Difference between revisions of "Release Notes: 0.8.7.15779"

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(Created page with "0.8.7.15779 New shader! =New features:= - PBS Multi UV shader! (based on requests from @Bom "Bitman" bomb (LogiX), @Coffee Maker and @Aegis_Wolf ) -- Both metallic and spe...")
 
 
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=New features:=
 
=New features:=
- PBS Multi UV shader! (based on requests from @Bom "Bitman" bomb (LogiX), @Coffee Maker and @Aegis_Wolf )
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- PBS Multi UV shader! (based on requests from [[User:Bombitmanbomb|Bom "Bitman" bomb]], @Coffee Maker and @Aegis_Wolf )
  
 
-- Both metallic and specular
 
-- Both metallic and specular

Latest revision as of 08:57, 28 April 2019

0.8.7.15779

New shader!

New features:

- PBS Multi UV shader! (based on requests from Bom "Bitman" bomb, @Coffee Maker and @Aegis_Wolf )

-- Both metallic and specular

-- Supports texture offset and scale for each of the maps

-- Supports using alternate UV channels on the mesh individually for each map (e.g. mesh can have secondary UV's for lightmaps and emissive map can be mapped to that)

-- Supports secondary albedo for color detail (e.g. coloring base mesh)

-- Supports secondary emissive for detail (e.g. using both normal emissive + lightmap, or customization)

Tweaks:

- Added a collider on 360 Camera avatar, lack of which prevented it from being grabbed and moved around (discovered by @Coffee4ever )

- Reorganized materials into more sub-groups