치할려고 하지요. '''경고''': 레이아웃은 소속된 자식슬롯을 기반으로 하여, 위치나 크기 정보를 계산합니다. 자식슬롯을 수정, 추가, 삭제하면 배치정보 같은것을 재계산해야 합니다. 하지만 이때 예상치 못한 결과가 도출될수도 있는데, 이 경우 작업중인 오브젝트 전체나 레이아웃을 복제하고 문제가 발생된 원본을 삭제하는 방식으로 문제를 해결하실 수 있습니다. 레이아웃에 속한 자식 슬롯이 정렬되는 순서는 각 자식 슬롯의 OrderOffset 속성을 수정하여 변경할 수 있습니다. 기본값은 0 이며, 수정하다가 동일한 순번을 지정하는 경우에는 내부적인 임의의 처리과정을 통해 자동으로 정렬될 것입니다. 다시 말하자면, 만약 자식 슬롯들의 OrderOffset 속성값을 변경할 경우 레이아웃이 재계산되어 경고에 고지한 작업을 수행해야 할 수 있습니다. == Graphics == 정확히는 '''화면에 보여지는 것'''을 의미합니다. UI는 한개 이상의 Graphics 구성요소들로 이루어집니다. '''[[Image (Component)|Image]]''' 범주에 속하는 하위 구성요소로는 재질등을 표현하기 위한 머티리얼, 모양을 정의하기 위한 스프라이트 그리고 문자열을 출력하기 위한 '''[[Text (Component)|Text]]''' 구성요소 등이 있습니다. 또한, UI 요소의 일부를 숨기기 위한 '''[[Mask (Component)|Mask]]''' 컴포넌트도 있습니다. == Interaction == '''[[Button (Component)|Button]]''' 구성요소는 지시선으로 가리킬때 발생되는 Hovering과 터치나 클릭으로 반응하는 Pressing을 이용하여, 사용자 정의의 기능을 수행할 수 있고, '''[[Slider (Component)|Slider]]'''또한 버튼과 비슷하게 작동하지만 자식 요소의 RectTransform 구성요소를 제어하여 스크롤링을 처리할 수 있습니다. = 만드는 방법 = == 텅 빈 Canvas == # '''[[Developer Tooltip|데브툴팁]]'''을 사용하여 '''새로 만들기''' > '''빈 오브젝트''' 선택 # 인스펙터에서 '''Attach Component''' > '''UIX''' > '''[[Canvas]]'''. # 슬롯의 X, Y, Z의 Scale 값을 모두 0.001로 설정하여 적당한 크기로 재조정합니다. # Canvas 구성요소의 속성 중 Size의 X, Y값을 픽셀단위로 입력하여, 원하는 크기로 만듭니다. # 다음으로, 같은 슬롯에 '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Image (Component)|Image]]''' 구성요소를 추가하고, Tint 속성값을 조정하여 기본 바탕색상을 설정할 수 있습니다. # 적용할 머티리얼을 만들기 위해, 또다시 데브툴팁을 장착하고, '''새로 만들기''' > '''머티리얼(Materials)''' > '''UI''' > '''UI Unlit'''을 선택합니다. # 해당 머티리얼 속성 중 ZWrite값을 On으로 지정하고, OffsetFactor와 OffsetUnits 속성값은 1로 할당합니다. (이 설정은, 여러개의 UI 객체가 중첩되어 있을때 발생하는 블리드쓰루 문제를 해결해 줍니다.) # 생성된 머티리얼을 집어서, 새로 만들었던 Image 구성요소의 Material 속성에 적용합니다. # 또한, Canvas를 집을수 있도록 하기 위해 '''Attach Component''' > '''Transform''' > '''Interaction''' > '''[[Grabbable (Component)|Grabbable]]'''를 사용하는 것을 추천드립니다.. 이제 Canvas위에 표시할 요소들을 추가하고 사용할 준비가 끝났습니다. '''[[User:ProbablePrime|ProbablePrime]]'''의 공개폴더에서 '''Tutorials''' > '''UIX'''에 상기한 절차가 모두 진행된 CanvasTemplate을 찾아볼 수 있습니다. UIX 개발을 위한 기반으로 사용하실 수 있을겁니다. == 버튼 == # Canvas(Layout이든 뭐든) 구성요소가 지정된 슬롯 아래에 새로운 슬롯을 추가합니다. 방금 추가한 슬롯을 앞으로 버튼이라고 칭하겠습니다. # 방금 추가한 슬롯에서 '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Image (Component)|Image]]'''를 선택하여 추가합니다. 