Difference between revisions of "Release Notes: 0.8.7.37200"

From Neos Wiki
Jump to navigation Jump to search
m
Line 13: Line 13:
 
-- At requests from @0utsider, @Aegis_Wolf and a bunch of others
 
-- At requests from @0utsider, @Aegis_Wolf and a bunch of others
  
- PBS Slice (Metallic & Specular)
+
- [[Material: PBS Slice|PBS Slice]] (Metallic & Specular)
  
 
-- Supports up to 8 plane slicers, cutting a mesh
 
-- Supports up to 8 plane slicers, cutting a mesh
  
-- Supports slice fade effect along the edge (albedo & emissive)
+
-- Supports slice fade effect along the edge ([[Albedo Texture|Albedo]] & [[Emissive Map|Emissive]])
  
 
-- Dual-sided, rendering interior (mesh will look as a shell though)
 
-- Dual-sided, rendering interior (mesh will look as a shell though)
  
-- Added GenericSlicer component, which allows to set the slicing plane visually. To create edit the material and click "Create Slicer" in the inspector
+
-- Added [[Component: GenericSlicer|GenericSlicer]] component, which allows to set the slicing plane visually. To create edit the material and click "Create Slicer" in the inspector
  
 
-- At request from @MkE and some others
 
-- At request from @MkE and some others

Revision as of 21:05, 19 April 2019

0.8.7.37200 I made two new shiny shaders! :smile: So you can make more cool mattttterials! (did I spell that right? >:3 )

New Features:

- PBS Color Splat (Metallic & Specular)

-- Supports 4 textures of each and a color map, where each channel represents contribution from each

-- Supports height map blending too for sharper, more defined look

-- Useful for terrains

-- At requests from @0utsider, @Aegis_Wolf and a bunch of others

- PBS Slice (Metallic & Specular)

-- Supports up to 8 plane slicers, cutting a mesh

-- Supports slice fade effect along the edge (Albedo & Emissive)

-- Dual-sided, rendering interior (mesh will look as a shell though)

-- Added GenericSlicer component, which allows to set the slicing plane visually. To create edit the material and click "Create Slicer" in the inspector

-- At request from @MkE and some others

Bugfixes:

- Fixed procedural GridTexture not erasing the previous grid lines when changing settings

- Fixed 3D Texture generation incorrectly rounding the size to the nearest power of two (e.g. 500 would get rounded up to 1024), for both Slices2VolumeTex utility and in Neos (discovered by @SHFR_H )