Difference between revisions of "Release Notes: 0.7.15.35154"

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(Created page with "New build, with an important bugfix causing crashed worlds! 0.7.15.35154 =New Features:= - PointClusterMesh now has jitter range property, which allows adding extra position...")
 
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=Bugfixes:=
 
=Bugfixes:=
- Fixed broken degenerate triangle detection in the physics engine, causing worlds to crash with the physical locomotion in use (particularly in [[User World: Club Mechadonix]])
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- Fixed broken degenerate triangle detection in the physics engine, causing worlds to crash with the physical locomotion in use (particularly in [[User World: Club Mechadonix|Club Mechadonix]])

Latest revision as of 20:03, 19 April 2019

New build, with an important bugfix causing crashed worlds! 0.7.15.35154

New Features:

- PointClusterMesh now has jitter range property, which allows adding extra position jitter to the generated particles

Tweaks:

- Enabled switching worlds using the Tab key when in VR mode

- Tweaked physics engine timestepping to be even more smoother

- Enabled multi-threading for physics engine on PC again

- Spawning things from the inventory and friends list is now undoable

- Physical locomotion now places user back at the spawn point when they fall below the map

Bugfixes:

- Fixed broken degenerate triangle detection in the physics engine, causing worlds to crash with the physical locomotion in use (particularly in Club Mechadonix)