Difference between revisions of "Tutorials"
Jump to navigation
Jump to search
m (→Components) |
|||
Line 87: | Line 87: | ||
* [https://www.patreon.com/posts/shoving-external-26208350 Get string from Node.js app] | * [https://www.patreon.com/posts/shoving-external-26208350 Get string from Node.js app] | ||
* [https://www.youtube.com/watch?v=QFWU2dZTDvw GrabInstancer] | * [https://www.youtube.com/watch?v=QFWU2dZTDvw GrabInstancer] | ||
+ | * [https://www.youtube.com/watch?v=uQL-jwI-NFI LaserPointer Tool with RayDriver] | ||
+ | * [https://www.youtube.com/watch?v=S0dF4bdtT6Q Panner1D, 2D, 3D] | ||
* [https://www.youtube.com/watch?v=Mm2S2p4-dRI Snap Target] Note: BusinessLawyer has an example in one of his tutorial worlds too | * [https://www.youtube.com/watch?v=Mm2S2p4-dRI Snap Target] Note: BusinessLawyer has an example in one of his tutorial worlds too | ||
* [https://www.youtube.com/watch?v=P07VpBHknts SphereAligner] | * [https://www.youtube.com/watch?v=P07VpBHknts SphereAligner] |
Revision as of 19:49, 21 August 2019
These tutorials cover variety of features of Neos, from basic tools and features to examples of building specific objects and environments. Each link includes a video tutorial.
Introduction
Basic Tools
- Material Gun
- Glue Tooltip
- Light Tooltip
- Shape Tooltip
- Measuring Tooltip
- Pen Tooltip
- Label Tooltip
- Importer Tooltip (importing assets into Neos)
- Developer Tooltip (including scene and component inspector)
- LogiX Tooltip (basics of the Neos' visual programming system)
- Component Clone Tooltip
- Convex Hull Brush
- Developer tools
Asset Workflow
- Importing Assets
- Creating Materials
- Creating procedural white noise material
- Convex Hull Decomposition
- Upgrade your world with physical locomotion
- Improve your world collider settings
- Easily center your imported geometry in Neos
- Crafting skyboxes using Neos VR
- Lighting
- Import model, make it spin
- Basic shape key manipulation with LogiX
- Building animated materials with LogiX
Art Tools
- Brush System Walkthrough
- Creating a grass brush
- Creating Brushes in NeosVR - Geometry Line Brushes
- Creating a leaf brush
Cloud Features
- Submitting Worlds to the public hub
Avatars
- Basic Avatar Setup
- From A to Neos how to import avatars and set up a jaw bone
- Import 3D model avatar into Neos VR
- Manual jaw setup
- Manual avatar finger rig setup
- Rig transfer tool
- Upgrading avatar with blendshapes / visemes
- Basic shape key manipulation with LogiX
- Setting up dynamic bone chain
Community Tools
- Blueprints v3.1
- Community created tools
- Particle creator
- Polymorphic plant brush
- PolyLogiX Multi Tool Tip
Building Tools
- Creating brushes in Neos VR part 1 - Geometry Line Brush
- Creating grass brush in Neos VR
- Building leaf brush in Neos VR
Building Objects
- Building a flashlight
- Adding interactivity to furniture models
- Building a fire torch (part of Magic Forest tutorials)
- Scripting interactive spaceship door
Building Environments
Building Magic Forest
- Setting up the forest (part 1)
- Making magic mushrooms (part 2)
- Building a fire torch (part 3)
Components
- AxisAligner
- AxisPanner
- Boolean Switcher
- Boolean Toggle
- CircleAligner
- CharacterParenter Player Parenters in Neos VR - in depth physical locomotion tutorial
- Driving fields directly with DriveField
- Get string from Node.js app
- GrabInstancer
- LaserPointer Tool with RayDriver
- Panner1D, 2D, 3D
- Snap Target Note: BusinessLawyer has an example in one of his tutorial worlds too
- SphereAligner
- BasicToolip with RayCastOne
- ValueCopy
- ValueUserOverride for Local World State
LogiX
- Data Types
- Variables
- Dynamic Impulse nodes
- Logix Driven Material Management
- Visual scripting in VR #1 Introduction to LogiX
- Visual scripting in VR #2 Working with nodes
- Visual scripting in VR #3 Data Types
- Visual scripting in VR #4 Controlling properties
- Visual scripting in VR #5 Coordinate Spaces
- Visual scripting in VR #6 Checkboxes and Buttons
- Visual scripting in VR #7 Finalizing Your Setup
- Visual scripting in VR #8 Variables