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Group
! (LogiX node)
!= (LogiX node)
& (LogiX node)
' ' (LogiX node)
+ (LogiX node)
++ (LogiX node) (Actions)
+/- (LogiX node)
+1 (LogiX node)
- (LogiX node)
-- (LogiX node) (Actions)
-1 (LogiX node)
-n (LogiX node)
0 1 (LogiX node)
1-x (LogiX node)
1/x (LogiX node)
2FA
3D Model Import
== (LogiX node)
?: (LogiX node)
?? (LogiX node)
\a (LogiX node)
\b (LogiX node)
\f (LogiX node)
\n (LogiX node)
\r (LogiX node)
\t (LogiX node)
\v (LogiX node)
^ (LogiX node)
A^-1 (LogiX node)
Abs (LogiX node)
Acos (LogiX node)
Active User Root User (LogiX node)
Adder (LogiX node)
Allocating User (LogiX node)
Alpha Blend (LogiX node)
Anchor Events (LogiX node)
Anchor Locomotion Data (LogiX node)
Anchor User (LogiX node)
Anchored User (LogiX node)
AnimJ
API:Events
Apply Character Force (LogiX node)
Apply Character Impulse (LogiX node)
Architecture Overview
As Character Controller (LogiX node)
Asin (LogiX node)
Atan (LogiX node)
Atan2 (LogiX node)
Attach Audio Clip (LogiX node)
Attach Mesh (LogiX node)
Attach Sprite (LogiX node)
Attach Texture2D (LogiX node)
Audio Clip Input (LogiX node)
AudioOutput (Component)
Avatar
Avatar System
Avatar UI Adjust
Avg (LogiX node)
Axis Angle (LogiX node)
Backward (LogiX node)
Badges
Bake Meshes (LogiX node)
Bake Reflection Probe (LogiX node)
Bake Reflection Probes (LogiX node)
Basic Controls
Begin Undo Batch (LogiX node)
Black Body Color (LogiX node)
Body Node Slot (LogiX node)
Bool (LogiX node) (Variables)
Bool2 (LogiX node) (Variables)
Bool3 (LogiX node) (Variables)
Bool4 (LogiX node) (Variables)
Boolean Counter (LogiX node)
Boolean Latch (LogiX node)
Bounding Box Encapsulate (LogiX node)
Bounding Box From Center Size (LogiX node)
Bounding Box Properties (LogiX node)
BoundingBox (LogiX node)
Branding
Button Events (LogiX node)
Byte (LogiX node) (Variables)
Cache (LogiX node)
Capitalize (LogiX node)
Category:Components
Category:Components:Assets
Category:Components:Assets:Tagging
Category:Components:Audio
Category:Components:Locomotion:Interaction
Category:Components:Uncategorized
Category:LogiX
Category:Troubleshooting
Ceil (LogiX node)
Ceil To Int (LogiX node)
Char (LogiX node) (Input)
Char (LogiX node) (Variables)
Character Controller User (LogiX node)
Character Gravity (LogiX node)
Character Ground Collider (LogiX node)
Character Linear Velocity (LogiX node)
Checkerboard Textures
Children Count (LogiX node)
Chirality (LogiX node)
Clamp (LogiX node)
Clamp01 (LogiX node)
Clear Dynamic Variables (LogiX node)
Clear Dynamic Variables Of Type`1 (Logix node)
Clear Focus (LogiX node)
Clear your Cache
Clear your database
Clip Length (LogiX node)
Close Context Menu (LogiX node)
Cloud Variables
Collider
Color (LogiX node)
Color (RGBA) (LogiX node)
Color From Hex Code (LogiX node)
Color Splat Materials
Color To Hex Code (LogiX node)
Command Line Arguments
Community Developer Fund
Community Projects
Community Tools
Compare Strings (LogiX node)
Complex Types in Components
Component
Component Overview
Components
Compose Bits Byte (LogiX node)
Compose Finger (LogiX node)
Compute Bounding Box (LogiX node)
Connecting Neos to Other Applications
Constant Lerp (LogiX node)
Constant Slerp (LogiX node)
Contact Us
Contains (LogiX node)
Controller Slot (LogiX node)
Coordinate spaces
Cos (LogiX node)
Cosine Lerp (LogiX node)
Cosmos Controller (LogiX node)
Create An Avatar
Create Dynamic Variable`1 (LogiX node)
Create Field Undo Step (LogiX node)
Create Reference Undo Step (LogiX node)
Create Spawn Undo Step (LogiX node)
Create Transform Undo Step (LogiX node)
Create Type Field Undo Step (LogiX node)
Create Undo Batch (LogiX node)
Cross (LogiX node)
Cubic Lerp (LogiX node)
Currency Conversion (LogiX node)
Current Culture (LogiX node)
Dash Menu
Database repair
DateTime (LogiX node)
Debug Axes (LogiX node)
Debug Box (LogiX node)
Debug Line (LogiX node)
Debug Sphere (LogiX node)
Debug Text (LogiX node)
Debug Triangle (LogiX node)
Debug Vector (LogiX node)
Decimal (LogiX node) (Variables)
Defocus (LogiX node)
Deg to Rad (LogiX node)
Delay (LogiX node)
Delay Value (LogiX node)
Delay With Value (LogiX node)
Delete Dynamic Variable`1 (LogiX node)
Demultiplex (LogiX node)
Dequip Tooltip (LogiX node)
Desktop Mouse Position (LogiX node)
Destroy Slot (LogiX node)
Destroy Slot Children (LogiX node)
Determinant (LogiX node)
Development History
Display (LogiX node)
Display Impulse (LogiX node)
Distance (LogiX node)
Distributing LogiX
Docfx/api
Double (LogiX node) (Variables)
Double2 (LogiX node) (Variables)
Double2x2 (LogiX node)
Double3 (LogiX node) (Variables)
Double3x3 (LogiX node)
Double4 (LogiX node) (Variables)
Double4x4 (LogiX node)
DoubleQ (LogiX node)
Down (LogiX node)
Drive
Drive (LogiX node)
Drive Playback (LogiX node)
DT (LogiX node)
Duplicate Slot (LogiX node)
Dynamic Bone Chain
Dynamic Impulse Receiver (LogiX node)
Dynamic Impulse Receiver With Value`1 (LogiX node)
Dynamic Impulse Trigger (LogiX node)
Dynamic Impulse Trigger With Value`1 (LogiX node)
Dynamic Impulses
Dynamic Variable Input`1 (LogiX node)
Dynamic Variable Naming Standard
Dynamic Variables
E (LogiX node)
Elapsed Time (LogiX node)
Empty Bounding Box (LogiX node)
Empty GUID (LogiX node)
Encapsulate Bounds (LogiX node)
Encapsulate Point (LogiX node)
End Undo Batch (LogiX node)
Ends With (LogiX node)
Enum Input`1 (LogiX node)
Enum To Int`1 (LogiX node)
Equip Avatar (LogiX node)
Equip Tooltip (LogiX node)
Escape String (LogiX node)
Escape Uri Data String (LogiX node)
Euler Angles (LogiX node)
Exp (LogiX node)
EZ Camera
Face and Eye Tracking (Troubleshooting)
Facets
Feet Position (LogiX node)
Feet Rotation (LogiX node)
File Browser Dialog
Filter Invalid (LogiX node)
Find Character Controller (LogiX node)
Find Child By Name (LogiX node)
Find Child By Tag (LogiX node)
Find Parent By Name (LogiX node)
Find Parent By Tag (LogiX node)
Finger Node Index (LogiX node)
Finger Pose (LogiX node)
Finger Segment (LogiX node)
Finger Type (LogiX node)
Fire On Change (LogiX node)
Fire On False (LogiX node)
Fire On True (LogiX node)
Fire While True (LogiX node)
Flash Highlight Hierarchy (LogiX node)