여기서 이미지 색조(Tint 속성)를 변경하여 버튼의 기본 색상을 선택할 수 있습니다. # 또 다른 구성요소인 '''RectTransform'''의 AnchorMin와 AnchorMax로 버튼의 크기를 결정합니다. 이것을 설정하면 부모 슬롯의 RectTransform을 기준으로, 버튼의 크기와 위치를 정의할 수 있습니다. #* AnchorMin (x,y) 속성은 좌측 하단의 좌표를 지정합니다. 0이 0%고 1이 100% 입니다. #* AnchorMax (x,y) 속성은 우측 상단의 좌표를 지정합니다. 마찬가지로, 0이 0%고 1이 100%입니다. #* 예를들어, 상하좌우로 5%의 여백을 두고 싶다면, AnchorMin과 AnchorMax의 값을 각각 X:0.05, Y:0.05와 X: 0.95, Y:0.95로 지정하는 식입니다. # 마찬가지로 동일한 슬롯에서 '''Attach Component''' > '''UIX''' > '''Interaction''' > '''[[Button (Component)|Button]]'''을 클릭합니다. 이미지의 Tint값에 따라 Button 구성요소의 상태별 색상이 자동으로 결정됩니다. (변경가능) # 이제 버튼에 문자열을 추가하겠습니다. ## 버튼 슬롯에 새로운 자식 슬롯을 하나 생성합니다. 이것은 앞으로 텍스트라고 칭하겠습니다. ## 텍스트 슬롯에서 '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Text (Component)|Text]]'''을 차례대로 더블클릭하여 구성요소를 추가 합니다. ## 추가되 구성요소에 원하는 글자들을 입력하세요. ## 하위에 속한 속성들도 수정합니다. 특히, font size는 기본값이 생각보다 클 수 있으므로, 아주 작게 설정해보세요. # 이제 버튼 슬롯의 Button 구성요소의 인터페이스를 로직스 팁으로 추출하여, '''[[Button Events (LogiX node)|Button Events]]''' 노드 node에 연계하여 사용하실 수 있습니다. <br> 문자열 대신 아이콘 이미지를 사용하실 수 도 있습니다. # 버튼 슬롯에 '''Attach Component''' > '''Assets''' > '''[[SpriteProvider (Component)|SpriteProvider]]''' 구성요소를 추가합니다. # 원하는 이미지를 SpriteProvider 구성요소의 Texture 속성에 적용합니다. # SpriteProvider 구성요소를 집어, 버튼 슬롯에 있는 Image 구성요소의 Sprite 속성에 적용합니다. # Image 구성요소에서 Tint값을 조정합니다. # 배경화면을 꾸미기 위해, 버튼을 다른 슬롯의 부모로 설정하실 수 있습니다. '''[[User:ProbablePrime|ProbablePrime]]'''의 공개폴더 내 '''UI Stuff''' > '''Icons''' > '''Shapes'''에서 아이콘으로 사용 가능한 이미지들을 발견하실 수 있습니다. == 글에 스크롤 기능 추가하기 == # Canvas(또는 레이아웃이나 뭐든)에 새로운 슬롯을 추가합니다. 새로 추가된 이 슬롯을 마스크라고 부르겠습니다. # 마스크 슬롯을 더블클릭으로 선택한 뒤, '''Attach Component''' > '''UIX''' > '''[[Mask (Component)|Mask]]''' 구성요소를 추가 합니다. 이것은 자식 슬롯의 RectTransform 경계밖에 출력되는 그래픽 요소들을 안보이게 가려줍니다. # 또한, '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Image (Component)|Image]]''' 구성요소도 추가해 줍니다. # Mask 구성요소에서 ShowMaskGraphic 속성을 활성화시킵니다. # 마스크에 새로운 슬롯을 추가합니다. 이 슬롯을 스크롤렉트 라고 부르겠습니다. # 스크롤렉트에서 '''Attach Component''' > '''UIX''' > '''Interaction''' > '''[[ScrollRect (Component)|ScrollRect]]''' 구성요소를 추가합니다. # 또한, '''Attach Component''' > '''UIX''' > '''Layout''' > '''[[ContentSizeFitter (Component)|ContentSizeFitter]]''' 구성요소도 추가 해 주세요. # ContentSizeFitter의 VerticalFit 속성값을 MinSize로 설정하세요. # 스크롤렉트에 '''Attach Component''' > '''UIX''' > '''Layout''' > '''[[VerticalLayout (Component)|VerticalLayout]]''' 컴포넌트도 추가 해 줍니다.. # 스크롤렉트에 새로운 슬롯을 추가합니다. 