Difference between revisions of "Release Notes: 0.8.7.15779"
Jump to navigation
Jump to search
(Created page with "0.8.7.15779 New shader! =New features:= - PBS Multi UV shader! (based on requests from @Bom "Bitman" bomb (LogiX), @Coffee Maker and @Aegis_Wolf ) -- Both metallic and spe...") |
m (→New features:) |
||
Line 4: | Line 4: | ||
=New features:= | =New features:= | ||
− | - PBS Multi UV shader! (based on requests from | + | - PBS Multi UV shader! (based on requests from [[User:Bombitmanbomb|Bom "Bitman" bomb]], @Coffee Maker and @Aegis_Wolf ) |
-- Both metallic and specular | -- Both metallic and specular |
Latest revision as of 08:57, 28 April 2019
0.8.7.15779
New shader!
New features:
- PBS Multi UV shader! (based on requests from Bom "Bitman" bomb, @Coffee Maker and @Aegis_Wolf )
-- Both metallic and specular
-- Supports texture offset and scale for each of the maps
-- Supports using alternate UV channels on the mesh individually for each map (e.g. mesh can have secondary UV's for lightmaps and emissive map can be mapped to that)
-- Supports secondary albedo for color detail (e.g. coloring base mesh)
-- Supports secondary emissive for detail (e.g. using both normal emissive + lightmap, or customization)
Tweaks:
- Added a collider on 360 Camera avatar, lack of which prevented it from being grabbed and moved around (discovered by @Coffee4ever )
- Reorganized materials into more sub-groups