Float (LogiX node) (Variables)
Float2 (LogiX node) (Variables)
Float2x2 (LogiX node)
Float3 (LogiX node) (Variables)
Float3x3 (LogiX node)
Float4 (LogiX node) (Variables)
Float4x4 (LogiX node) (Variables)
FloatQ (LogiX node)
Floor (LogiX node)
Floor To Int (LogiX node)
Focus (LogiX node)
Focus World (LogiX node)
For (LogiX node)
Format (LogiX node)
Format Date (LogiX node)
Format Time (LogiX node)
Format Timespan (LogiX node)
Forward (LogiX node)
Frequently Asked Questions
Friends Dialog
From Euler (LogiX node)
From HSL (LogiX node)
From HSV (LogiX node)
From To Rotation (LogiX node)
From UTF16 (LogiX node)
From UTF32 (LogiX node)
Full Storage
Get Active Locomotion Module (LogiX node)
Get Active User (LogiX node)
Get Active User Root (LogiX node)
Get Character (LogiX node)
Get Child (LogiX node)
Get Component Enabled (LogiX node)
Get Object Root (LogiX node)
Get Parent Slot (LogiX node)
Get Side (LogiX node)
Get Slot (LogiX node)
Get Slot Active (LogiX node)
Get Slot Active Self (LogiX node)
Get Slot Name (LogiX node)
Get Slot Order Offset (LogiX node)
Get Slot Persistent (LogiX node)
Get Slot Persistent Self (LogiX node)
GET String (LogiX node)
Get Tag (LogiX node)
Get Tooltip (LogiX node)
Get Type (LogiX node)
Get User Anchor (LogiX node)
Global Direction To Local (LogiX node)
Global Point To Local (LogiX node)
Global Rotation To Local (LogiX node)
Global Scale To Local (LogiX node)
Global Transform (LogiX node)
Global Vector To Local (LogiX node)
Grabbable Grabber (LogiX node)
GrabbableUserVoiceModifier (Component)
Grabber Body Node (LogiX node)
Greater Than (LogiX node)
Greatest Common Divisor (LogiX node)
Green Laser
Groups
Guidelines
HalfAdder (LogiX node)
Hand Mirror
Hand Slot (LogiX node)
Has Local Focus (LogiX node)
Has Tag (LogiX node)
Has Tooltip (LogiX node)
Head Facing Direction (LogiX node)
Head Facing Rotation (LogiX node)
Head Position (LogiX node)
Head Rotation (LogiX node)
Head Slot (LogiX node)
Headless Client
Headless Client/Commands
Headless Client/Configuration File
Headless Client/Server
Help Dialogs
Hips Position (LogiX node)
Hips Rotation (LogiX node)
Hit UV Coordinate (LogiX node)
Homes
Host User (LogiX node)
How to Help
HPReverb Controller (LogiX node)
Hue (LogiX node)
Humanoid Rig Requirements for IK
If (LogiX node)
Impulse Demultiplexer (LogiX node)
Impulse Multiplexer (LogiX node)
Impulse Relay (LogiX node)
Index Controller (LogiX node)
Index Of Child (LogiX node)
Index Of First Match (LogiX node)
Index Of String (LogiX node)
Install Locomotion Modules (LogiX node)
Int (LogiX node) (Variables)
Int To Enum`1 (LogiX node)
Int2 (LogiX node) (Variables)
Int3 (LogiX node) (Variables)
Int4 (LogiX node) (Variables)
Invariant Culture (LogiX node)
Inventory
Inverse Lerp (LogiX node)
Inverse Rotation (LogiX node)
Is Between (LogiX node)
Is Character Controller (LogiX node)
Is Character On Ground (LogiX node)
Is Child Of (LogiX node)
Is Context Menu Open (LogiX node)
Is Control (LogiX node)
Is Digit (LogiX node)
Is Eye (LogiX node)
Is Grabbable Grabbed (LogiX node)
Is Grabbable Scalable (LogiX node)
Is Host Access Allowed (LogiX node)
Is Letter (LogiX node)
Is Letter Or Digit (LogiX node)
Is Local User (LogiX node)
Is Looped (LogiX node)
Is Lower (LogiX node)
Is Neos Dash Opened (LogiX node)
Is Number (LogiX node)
Is Platform Dash Opened (LogiX node)
Is Playing (LogiX node)
Is Punctuation (LogiX node)
Is Separator (LogiX node)
Is String Empty (LogiX node)
Is Surrogate (LogiX node)
Is Symbol (LogiX node)
Is Tooltip Eqipped (LogiX node)
Is Tooltip In Use (LogiX node)
Is Upper (LogiX node)
Is User Anchored (LogiX node)
Is User Host (LogiX node)
Is User In Edit Mode (LogiX node)
Is User In Kiosk Mode (LogiX node)
Is User Patron (LogiX node)
Is User Present (LogiX node)
Is User Present In Headset (LogiX node)
Is User Present In World (LogiX node)
IsInfinity (LogiX node)
IsNaN (LogiX node)
IsNull (LogiX node)
Key Held (LogiX node)
Key Pressed (LogiX node)
Key Released (LogiX node)
Least Common Multiple (LogiX node)
Left (LogiX node)
Left Hand Position (LogiX node)
Left Mouse Button Held (LogiX node)
Left Mouse Button Released (LogiX node)
Left Mouse Pressed (LogiX node)
Left Shift (LogiX node)
Lerp (LogiX node)
Less Than (LogiX node)
Lightsaver
Limitations
List of Public Folders
Local Direction To Global (LogiX node)
Local Fire On Change`1 (LogiX node)
Local Fire On False (LogiX node)
Local Fire On True (LogiX node)
Local Impulse Timeout (LogiX node)
Local Point To Global (LogiX node)
Local Rotation To Global (LogiX node)
Local Scale To Global (LogiX node)
Local Transform (LogiX node)
Local User (LogiX node)
Local User Root (LogiX node)
Local User Slot (LogiX node)
Local User Space (LogiX node)
Local Vector To Global (LogiX node)
Log (LogiX node)
Log Files
Log N (LogiX node)
Log10 (LogiX node)
LogiX
LogiX Impulses
LogiX Overview
LogiX Symbols
Logix:Impulse Splitting
LogiX:Impulses
LogiX:Nodes
LogiX:Overloading
LogiX:Values
Long (LogiX node) (Variables)
Long2 (LogiX node) (Variables)
Long3 (LogiX node) (Variables)
Long4 (LogiX node) (Variables)
Look Rotation (LogiX node)
Love Gun
Machine ID
MachineID (LogiX node)
Magnitude (LogiX node)
Magnitude Squared (LogiX node)
Main Page
Mask (LogiX node)
Material
MaterialApplyPolicy (Component)
Matrix Element (LogiX node)
Max (LogiX node)
Mentors
MeshRenderer (Component)
Middle Mouse Button Held (LogiX node)
Middle Mouse Button Released (LogiX node)
Middle Mouse Pressed (LogiX node)
Min (LogiX node)
MMC
MMC 2020
MMC 2021
MMC 2022
MMC 2023
Mod & Plugin Policy
Moderation
Modulo (LogiX node)
Mouse Movement Delta (LogiX node)
Mouse Position (LogiX node)
Mouse Scroll Wheel Delta (LogiX node)
Multi Language UI
Multi Lerp (LogiX node)
Multi Slerp (LogiX node)
Multiplex (LogiX node)
MultiTools
Myths
NAND (LogiX node)
Nearest User Hand (LogiX node)
Nearest User Head (LogiX node)
Neos Bot
Neos Camera
Neos Credits
Neos Credits/Buy Storage
Neos Credits/FAQ
Neos Credits/Steam Changes
Neos Data Folders
Neos Foundation
Neos Pro
Neos Wiki:Environmental Impact and Sustainability
Neosine
Neotoshop
Networking Information
New Line (LogiX node)
New RadiantUI Dash Transition Guide