이것은 컨텐츠라고 칭하겠습니다. # 컨텐츠 슬롯을 선택하고, '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Text (Component)|Text]]'''를 추가합니다. # '''Text'''에는 Contents라는 속성이 있습니다. 이곳에 원하는 글을 입력 또는 복사&붙여넣기 합니다. # Text 구성요소 내에서 Size 속성은 Autosize로 하시고, Alignment 계열 속성 및 Color 속성을 원하는대로 지정하세요. == 간단한 수직 레이아웃 == # Canvas(레이아웃 또는 기타등등)에 새로운 슬롯을 추가합니다. 새롭게 추가한 슬롯은 레이아웃으로 칭하겠습니다. # 레이아웃에 '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Image (Component)|Image]]''' 구성요소를 추가하고, Tint 속성을 조정합니다. # 또한, 레이아웃에 '''Attach Component''' > '''UIX''' > '''Layout''' > '''[[VerticalLayout (Component)|VerticalLayout]]''' 구성요소를 추가합니다. # 방금 추가한 구성요소인 VerticalLayout의 Padding과 Spacing 속성값을 4로 설정합니다. # 레이아웃에 새로운 슬롯을 추가합니다. 이를 엘리먼트 라고 칭하겠습니다. # 엘리먼트를 더블클릭하고 '''Attach Component''' > '''UIX''' > '''Graphics''' > '''[[Image (Component)|Image]]''' 구성요소를 추가하고, Tint값을 잘 구별되게 조정해 주세요. # 엘리먼트를 몇개 복제하여, 레이아웃의 자식 슬롯을 늘려둡니다. # 위의 '''경고'''를 주의하세요. Canvas를 복제하여 레이아웃의 크기를 재계산해야 할수도 있습니다. # 각각의 엘리먼트에 '''[[LayoutElement (Component)|LayoutElement]]''' 구성요소를 추가하여, 부모 슬롯인 레이아웃이 자식 슬롯의 너비와 높이를 계산할 수 있도록 관련정보를 제공할 수 있습니다. = 자습서 = [[User:ProbablePrime|ProbablePrime]]씨의 UIX 시리즈: # [https://www.youtube.com/watch?v=cLtD7uWrduI Canvas와 Rectangles] # [https://www.youtube.com/watch?v=lCGfFJYOj3o 머티리얼, 버튼, 텍스트] # [https://www.youtube.com/watch?v=cTcOdVw1cEQ 스크롤링] # [https://www.youtube.com/watch?v=FUUSjTwhvHk 이미지와 스프라이트] # [https://www.youtube.com/watch?v=WPL776reVFw 마스킹 이미지 & nine slices] # [https://www.youtube.com/watch?v=B2G708bnBeM 체크박스] # [https://www.youtube.com/watch?v=wwvyTqjC5Q0 진행상태바] # [https://www.youtube.com/watch?v=ReERNLr-CJo 텍스트 필드] # [https://www.youtube.com/watch?v=kqF4vF_iYPU 슬라이더] # [https://www.youtube.com/watch?v=1-FF9IolGZw 레이아웃] # [https://www.youtube.com/watch?v=rkTmciUYJlY Common UI interactions 및 UIX] # [https://www.youtube.com/watch?v=kbASFui7YWk 슬라이딩 형식 또는 UI를 위한 AxisMultiViewportScanner] # [https://www.youtube.com/watch?v=qxJzTZGyeqw 페싯 만들기] <youtube>cLtD7uWrduI</youtube>
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