Set Character Gravity (LogiXノード)

From Neos Wiki
Revision as of 08:12, 15 February 2022 by Aesc (talk | contribs) (Created page with "Set Character Gravity (LogiXノード)")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Other languages:
English • ‎日本語
Set Character Gravity
'Set Character Gravity' LogiX node
Inputs
  Impulse Apply
  Float3 Gravity
  CharacterController Character
Outputs
  Impulse OnDone

The Set Character Gravity node overwrites the Gravity field value on the input Character CharacterController (Component) with the input Gravity vector.

Usage

The Gravity input defaults to [0;0;0] which corresponds to no gravity.


The OnDone output fires an impulse when the Gravity field value of the input Character has been set as a result of an impulse received at Apply. No impulse will be fired if there is no valid Character input.


Note that for the input CharacterController to be affected, the impulse received at Apply must be owned by the SimulatingUser set in the referenced CharacterController component.

Examples

Node Menu

NodeMenu-Physics/ja