New World Dialog
NodeMenu-Characters
NodeMenu-Flow
NodeMenu-Quick Format
NOR (LogiX node)
Normalized (LogiX node)
Normalized Position (LogiX node)
Notify Modified (LogiX node)
NotNull (LogiX node)
Nth Root (LogiX node)
OAuth
OfficeHours:ProbablePrime:2021-06-08
On Activated (LogiX node)
On Collision End (LogiX node)
On Collision Start (LogiX node)
On Collision Stay (LogiX node)
On Deactivated (LogiX node)
On Destroy (LogiX node)
On Destroying (LogiX node)
On Duplicate (LogiX node)
On Grabbable Grabbed (LogiX node)
On Grabbable Receiver Surface Received (LogiX node)
On Grabbable Released (LogiX node)
On Grip End (LogiX node)
On Grip Start (LogiX node)
On Grip Stay
On Loaded (LogiX node)
On Locomotion Grip Begin (LogiX node)
On Locomotion Grip End (LogiX node)
On Paste (LogiX node)
On Saving (LogiX node)
On Start (LogiX node)
One Per Frame (LogiX node)
Open World (LogiX node)
Open World Link (LogiX node)
Optimization Guidelines
Or (LogiX node)
Other Side (LogiX node)
Pack Columns (LogiX node)
Pack rgba (LogiX node)
Pack Rows (LogiX node)
Pack xy (LogiX node)
Pack xyz (LogiX node)
Pack xyzw (LogiX node)
Parse GUID (LogiX node)
Patreon
Patreon/Tiers
Pause (LogiX node)
Pause/Resume (LogiX node)
PBS Metallic
Permission System
Pick Random (LogiX node)
Ping Pong (LogiX node)
Planned Features
Play & Wait (LogiX node)
Play (LogiX node)
Play One Shot & Wait (LogiX node)
Play One Shot (LogiX node)
Playback State (LogiX node)
Plugins
Position (LogiX node)
Pow (LogiX node)
Project (LogiX node)
Public Folders
Pulse Random (LogiX node)
Rad to Deg(LogiX node)
Random GUID (LogiX node)
Raw Data Tooltip Events (LogiX node)
Raycast One (LogiX node)
Raycaster (LogiX node)
Read Cloud Variable`1 (LogiX node)
Read Dynamic Variable`1 (LogiX node)
Reference Target (LogiX node)
RefID (LogiX node)
Reflect (LogiX node)
Relative Body Node (LogiX node)
Relay (LogiX node)
Release All Grabbed (LogiX node)
Release Notes
Release User (LogiX node)
Relocate Neos Folders
Remap (LogiX node)
Remap -1..1 to 0..1 (LogiX node)
RemoteConnectionPointDriver (Component)
Remove All Logix Visuals (LogiX node)
Render To Texture Asset (LogiX node)
Repeat (LogiX node)
Repeat01 (LogiX node)
Replace First Substring (LogiX node)
Replace Substring (LogiX node)
Request Host Access (LogiX node)
Resume (LogiX node)
Reveal All Logix Visuals (LogiX node)
Reverse String (LogiX node)
Right (LogiX node)
Right Hand Position (LogiX node)
Right Mouse Button Held (LogiX node)
Right Mouse Button Pressed (LogiX node)
Right Mouse Button Released (LogiX node)
Right Shift (LogiX node)
ROL (LogiX node)
Roles (Slot)
Root
Root Slot (LogiX node)
ROR (LogiX node)
Round (LogiX node)
Round To Int (LogiX node)
Sample Color (LogiX node)
Sbyte (LogiX node) (Variables)
Scene Inspector Dialog
Scripting Support
Security
Security Violation
Security/Example Report
Sequence (LogiX node)
Set Backward (LogiX node)
Set Character Gravity (LogiX node)
Set Character Velocity (LogiX node)
Set Child Index (LogiX node)
Set Component Enabled (LogiX node)
Set Down (LogiX node)
Set Feet Position (LogiX node)
Set Feet Rotation (LogiX node)
Set Forward (LogiX node)
Set Global Position (LogiX node)
Set Global Position Rotation (LogiX node)
Set Global Rotation (LogiX node)
Set Global Scale (LogiX node)
Set Global Transform (LogiX node)
Set Global Transform Matrix (LogiX node)
Set Head Position (LogiX node)
Set Head Rotation (LogiX node)
Set Hips Position (LogiX node)
Set Hips Rotation (LogiX node)
Set Left (LogiX node)
Set Local Position (LogiX node)
Set Local Position Rotation (LogiX node)
Set Local Rotation (LogiX node)
Set Local Scale (LogiX node)
Set Local Transform (LogiX node)
Set Loop (LogiX node)
Set Normalized Position (LogiX node)
Set Parent (LogiX node)
Set Position (LogiX node)
Set Right (LogiX node)
Set Slot Active Self (LogiX node)
Set Slot Name (LogiX node)
Set Slot Order Offset (LogiX node)
Set Slot Persistent Self (LogiX node)
Set Speed (LogiX node)
Set Tag (LogiX node)
Set TRS (LogiX node)
Set Up (LogiX node)
Set User Scale (LogiX node)
Setting up Basic Permissions
Shift Position (LogiX node)
Short (LogiX node) (Variables)
Sigmoid (LogiX node)
Sign (LogiX node)
Simplex Noise (LogiX node)
Sin (LogiX node)
SkinnedMeshRenderer (Component)
Slerp (LogiX node)
Slot
Slot (LogiX node)
Slot Children Events (LogiX node)
Smooth Lerp (LogiX node)
Speed (LogiX node)
Spinner (Component)
Sqrt (LogiX node)
Standalone Experiences
Standard Controller (LogiX node)
Starts With (LogiX node)
Startup Config File
Stop (LogiX node)
Stopwatch (LogiX node)
String (LogiX node) (Input)
String (LogiX node) (Variables)
String Insert (LogiX node)
String Join (LogiX node)
String Length (LogiX node)
String Remove (LogiX node)
Stuck Sync
Stuck Sync/Out Of Space
Stuck Sync/Too Many Requests
Substring (LogiX node)
Supported Features
Supported Formats
Surrogate Pair To UTF32 (LogiX node)
Switch Locomotion Module (LogiX node)
SwitchableTip
Sync Conflict
Sync Errors
Synchronize your Clock
T (LogiX node)
T*10 (LogiX node)
T/10 (LogiX node)
T/2 (LogiX node)
Tan (LogiX node)
Template:FireOnUserHandling
Template:NodeMenu-Math
Template:NodeMenu-Math-Binary
Template:StandaloneCommandLineArguments
Template:SteamCommandLineArguments
Template:TroubleshootingDoNot
Text Editor Events (LogiX node)
Text Formatting
Texture2D
Things to Avoid
Thinking About LogiX
Ticks (LogiX node) (TimeSpan)
Timer (LogiX node)
Tip Jar Events (LogiX node)
Tips & Tricks
To Axis Angle (LogiX node)
To HSL (LogiX node)
To HSV (LogiX node)
To Lower (LogiX node)
To String (LogiX node)
To Time String (LogiX node)
To Upper (LogiX node)
To UTF16 (LogiX node)
Tokens Enabled (LogiX node)
Tooltip Equipping Node (LogiX node)
Tooltip Equipping Slot (LogiX node)
Touch Controller (LogiX node)
Touchable Events (LogiX node)
Trajectory (LogiX node)
Transform Bounds (LogiX node)
Transform Direction (LogiX node)
Transform Point (LogiX node)
Transform Rotation (LogiX node)
Transform Scale (LogiX node)
Transform Vector (LogiX node)
Transpose (LogiX node)
Trigger Haptics In Hierarchy (LogiX node)
Trigger Haptics On Controller (LogiX node)
Trim String (LogiX node)
