Difference between revisions of "Release Notes: 0.7.13.40471"
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=New Features:= | =New Features:= | ||
− | - [[Material | + | - [[Material Gun]] can now convert material to a different type (automatically copies shared properties, accessed via the [[circular menu]]) |
- Two new [[material gun]] modes - [[Material Gun Mode: Object global|Object Global]] and [[Material Gun Mode: Scene Global|Scene global]]. Replaces every single instance of the material on the target object or in the entire scene | - Two new [[material gun]] modes - [[Material Gun Mode: Object global|Object Global]] and [[Material Gun Mode: Scene Global|Scene global]]. Replaces every single instance of the material on the target object or in the entire scene |
Revision as of 03:05, 19 April 2019
New Features:
- Material Gun can now convert material to a different type (automatically copies shared properties, accessed via the circular menu)
- Two new material gun modes - Object Global and Scene global. Replaces every single instance of the material on the target object or in the entire scene
- Added button "Bake Mesh" for procedural meshes. This bakes the mesh into a static asset and replaces all references in the world
- Point Cluster Mesh now supports using a texture for the point generation, with intensity and alpha clipping. It also allows scale the range along each axis.
- Added ControllerDiagnostic tooltip, which prints out all raw data coming from your controller
Tweaks:
- You can now open/close dash, world switcher, inventory and so on by pressing the X/A button on Touch or A button on Knuckles without doing the near-the-head gesture
- You can now override the repositionable status on any tooltip (e.g. make your custom Developer tooltip repositionable)
Bugfixes:
- Some bugfixes to the ScaleObject (hopefully fixing rescaling when another user grabs it)
- Fixed exceptions during user status update on the cloud server in certain situations