ContextMenuSubmenu (Component)

From Neos Wiki
Jump to navigation Jump to search
This page contains changes which are not marked for translation.


This article or section is a Stub. You can help the Neos Wiki by expanding it.


Context Menu Submenu component as seen in the Scene Inspector

The ContextMenuSubmenu component can be used in combination with any button component to make said button open a custom context menu when clicked. This is commonly done on avatars, using a RootContextMenuItem as the button, but can also be used on anything else.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
ItemsRoot Slot All ContextMenuItemSources on slots under this one will be included in the submenu.
SearchWholeHierarchy Bool
DisableFlick Bool
SpeedOverride Float?
CounterClockwise Bool Whether the items should be arranged clockwise or counter-clockwise in the submenu.
KeepPosition Bool When set, the context menu will stay in the same place as the submenu opens. Otherwise, the context menu will recenter on the user's laser.
Hidden Bool If set, the submenu is only visible to the user that opened it, (The button to open it)

Usage

Examples

Neos VR Tutorial: Context Menus Pt.1 - Introduction & Context Menu Components by ProbablePrime

Neos VR Tutorial: Context Menus Pt.2 - Component based Actions by ProbablePrime

Related Issues

#1576 - Automatic context menu injection

#2556 - ContextMenuSubmenu can traverse into user root but not start in a user root

Related Components