Troubleshooting
Troubleshooting:Websockets
Tutorials
Tween (LogiX node)
Twitch Chat Message Event (LogiX node)
Twitch Follow Event (LogiX node)
Twitch Streams
Type Delta (LogiX node)
Uint (LogiX node) (Variables)
Uint2 (LogiX node) (Variables)
Uint3 (LogiX node) (Variables)
Uint4 (LogiX node) (Variables)
UIX
UIX Overview
Ulong (LogiX node) (Variables)
Ulong2 (LogiX node) (Variables)
Ulong3 (LogiX node) (Variables)
Ulong4 (LogiX node) (Variables)
Undoable Destroy (LogiX node)
Unescape String (LogiX node)
Unescape Uri Data String (LogiX node)
Unpack Columns (LogiX node)
Unpack Rows (LogiX node)
Unpack xy (LogiX node)
Unpack xyz (LogiX node)
Unpack xyzw (LogiX node)
Up (LogiX node)
Update (LogiX node)
Updates Delay (LogiX node)
Updates Delay With Value (LogiX node)
Updating Relay (LogiX node)
Uri (LogiX node) (Input)
User (LogiX node)
User Active View Targetting Controller (LogiX node)
User Download Speed (LogiX node)
User Download Speed Max (LogiX node)
User Downloaded Bytes (LogiX node)
User Finger Pose Source (LogiX node)
User FPS (LogiX node)
User From ID (LogiX node)
User From Username (LogiX node)
User Head Output Device (LogiX node)
User ID
User Joined (LogiX node)
User Left (LogiX node)
User Ping (LogiX node)
User Platform (LogiX node)
User Primary Hand (LogiX node)
User Recording Voice Message (LogiX node)
User Root Global Scale (LogiX node)
User Root Slot (LogiX node)
User Spawn (LogiX node)
User Upload Speed (LogiX node)
User Upload Speed Max (LogiX node)
User Uploaded Bytes (LogiX node)
User User Root (LogiX node)
User Username (LogiX node)
User View Reference Active (LogiX node)
User View Voice Active (LogiX node)
User Voice Mode (LogiX node)
User VR Active (LogiX node)
User:Zyzyl
UserID (LogiX node)
Ushort (LogiX node) (Variables)
Vive Controller (LogiX node)
VRIK (Component)
Wait (LogiX node)
Websocket Connect (LogiX node)
Websocket Connection Events (LogiX node)
Websocket Text Message Receiver (LogiX node)
Websocket Text Message Sender (LogiX node)
While (LogiX node)
Wiki Contributions & Translations
Windows MR Controller (LogiX node)
World Access Level (LogiX node)
World and Session Thumbnails
World Description (LogiX node)
World Max Users (LogiX node)
World Mobile Friendly (LogiX node)
World Name (LogiX node)
World Saved (LogiX node)
World Session ID (LogiX node)
World Session URL (LogiX node)
World Session Web URL (LogiX node)
World URL (LogiX node)
World User Count (LogiX node)
Write (LogiX node)
Write Cloud Variable`1 (LogiX node)
Write Dynamic Variable`1 (LogiX node)
Write Latch (LogiX node)
Write Ref (LogiX node)
Write Ref Latch (LogiX node)
XNOR (LogiX node)
X² (LogiX node)
X³ (LogiX node)
ZWrite
° (LogiX node)
· (LogiX node)
× (LogiX node)
×dT (LogiX node)
÷ (LogiX node)
÷dT (LogiX node)
Π (LogiX node)
Π/2 (LogiX node)
Τ (LogiX node)
Φ (LogiX node)
≈ (LogiX node)
≤ (LogiX node)
≥ (LogiX node)
△(LogiX node)
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Export for off-line translation
Export in native format
Fetch
{{DISPLAYTITLE:자주 묻는 질문}}<languages/> {{anchor|1}} = 일반적인 질의 = {{anchor|1.1}} == 지원하는 플랫폼과 하드웨어는 무엇인가요? == 네오스는 현재 윈도우, 퀘스트, 안드로이드 그리고 리눅스를 지원합니다. 하드웨어는 스팀VR/오픈VR, 오큘러스 그리고 윈도우즈 믹스드 리얼리티(SteamVR을 이용) 같은 대표적인 헤드셋을 모두 지원합니다. 또한 네오스는 매우 많은 주변장치를 지원합니다. 대상이나 신체부위를 추적하기 위해 최대 8개의 트래커를 추가장착 하실 수 있습니다.(SteamVR 자체가 제공하는 최대 식별장치 수는 64개 입니다) 또한 네오스는 손가락 추적을 위한 립모션(Leap Motion), 바이브 프로 아이 또는 단독 시선추적 장치, 페이셜 트래커, etee 컨트롤러, 촉각수트를 지원합니다. If you are a hardware developer, and wish to send a Dev Kit for integration into Neos, please create a [https://github.com/Neos-Metaverse/NeosPublic/issues/new?assignees=&labels=Enhancement&template=feature_request.md&title= Feature Request]. {{anchor|1.2}} == 네오스를 실행하기 위한 요구 사양은 어느 정도입니까? == 네오스는 적어도 인텔 하스웰 i5-4590이나 AMD FX 8350 이상의 강력한 쿼드코어 프로세서가 필요하고 단일코어의 성능이 높을 수록 더 큰 이득이 발생합니다. 메모리의 경우 16GB 또는 32GB에서 이점을 발휘하나, 최소 8GB 이상을 권장합니다. 엔비디아 (GTX 1060) 또는 AMD (RX 570) 등의 VR 지원 가능 그래픽 카드가 권장됩니다. 더 강력한 GPU는 VR 사용 시 해상도와 프레임레이트 증가에 더 큰 이득을 가져다줍니다. {{anchor|1.3}} == 네오스를 창모드로 실행할 수 있나요? == 언제든지 ALT + Enter의 키 조합을 이용하여 창 모드로 전환하실 수 있습니다. 또는 아래 설명되는 특정한 명령행 인자를 통해 이를 구현할 수 있습니다. E.g. <code>-screen-fullscreen 0 -screen-width 1280 -screen-height 720 이 명령행 인자는 네오스VR을 1280x720 해상도의 창 모드로 실행시키는 옵션입니다.</code> {{anchor|1.4}} == 데스크탑으로 네오스를 실행시킬 수 있나요? == 예! VR 장비가 없다면 기본적으로 스크린 모드로 실행될 것이고, VR 상태로 실행되었다면 언제든지 F8 키를 눌러 전환할 수 있습니다. 스크린 모드는 개발 중에 있으며, 추가적인 기능은 아직 더 개발중입니다. {{anchor|1.4.1}} ==== 게임 컨트롤러(게임패드 등)로 사용이 가능할까요? ==== Neos는 현재 게임패드를 사용할 때 이동, 회전, 점프, 컨텍스트 메뉴 사용 등의 기본 기능만을 제공합니다. 추가 지원은 이후 제공됩니다. {{anchor|1.5}} == Neos는 오픈 소스입니까? == 현재 네오스의 대부분의 구성요소는 오픈소스가 아닙니다. 또한 소규모 팀으로 개발중이라 현재는 그 기준이 명확하지는 않습니다. {{anchor|1.5.1}} === Neos는 클라이언트 모딩을 지원하나요? === Please see our [[Mod & Plugin Policy]]. {{anchor|1.5.2}} === Is Neos running on Unity? === 대부분의 기능은 FrooxEngine이라는 자체개발 엔진을 이용합니다. 이 엔진은 2015년부터 개발이 시작되었으며, 5천라인 이상의 코드로 이루어져 있습니다. 이 기반엔진에는 어떠한 서드파티 라이브러리도 포함되어 있지 않습니다. 유니티는 인터페이스의 오디오 시스템, Mono/.Net 런타임 환경, 렌더링을 위해 사용됩니다. {{anchor|1.6}} == Neos 내에는 어떤 규칙들이 있습니까? == 상호 존중에 기반한 교류를 통해 윈-윈 하십시오. 자세한 정보는 [[Guidelines/ko|사용안내]] 문서에서 확인 해 주시기 바랍니다. {{anchor|1.6.1}} === 어떻게 유저를 신고할 수 있나요? === 사용안내에 저촉되는 행위를 반복하는 대상이 확실한 경우, 저희 [https://moderation.neos.com/ 중재 페이지]를 통해 신고하시는 것을 권장합니다. 유저간에 발생하는 갈등과 충돌을 해결하기 위해 사용자는 권한 시스템이나 음소거 기능 등을 사용하실 수 있습니다. 관련 내용은 저희 [[Moderation/ 모더레이션]] 페이지에서 더 읽어보실 수 있습니다. {{anchor|1.6.2}} === 악의적인 사용자로부터 저를 보호하고 싶습니다. === 네오스는 사용자가 세션에 대한 접근제어 방침을 월드 시작시 또는 세션에서 주어지는 권한으로 결정할 수 있습니다. 호스트 세션인 사용자(=세션주인/방장)는 현재 세션에 있는 사용자들에 대해 개별적으로 권한을 부여할 수 있습니다. [[User:ProbablePrime|ProbablePrime]]씨가 만든 '''[https://www.youtube.com/playlist?list=PLxAzjHbHvNcU5Yb0fL3oJwMPCkelUw9bu 권한을 관리하고 적용하는 방법에 대한 자습서 시리즈]'''를 참고하여 주세요. {{anchor|1.6.3}} === Neos 팀원 또는 중재자(Moderator)를 어떻게 식별할 수 있나요? === * Neos 팀원은 노란색 이름과 이름 위 Neos 로고 뱃지로 식별할 수 있습니다. * 중재자는 이름 위 중재 방패 뱃지(은색 Neos 로고)로 식별할 수 있습니다. * 멘토는 녹색 이름과 Neos 도움 로고(녹색 Neos 로고)로 식별할 수 있습니다. 세션 메뉴의 이름 옆에 표시되는 뱃지로도 인식할 수 있습니다. {{anchor|2}} = 초심자의 질문들 = {{anchor|2.1}} == Neos를 사용하기 위한 자습서(튜토리얼)가 있나요? == 네오스VR 위키의 '''[[Tutorials | 자습서]]'''는 넓은 범위의 정보를 가지고 있습니다. 