Difference between revisions of "Is Character On Ground (LogiX node)/ja"
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(Created page with "== 例 ==") |
(Created page with "== ノードメニュー ==") |
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== 例 == | == 例 == | ||
− | == | + | == ノードメニュー == |
[[Category:LogiX{{#translation:}}|Is Character On Ground]] | [[Category:LogiX{{#translation:}}|Is Character On Ground]] | ||
[[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]] | [[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]] | ||
{{:NodeMenu-Physics{{#translation:}}}} | {{:NodeMenu-Physics{{#translation:}}}} |
Revision as of 05:23, 15 February 2022
Is Character On Ground | ||
---|---|---|
Inputs | ||
CharacterController | Character | |
Outputs | ||
Bool | * |
Is Character On Groundノードは、入力した Character
CharacterController (Component) がコライダー上に立っていれば true を、そうでなければ false を出力します。