Set Character Gravity (LogiXノード)
Revision as of 08:13, 15 February 2022 by Aesc (talk | contribs) (Created page with "'''Set Character Gravity''' ノードは、入力された <code>Character</code> CharacterController (Component) の <code>Gravity</code> フィールドの値を入力 <...")
Set Character Gravity | ||
---|---|---|
Inputs | ||
Impulse | Apply | |
Float3 | Gravity | |
CharacterController | Character | |
Outputs | ||
Impulse | OnDone |
Set Character Gravity ノードは、入力された Character
CharacterController (Component) の Gravity
フィールドの値を入力 Gravity
ベクトルで上書きします。
Usage
The Gravity
input defaults to [0;0;0] which corresponds to no gravity.
The OnDone
output fires an impulse when the Gravity
field value of the input Character
has been set as a result of an impulse received at Apply
. No impulse will be fired if there is no valid Character
input.
Note that for the input CharacterController
to be affected, the impulse received at Apply
must be owned by the SimulatingUser
set in the referenced CharacterController component.