우리의 사용자들은 여러분들을 환영하기에 Neos 또는 우리의 Discord 양쪽에서 도움을 드릴 수 있습니다. {{anchor|2.2}} == Neos에서의 기본 조작은 어떻게 되나요? == 이동은 아날로그 스틱을 기본으로 하며, 프라이머리 액션은 트리거(예. 오브젝트 상호작용)를 사용합니다. 세컨드리 액션은 터치패드 및 아날로그 스틱(예. 점프, 도구 사용)을 통해 이루어집니다. 잡기 또는 잡은후 이동 같은 기능은 그립(잡기)버튼을 사용하세요. 컨텍스트 메뉴 버튼을 통해 좀 더 자세한 조작이나 옵션 및 되돌리기/다시실행, 이동방법(로코모션) 같은 기능을 제공합니다. 부가적으로 데스크탑 모드로 하실때의 조작은 [[Basic_Controls|기본조작]] 문서를 확인하여 주세요. {{anchor|2.3}} == 아바타를 어디서 찾을 수 있고, 어떻게 사용하나요? == 대시 내 보관함에 있는 Neos Essentials의 아바타 폴더내에서 자유롭게 수정, 편집, 사용 가능한 다양한 아바타들을 확인하실 수 있습니다. 그 외의 아바타들은 공개폴더의 공유 또는 아바타 월드 등에서 찾을 수 있습니다. 또는, 리깅된 아바타 모델과 아바타 생성도구를 이용하여 원하는 아바타를 생성하실 수 있습니다. {{anchor|2.3.1}} === 아바타 장착은 어떻게 하나요? === 아바타를 빠르게 착용하기 위해서는 보관함에서 아바타를 클릭하신 다음, 우상단의 여러 아이콘 중 노란색 바탕의 번개가 그려진것을 클릭합니다. 단순하게 꺼내고 착용하실려면 인벤토리에서 아바타를 더블클릭 하신 후, 생성된 아바타를 클릭하여 "아바타 착용"을 선택하세요. {{anchor|2.4}} == 다른 사용자들을 만나고 싶어요! == 대시의 "월드" 탭에서 월드의 목록을 확인할 수 있으며, 좌측의 "활성세션"을 선택하여 방문하실 수 있습니다. {{anchor|2.5}} == 다른 월드로 갈 수 있나요? == Neos에는 수많은 월드가 있습니다. 월드는 월드 브라우저에서 찾을 수 있습니다. 월드 브라우저는 대쉬 메뉴의 월드 섹션에 있습니다. 광범위한 업로드들을 스크롤하며 찾을 수도 있고, 결과에 필터를 걸 수도 있습니다. 추천 항목에서 표시되는 목록은 기본적으로 커뮤니티에서 제작된, 네오스팀이 보여주고자 하는 월드를 표시하도록 되어 있습니다. 또한, 월드 리스트 상단의 검색창을 통해 원하는 월드를 검색하거나, 클릭 한번만으로 특정 태그(예. game, education, social... 등)를 가진 월드를 표시하도록 설정된 버튼을 이용하실 수 있습니다. {{anchor|2.6}} === 제가 있는 곳에 친구를 초대하고 싶어요 === 대시의 연락처를 클릭하시고, 초대할 친구를 선택합니다. 그리고 상단에 있는 기능중 '''초대'''를 클릭하세요. {{anchor|2.7}} == 제가 있는 월드세션을 비공개로 하고 싶습니다. == 현재 본인이 있는 세션에서 대시를 여시고 세션메뉴를 클릭하세요. 상단 탭에서 '''세션'''을 클릭(기본값으로 열려있을것입니다)하시고, '''참여 가능한 계정 유형'''에서 '''비공개 (호스트의 초대로만 참여 가능)'''를 선택하세요. 사용자 상태가 Invisible인 경우, 이후 만드는 모든 세션은 기본적으로 비공개 상태로 만들어집니다. {{anchor|2.8}} == 세션 간 이동은 어떻게 하나요? == 세션을 생성하거나 다른 세션에 참여를 하신 경우, 직접 세션을 종료하거나 잠수(타 게임과 다르게, 네오스에선 이를 다른 세션으로 이동한 상태를 의미합니다) 타이머로 자동강퇴(세션 설정에 따라 다름)되기 전까지 참여상태로 남게됩니다. 데스크탑 모드인 경우 세션간 이동은 CTRL+Tab 키를 이용하시거나, 이어 설명드릴 VR 모드와 똑같이 하셔도 됩니다. 대시의 월드를 클릭하시면 나오는 리스트에서 각 필터('''전체'''를 추천합니다.)에 맞는 월드중 본인이 접속중인 월드가 먼저 표시됩니다. 여기서 접속중인 월드의 경우 노란색 테두리로 표시됩니다. 이제, 노란색 테두리로 표시된 월드를 클릭하면 나오는 팝업 창에서 '''이동''' 버튼을 클릭하세요. 활성 세션을 닫기 위해 세션의 오른쪽 위에 있는 X 버튼을 누른 후 닫기를 누르거나, 대쉬의 홈 화면에 있는 월드 닫기 버튼을 사용할 수 있습니다. {{anchor|2.9}} == 마이크를 끄고 싶습니다. == 대시메뉴 좌상단에서 마이크 관련옵션 5개를 확인하실 수 있습니다. 좌측 끝에 있는 아이콘부터 설명드리면 아래와 같습니다. 1. Mute(조용히) : 마이크를 끕니다. 2. Whisper(귓속말) : 목소리가 나가는 범위가, 보라색 구체 범위로 한정됩니다. 3. Normal(일반) : 통상적인 범위를 가진 마이크입니다. 4. Shout(외치기) : 일반(Normal)보다 큰 확산범위를 가진 마이크 입니다. 5. Broadcast(전역) : 확산범위의 제한이 없는 마이크입니다. 월드 전역에 목소리를 전파할 수 있습니다. 음소거 상태를 해제하려면, 음소거 버튼을 다시 눌러 이전 목소리 모드로 전환하십시오. {{anchor|2.10}} == 끼어버렸습니다./실수를 저질렀습니다. == 만약 게임내에서 어딘가에 갇히거나 움직일 수 없는 상황일때는 대부분 이동기능을 노클립(No-clip)으로 변경하시면 해결됩니다. 방법은 컨텍스트 메뉴에서 "이동기능"을 클릭하시고, 그 하위 메뉴에 나오는 노클립을 클릭하시면 됩니다. 마찬가지로 컨텍스트 메뉴에서 실행취소 기능을 사용하시는 것도 해결 방법중 하나가 될 수 있습니다. 비상 리스폰과 비상 연결 해제를 위한 제스처가 있습니다. 리스폰하기 위해서는 컨트롤러를 얼굴에 대고, 그립 버튼 하나와 양쪽 컨텍스트 메뉴 버튼을 누른 후, 컨트롤러가 진동할 때까지 몇 초간 계속 누르고 있으십시오. 월드에서 즉시 연결을 해제하려면, 컨트롤러를 얼굴에 대고 양쪽 컨텍스트 메뉴 버튼을 누르십시오. {{anchor|2.11}} == 연락처에 친구를 추가하고 싶습니다. == 연락처에 누군가를 추가하고자 하는 경우, 상대방의 이름표를 클릭하고 "연락처 추가" 버튼을 클릭하시던가, 대시메뉴 내 연락처 좌 상단에 위치한 검색란에 상대의 닉네임을 입력해 보면 그 아래에 추정된 대상이 표시됩니다. 그 곳에서 정확한 대상을 선택하고 "연락처 추가"를 눌러보세요. {{anchor|2.12}} == 제 UI를 다른 사람이 볼 수 있나요? == 기본적으로는 다른 유저들은 당신의 UI를 볼 수 없지만, 컨텍스트 메뉴나 상호작용 레이저 등의 몇몇 UI 요소는 세션 내에서 모두에게 보일 수 있습니다. {{anchor|2.13}} == 어떻게 월드 내 개체를 제 인벤토리에 저장하나요? == 보관함에 아이템을 저장 하시려면, 대상 아이템을 잡은 후 녹색 바탕의 플러스 버튼을 클릭하세요. 주의하실 점은 저장행위는 대시메뉴의 보관함을 눌렀을때 현재 위치가 본인이 생성한 폴더거나 최상위 폴더인 곳(본인 저장소)에서만 가능하다는 것입니다. 주의사항: 타인의 보관함에 저장할 수 없도록 제한되어 있는 월드 또는 객체도 존재합니다. {{anchor|2.13.1}} === 보관함을 조작하는 방법을 알려주세요. === 폴더를 생성하는 것은 보관함 우상단의 녹색 바탕의 + 아이콘을 클릭하시면, 폴더명을 입력할 수 있으며, 최종적으로 생성 버튼을 눌러 만들 수 있습니다. 주의하실 점은 아이템을 잡은 상태에서 + 버튼을 클릭할 경우에는 아이템을 현재 위치에 저장하는 기능을 수행하므로, 주의해 주세요. 아직은 인벤토리를 정리하는 기능이 없습니다. 그렇기에 정리를 위해선 오브젝트를 소환한 후, 새로운 폴더에 저장하고 원본을 빨간 쓰레기통 아이콘을 통해 삭제하십시오. 이 과정은 이후 UI 업데이트에서 간소화될 것입니다. {{anchor|2.13.2}} === 공개폴더는 무엇이고, 어떻게 공유할 수 있나요? === 공개폴더는 주황색 바탕알 가집니다. 이것은 사용자들에 의해 생성되는 것이며, 주로 본인의 아이템들을 타인에게 공개하고자 할때 사용됩니다. A [[List of Public Folders|list of public folders]] is available. It contains links. These links can be pasted into Neos to generate a public folder object, then saved to the inventory. To create a public folder, you can highlight a folder in your inventory, and press the beige envelope icon to create a public folder object which can be used to save the folder into the inventory of other users. To copy a public folder's link, you can grip it open the context menu, and press the copy link button. Public folders are not intended for use in sharing sensitive data as the objects contained within are publicly viewable. To unpublish a folder, you can press the purple hand icon. To share privately with a contact, you can let them save a copy of the object as you spawn it out, or send it to them through the messaging system by gripping the object, and pressing the green plus button at the bottom right of the Contacts UI. {{anchor|3}} = 아바타와 에셋 = {{anchor|3.1}} == 에셋을 월드에 가져오고 싶습니다. == Assets can be brought into Neos by either dragging, and dropping them from your PC’s file browser onto the Neos window, copying and pasting the asset or a link to the asset into Neos window or through the Paste Content From Clipboard button found in the session menu. You can also navigate your filesystem from the File Browser found in your Dash Menu. 많은 애셋의 경우 감지된 에셋을 Neos에서 개체로 사용할 수 있도록 설정하기 위해 옵션 설정이 가능한 임포트 UI가 나타날 것입니다. {{anchor|3.1.1}} === 어떤 유형의 에셋을 지원하나요? === 모델, 텍스처, 음성, 폰트, LUT, 그리고 더 많은 것들- Neos는 다양한 주 사용 포맷으로 이루어진 다양한 에셋을 임포트할 수 있습니다. {{anchor|3.2}} == 아바타를 어떻게 만들 수 있나요? == Avatars are created through the Avatar Creator found in the Home section of your Dash Menu. Any object can be turned into an avatar including rigged models you’ve imported. {{anchor|3.2.1}} === Importing An Avatar: === Once you’ve opened the asset in Neos, a Model Importer UI will appear. For avatars you will want to select 3D Model > Regular > Auto Humanoid Height. You can either press Import Now!, or Advanced Settings if you wish to modify the setup, e.g. changing which materials the model is setup with. {{anchor|3.2.2}} === Using the Avatar Creator: === To use the Avatar Creator, open it from the Home section of your Dash Menu. You will see spheres containing a HMD, and hands. Align those