Difference between revisions of "Texture2D"

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#REDIRECT [[StaticTexture2D (Component)]]
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Texture2D is an object that contains a texture. A texture is an image that is used by [[Material|Materials]] in Neos to customize the appearance of an object. Textures provide information about how an object should be rendered.
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Materials contain one or more texture slots which can be filled with various textures. Textures may be used to supply various types of data to materials, including albedo (color), metallics, roughness, normals (surface variations), height, and more. When imported, textures are represented as a plane. Textures can be placed into various texture slots by holding them and clicking the appropriate slot in a material. Texture planes only serve to preview the texture and aren't necessary for the texture to function. After placing a texture into a texture slot, the texture plane may be deleted without consequence.
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The resolution of a texture is always a power of two. For example, the resolution of a 2048x2048 texture can be represented as <!--<math>2^11*2^11</math>-->2^11x2^11. The [https://en.wikipedia.org/wiki/Color_depth bit depth] of a texture is either 8 or 16 bits. Higher bit depths are used for certain texture types that benefit from a higher level of color precision, like height and normal maps.
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Revision as of 04:35, 18 June 2022

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Texture2D is an object that contains a texture. A texture is an image that is used by Materials in Neos to customize the appearance of an object. Textures provide information about how an object should be rendered.

Materials contain one or more texture slots which can be filled with various textures. Textures may be used to supply various types of data to materials, including albedo (color), metallics, roughness, normals (surface variations), height, and more. When imported, textures are represented as a plane. Textures can be placed into various texture slots by holding them and clicking the appropriate slot in a material. Texture planes only serve to preview the texture and aren't necessary for the texture to function. After placing a texture into a texture slot, the texture plane may be deleted without consequence.

The resolution of a texture is always a power of two. For example, the resolution of a 2048x2048 texture can be represented as 2^11x2^11. The bit depth of a texture is either 8 or 16 bits. Higher bit depths are used for certain texture types that benefit from a higher level of color precision, like height and normal maps.

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