Difference between revisions of "Scripting Support"

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Neos does not currently offer C# scripting support. However, you can use Neos' plugin system to run custom [[Plugins|plugins]] and/or [[Mod_%26_Plugin_Policy|mods]]. Keep in mind that plugin support is experimental and that a given plugin/mod may break at any time. In addition, Neos cannot guarantee that third-party libraries loaded into Neos will function properly and not exhibit malicious/undesired behavior. Lastly, Neos is not liable for any damages caused by use of plugins. For more information, read the wiki articles on [[Plugins|plugin]] and [[Mod_%26_Plugin_Policy|mod]] usage.
 
Neos does not currently offer C# scripting support. However, you can use Neos' plugin system to run custom [[Plugins|plugins]] and/or [[Mod_%26_Plugin_Policy|mods]]. Keep in mind that plugin support is experimental and that a given plugin/mod may break at any time. In addition, Neos cannot guarantee that third-party libraries loaded into Neos will function properly and not exhibit malicious/undesired behavior. Lastly, Neos is not liable for any damages caused by use of plugins. For more information, read the wiki articles on [[Plugins|plugin]] and [[Mod_%26_Plugin_Policy|mod]] usage.
 
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Latest revision as of 10:29, 10 May 2022

Other languages:
English • ‎日本語

Neos does not currently offer C# scripting support. However, you can use Neos' plugin system to run custom plugins and/or mods. Keep in mind that plugin support is experimental and that a given plugin/mod may break at any time. In addition, Neos cannot guarantee that third-party libraries loaded into Neos will function properly and not exhibit malicious/undesired behavior. Lastly, Neos is not liable for any damages caused by use of plugins. For more information, read the wiki articles on plugin and mod usage.