with your avatar’s. You can optionally set up the hips, and feet if you wish to make your model compatible with full-body tracking. This can also be set up later through the Full Body Calibrator tool. You can also select the Protect Avatar option to prevent other users from equipping or saving a copy of your avatar. {{anchor|3.2.3}} === My avatar has no textures. === Sometimes an avatar may import without their textures. This is something that can be resolved from within Neos using the MaterialTip, and DevToolTip. [https://www.youtube.com/watch?v=pKf7iKaVrX0 Extract the materials] from your avatar, and assign the textures you’ve imported by dragging them into their appropriate fields from within the Material Inspector. {{anchor|3.3}} == What are the rig requirements? == Neos requires a general bone naming convention, and hierarchy to be set-up automatically as an avatar. Avatar rigs set-up for other platforms should generally be compatible with Neos. A full list of the humanoid rig requirements can be found on [[Humanoid_Rig_Requirements_for_IK]]. A sample rig can be found here: https://drive.google.com/open?id=1jlNeTwg2ZKSv1wD7HMifZ-RtTTN6mGMw {{anchor|3.4}} == Can I import my <code>.unitypackage</code> avatar? == Not directly, no. <code>.unitypackage</code> is a compressed file format specific to use in Unity. However, if your model exists in a raw form such as a .fbx file within the project folder in Unity, you can use that to import, instead. {{anchor|3.4.1}} === What about my custom shaders? === Custom shaders are not supported at this time, as there is no way to compile JIT shaders at runtime. The shaders need to be compiled into Neos itself. However- a wide variety of visual effects can be achieved through the use of Logix, and components from within Neos itself! {{anchor|3.5}} == Does Neos support dynamic bones for flowing hair, tails, etc? == Yes! To do so, open up your avatar with the DevToolTip, navigate to the bone you wish to start the chain from, and attach the DynamicBoneChain component. Once it’s attached, browse to the bottom of the component, and select the Setup From Children button. Once the bone chain has been added, you can modify a wide variety of properties such as the elasticity, gravity, and whether or not the bone chain is grabbable via the IsGrabbable checkbox. Dynamic bones can even be brushed around by your hands. {{anchor|3.6}} == How can I set my default avatar? == After you have clicked to select an avatar from your inventory, press the purple heart icon to set an avatar as your favorite. An avatar can be unset as your favorite by pressing the button again, or choosing another avatar as your favorite. {{anchor|3.7}} == How can I change my home world? == Like setting your default avatar, you can set a favorite world from a world orb in your inventory. Select the world orb in your inventory, and press the purple heart icon to favorite it. You can only use worlds that you have created, or saved a copy of using Save > Save Copy or Save > Save As from the Save menu in the Session section of your Dash Menu. {{anchor|3.8}} == How do I adjust the length of my arms/the fit of my avatar? == From a DevToolTip, inspect the root of your avatar, and look through the VRIK component settings. You will find a value called ArmLengthMlp under each of the leftArm and rightArm. Adjusting these values slightly will give your arms a little more reach if they’re too short, or make your arms bend less if they’re too long. Additionally, on the VRIKAvatar component is the <code>HeightCompensation</code> property. This will scale your entire avatar down, or up to better match your body. This setting is also more easily accessible through the Full Body Calibrator tool. {{anchor|3.9}} == How do I set up full-body tracking? == Use the Full Body Calibrator found in the Home section of your Dash Menu. If this is the first time doing so, ensure your height is set correctly to your real height, confirm your trackers are recognized, then press the Start Tracker Calibration and align yourself as closely as you can in your playspace to the outline avatar. Once you’ve calibrated your trackers, you can proceed to the avatar calibration. You should only need to calibrate your trackers once so long as they remain in the same position, and orientation on your body. {{anchor|3.9.1}} === My avatar is moving strangely with FBT. === Some avatars can be oddly proportioned for full-body tracking. Like when an avatar is initially set up in the Avatar Creator, on the Full Body Calibrator, you will find options to help you fit your avatar to your body. The height compensation slider will grow or shrink your avatar’s size to better fit your own- a value around 0.92-0.95 is a good starting point. If your chest and neck are moving strangely, you may wish to lower the target of your avatars hips by gripping them, and pulling them down, paying attention to the blue avatar rig visual. If your avatar sinks into the floor when ducking, try raising the foot targets up to around their shins, or until you notice the legs begin to move upward on your avatar. Most avatars can work quite well in full-body with some tweaking. {{anchor|3.10}} == Does Neos have an SDK? == Neos does have an SDK. It is available to Patrons of the Gunter tier. It is presently in early access, and is mostly useful for batch importing pre-existing Unity assets. A proper, and more fully-featured SDK is planned to be created at a later date. For most creations it is recommended to import, and set things up from within Neos itself. {{anchor|4}} = Neos Features = {{anchor|4.1}} == What is Logix? == Logix is the node-based visual scripting language of Neos. It forms the basis of many of the gadgets, toys, and game mechanics you will find within the various worlds our community have created. It is a powerful tool for managing, and manipulating data within a world, opening vast potential to your creations. {{anchor|4.2}} == Can I stream Neos? == So long as the content is within our [[Guidelines]], and the terms of use of the platform you stream to, you are