Difference between revisions of "On Collision End (LogiX node)/ja"

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(Created page with "On Collision End (LogiXノード)")
 
(Created page with "'''On Collision End'''ノードは、<code>Other</code> コライダが入力 <code>Collider</code> との衝突を停止したときに <code>OnEvent</code> からインパ...")
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The '''On Collision End''' node fires an impulse from <code>OnEvent</code> when the <code>Other</code> collider stops colliding with the input <code>Collider</code>.
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'''On Collision End'''ノードは、<code>Other</code> コライダが入力 <code>Collider</code> との衝突を停止したときに <code>OnEvent</code> からインパルスを発生させます。
  
 
== Usage ==
 
== Usage ==

Revision as of 05:24, 15 February 2022

Other languages:
English • ‎日本語
On Collision End
'On Collision End' LogiX node
Inputs
  ICollider Collider
Outputs
  Impulse OnEvent
  ICollider Other

On Collision Endノードは、Other コライダが入力 Collider との衝突を停止したときに OnEvent からインパルスを発生させます。

Usage

The Other output provides the collider which stopped colliding with the input Collider. This value is available for the duration of the impulse chain started from OnEvent.


Note that, in general, collisions where neither collider is a CharacterController (Component) will generate an impulse from OnEvent for each user in a session. This usually requires filtering the impulses such that only the ones for relevant users propagate to downstream nodes. For collisions where the Other collider is a CharacterController an impulse will only be fired for the CharacterCollider's SimulatingUser.

Examples

Tutorial from ProbablePrime on the collider event nodes:

Node Menu

NodeMenu-Physics/ja