Set Character Gravity (LogiXノード)

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Revision as of 08:13, 15 February 2022 by Aesc (talk | contribs) (Created page with "== 使用方法 == <code>Gravity</code>の入力のデフォルトは[0;0;0]で、これは重力がないことに相当します。")
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Set Character Gravity
'Set Character Gravity' LogiX node
Inputs
  Impulse Apply
  Float3 Gravity
  CharacterController Character
Outputs
  Impulse OnDone

Set Character Gravity ノードは、入力された Character CharacterController (Component)Gravity フィールドの値を入力 Gravity ベクトルで上書きします。

使用方法

Gravityの入力のデフォルトは[0;0;0]で、これは重力がないことに相当します。


The OnDone output fires an impulse when the Gravity field value of the input Character has been set as a result of an impulse received at Apply. No impulse will be fired if there is no valid Character input.


Note that for the input CharacterController to be affected, the impulse received at Apply must be owned by the SimulatingUser set in the referenced CharacterController component.

Examples

Node Menu

NodeMenu-Physics/ja