welcome to share your time in the metaverse with others. Please utilize the Mirror To Display option found within the Camera / Streaming tool in the Home section of the Dash Menu. While Mirror To Display is enabled, a LIVE badge will appear over you head to notify other users that you are recording. The Camera Control panel also offers a variety of options to manipulate the camera. {{anchor|4.2.1}} === OBS and Twitch Integration: === Within the camera control panel, you will find buttons bearing the OBS and Twitch logos. The OBS websocket allows you to remotely launch, and begin recording or streaming from OBS: https://github.com/Palakis/obs-websocket/releases Your Twitch chat can be viewed from within Neos by typing your channel name into the text entry field at the top of the Twitch Chat UI. You can pin the Twitch chat to you by pressing the yellow pin button, you can also make a publicly visible Twitch Chat UI by pressing the blue half-circle icon. {{anchor|4.3}} == What is NCR? == Neos Credits (NCR) is the currency used in Neos. It is based on the ERC20 Ethereum blockchain, and is to be used, and traded for goods, and services from within Neos. It is rewarded to our Patreon, and Ethereum backers. It can presently be traded directly among Neos users, but in the future with the release of the Neos store, and marketplace, content creators will be able to license, and sell their creations within Neos. Additional details about NCR can be found in the whitepaper: https://neosvr.com/whitepaper.pdf {{anchor|4.4}} == What are tooltips? == Tools in Neos are used in a variety of world, asset, and object creation workflows. They are what drives your ability to create from within Neos. From simple brushes to draw, and paint, to complex and versatile tools such as the DevToolTip for general world manipulation, MaterialTip for texturing, and LogixTip for programming. There are also other useful tools such as the GrabbableSetterTip to change whether or not you can grab and move an object, and the CharacterColliderSetterTip, which can make your environments collidable so you can walk on them. These tools, and many more can all be found in the Essential Tools folder of your inventory. {{anchor|4.5}} == Locomotion Modules: == Locomotion modules determine the types of locomotion that are available in a world. While a default set of locomotion modules exist in all of the template maps that many worlds are created from, a world creator may choose to modify, or remove certain locomotion modes from their world. Details such as your speed, jump height, and whether or not you can climb on surfaces may change from world to world because of changes implemented by a world’s creator. {{anchor|5}} = Account and Supporter Perks = {{anchor|5.1}} == How do I get more cloud storage space? == Additional cloud storage space is a perk awarded to our Patrons on Patreon. $1 per month will grant access to 5 GB of additional cloud storage, with additional storage space, and perks available at each successive tier. {{anchor|5.1.1}} === Can I store things locally on my hard drive? === You can save worlds, and their contents into your Local Home, which will save the assets locally on your computer. These files are not stored on the cloud, or backed up, so if you store anything here, please regularly backup your local database at <code>%USERPROFILE%\AppData\LocalLow\Solirax\NeosVR</code> {{anchor|5.2}} == I am a Patreon supporter, how do I link my account in NeosVR? == If your Neos account email is the same as your Patreon email, linking should occur automatically within a six hour period. If it has not, or your Neos email address differs from your Patreon, the official points of contact are to send an email to [mailto:hello@neos.com hello@neos.com], or sending a message to its [https://t.me/+KKM5pekcRsI5ZjY8 Telegram]. {{anchor|5.3}} == Why can I see my Patreon status in-game, but not in the Discord server? == Verify that you have linked your Discord account on Patreon: https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role {{anchor|5.4}} == When does Patreon charge, and when will I get my perks? == Our Patreon is set up to only charge users on the first of every month. Certain perks such as the Patreon badge, nameplate color, and the Discord role are assigned right away within a six hour period. Other perks such as increased storage space, and NCR are awarded upon the processing of your payment. {{anchor|5.5}} == I need to pause my pledge/my pledge failed to process. What will happen to my storage? == It’s understandable that life can get in the way sometimes. Your support as a Patron is always greatly appreciated. In the event that you are over your storage limit when this happens, you will be unable to save any additional content to your cloud. If this adversely affects you, the official points of contact are to send an email to [mailto:hello@neos.com hello@neos.com], or sending a message to its [https://t.me/+KKM5pekcRsI5ZjY8 Telegram] who may be able to help by temporarily raising your storage limit until you can resume your pledge. {{anchor|5.6}} == How can I change my display name in Neos? == To change your display name in Neos, the official points of contact are to send an email to [mailto:hello@neos.com hello@neos.com], or sending a message to its [https://t.me/+KKM5pekcRsI5ZjY8 Telegram]. Please provide your Neos account name/email, and desired (available) display name. Display name availability can be determined by searching the contacts list in-app. {{anchor|5.7}} == Where can I find the Quest build? == The Quest build is a perk of the Gunter tier on Patreon. It is in early access, but it can be accessed through a beta key for Steam found in the #📱android-testers channel here on Discord. {{anchor|5.8}} == How long does it take for my NCR purchase to transfer to my Neos account? == Transactions are manually processed by Karel, and should be complete within two days time of the initial purchase. If you have any concerns about your transaction, please notify Karel, and he can verify its status, and update you accordingly. {{anchor|5.9}} == How do I turn on [https://en.wikipedia.org/wiki/Multi-factor_authentication two-factor authentication]? == You can enable 2FA on your dash from the tools facet, which has a "Setup 2FA" option. To set it up you'll need a TOTP authenticator app, like [https://authy.com/ Authy] or [https://play.google.com/store/apps/details?id=com.google.android.apps.authenticator2 Google Authenticator]. Once enabled, every credit transaction (NCR, KFC) will require a 2FA code to complete. Optionally you can enable 2FA requirement for login by sending the /enableLogin2FA command to the Neos Bot account. '''IMPORTANT:''' Currently this breaks login at the account.neos.com website (which is also used for wiki login), as it's not been updated with 2FA support yet. You can suppress 2FA for three minutes for logging in on account.neos.com by sending the /webLogin command to the Neos Bot account. Using "Remember Me" will not require a 2FA code every time you start Neos. If you want even more increased security, do not check this option and manually log in every time. However this shouldn't pose a significant risk, as the "remember me" token is invalidated every time you log in. You can disable 2FA requirement for login by sending the /disableLogin2FA command. '''Take care to protect your secret code and recovery codes. If you lose them, you'll PERMANENTLY lose access to your account!''' AdminX and Headless support 2FA login as well. Note that with Headless you cannot use auto-login in the configuration file with 2FA; only the dynamic "login" command will work. == Can I delete my account == Yes, please see [[Neos_Bot#Delete_Account|this article]] {{anchor|6}} = Troubleshooting = {{anchor|6.1}} == What do I do if Neos crashes/I encounter a bug? == In the event that Neos crashes, or you encounter a bug, collect your logs, and file a GitHub issue on our issue tracker [https://github.com/Frooxius/NeosPublic/issues here]. {{anchor|6.1.1}} === Where can I find the log files? === Follow [[Log Files|this guide]] {{anchor|6.1.2}} === 발견한 버그를 어떻게 보고해야 할까요? === If the bug is replicable, and you have all of the details necessary to recreate it, create a new issue on our GitHub (https://github.com/Frooxius/NeosPublic/issues) detailing all that you know about the issue, and posting your logs about the issue in the post.. If you are unable to immediately replicate the issue, post in the #🐜bugs-and-feedback channel with as many details as you can provide on the issue. If you are uncertain if a behaviour is actually a bug, you can ask for clarification in either the #🐜bugs-and-feedback, or the #❓questions-help channels. {{anchor|6.1.3}} === How can I report a Security Issue / Exploit? === If you've found an issue that you think is a security issue or an exploit that you'd like to report then please review our [[Security|Security & Exploit Reporting Policy]]. {{anchor|6.2}} == 네오스의 발전에 기여할 수 있는 방법은 무엇인가요? == 위험한 테스터가 되세요! If you wish to help test soon-to-be-released features, you can become a Danger Tester! Danger Testers are designated by the Danger Tester role assigned to them on Discord by reacting in the #👋welcome-and-links channel. When a build is available to be tested, Danger Testers will be notified. To access the branch in Steam, right click on Neos VR in your Steam library, select Properties, then navigate to the Betas tab, and opt-in to the danger-nightly branch. You may provide feedback, and bug reports through the #📋testing channel. Please do not use the danger-nightly branch recreationally so as not to needlessly split the community. The branch should only be used for explicitly testing the reported features. There is no guarantee of stability on this branch, so it shouldn’t be used for average uses such as world creation, etc. {{anchor|6.2.1}} === How to update the nightly? === Sometimes the builds are updated faster than Steam will recognize on your client. To ensure you’re on the correct version, try restarting Steam. {{anchor|6.3}} == What do I do if I get a sync error/sync isn't finishing? == See [[Sync Errors|this guide]] == General Troubleshooting and Known Issues == {{anchor|6.4.1}} === Textures aren’t loading/are checker boarded. === See [[Checkerboard_Textures_(Troubleshooting)| this guide]] {{anchor|6.4.2}} === Neos VR is crashing to the desktop on Windows 7. === Neos does not officially support Windows 7 as it is past End of Life. However, creating an empty file with no extension in the root of your C drive called UseUnityAudioAPI may resolve the issue. {{anchor|6.4.3}} === Neos doesn’t load on Windows 10 N. === If you are on Windows 10 N, you may be missing necessary dependencies to run Neos. Try downloading the Media Feature Pack for N versions of Windows 10: https://www.microsoft.com/en-us/software-download/mediafeaturepack {{anchor|6.4.4}} === My database is frequently corrupting/my primary drive is out of space. === See [[Relocate Neos Folders|this guide]] === Neos is visible on the desktop, but not in my HMD. === If you are on Oculus, ensure that you are running Neos through the Oculus runtime. To do so, make sure SteamVR isn’t running when you launch Neos from Oculus Home. You may also specify your device as Oculus Rift in the Neos Launcher, accessed from Neos’ installation folder, or from the Launch Configuration Tool option when opening Neos from your Steam library. You may also manually specify the -RiftTouch command line argument through the launch options in Steam. To access them, right click on Neos VR in your Steam library, and select Properties then Set Launch Options. You can also force the SteamVR runtime instead either by using the Play Neos VR with SteamVR runtime forced on option, specifying your device as SteamVR in the Neos launcher, or using the -SteamVR command line argument in the launch options in Steam. === None of the above apply/I’m still in need of help. === In the event that your issue isn’t resolved by any of the above solutions, please feel free to reach out to other users through the #❓questions-help channel.
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