Difference between revisions of "Raw Data Tooltip Events (LogiX node)"

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The <code>Equipped</code> output fires an impulse whenever the referenced <code>RawDataTooltip</code> becomes equipped.
 
The <code>Equipped</code> output fires an impulse whenever the referenced <code>RawDataTooltip</code> becomes equipped.
  
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The <code>Dequipped</code> output fires an impulse whenever the referenced <code>RawDataTooltip</code> becomes dequipped.
 
The <code>Dequipped</code> output fires an impulse whenever the referenced <code>RawDataTooltip</code> becomes dequipped.
  
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The <code>ToolUpdate</code> output fires an impulse every frame while the referenced <code>RawDataTooltip</code> is equipped.
 
The <code>ToolUpdate</code> output fires an impulse every frame while the referenced <code>RawDataTooltip</code> is equipped.
  
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The <code>PrimaryPressed</code> output fires an impulse whenever the equipping user presses the primary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
 
The <code>PrimaryPressed</code> output fires an impulse whenever the equipping user presses the primary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
  
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The <code>PrimaryHeld</code> output fires an impulse every frame while the equipping user holds the primary fire button pressed on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
 
The <code>PrimaryHeld</code> output fires an impulse every frame while the equipping user holds the primary fire button pressed on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
  
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The <code>PrimaryReleased</code> output fires an impulse whenever the equipping user releases the primary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
 
The <code>PrimaryReleased</code> output fires an impulse whenever the equipping user releases the primary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
  
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The <code>SecondaryPressed</code> output fires an impulse whenever the equipping user presses the secondary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
 
The <code>SecondaryPressed</code> output fires an impulse whenever the equipping user presses the secondary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
  
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The <code>SecondaryHeld</code> output fires an impulse every frame while the equipping user holds the secondary fire button pressed on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
 
The <code>SecondaryHeld</code> output fires an impulse every frame while the equipping user holds the secondary fire button pressed on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
  
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The <code>SecondaryReleased</code> output fires an impulse whenever the equipping user releases the secondary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
 
The <code>SecondaryReleased</code> output fires an impulse whenever the equipping user releases the secondary fire button on the controller corresponding to the hand where the <code>RawDataTooltip</code> is equipped.
  
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This node is essential for making custom tooltips as LogiX can be made to run based on a user's interactions with the tool. Impulses fired from this node are owned by the user interacting with the <code>RawDataTooltip</code>.
 
This node is essential for making custom tooltips as LogiX can be made to run based on a user's interactions with the tool. Impulses fired from this node are owned by the user interacting with the <code>RawDataTooltip</code>.
  
 
== Examples == <!--T:4-->
 
== Examples == <!--T:4-->
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* [https://www.youtube.com/watch?v=FwNwneCtav0 Neos VR: BasicTooltip with RayCastOne] by [[User:ProbablePrime|ProbablePrime]]
  
 
== Node Menu == <!--T:5-->
 
== Node Menu == <!--T:5-->
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[[Category:LogiX{{#translation:}}|Raw Data Tooltip Events]]
 
[[Category:LogiX{{#translation:}}|Raw Data Tooltip Events]]
[[Category:LogiX: Tools{{#translation:}}|Raw Data Tooltip Events]]
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[[Category:LogiX:Tools{{#translation:}}|Raw Data Tooltip Events]]
{{:NodeMenu-Tools{{#translation:}}}}
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{{:NodeMenu-Tools}}

Latest revision as of 06:26, 20 February 2022

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Raw Data Tooltip Events
'Raw Data Tooltip Events' LogiX node
Inputs
  RawDataTooltip Tooltip
Outputs
  Impulse Equipped
  Impulse Dequipped
  Impulse ToolUpdate
  Impulse PrimaryPressed
  Impulse PrimaryHeld
  Impulse PrimaryReleased
  Impulse SecondaryPressed
  Impulse SecondaryHeld
  Impulse SecondaryReleased

The Raw Data Tooltip Events node fires impulses when various events (e.g. button presses) affecting the input RawDataTooltip occur.

Usage

The Equipped output fires an impulse whenever the referenced RawDataTooltip becomes equipped.

The Dequipped output fires an impulse whenever the referenced RawDataTooltip becomes dequipped.

The ToolUpdate output fires an impulse every frame while the referenced RawDataTooltip is equipped.

The PrimaryPressed output fires an impulse whenever the equipping user presses the primary fire button on the controller corresponding to the hand where the RawDataTooltip is equipped.

The PrimaryHeld output fires an impulse every frame while the equipping user holds the primary fire button pressed on the controller corresponding to the hand where the RawDataTooltip is equipped.

The PrimaryReleased output fires an impulse whenever the equipping user releases the primary fire button on the controller corresponding to the hand where the RawDataTooltip is equipped.

The SecondaryPressed output fires an impulse whenever the equipping user presses the secondary fire button on the controller corresponding to the hand where the RawDataTooltip is equipped.

The SecondaryHeld output fires an impulse every frame while the equipping user holds the secondary fire button pressed on the controller corresponding to the hand where the RawDataTooltip is equipped.

The SecondaryReleased output fires an impulse whenever the equipping user releases the secondary fire button on the controller corresponding to the hand where the RawDataTooltip is equipped.

This node is essential for making custom tooltips as LogiX can be made to run based on a user's interactions with the tool. Impulses fired from this node are owned by the user interacting with the RawDataTooltip.

Examples

Node Menu

Tools
Back Dequip Tooltip Equip Tooltip Get Raw Data Tooltip Hit Get Tooltip Has Tooltip Is Tooltip Equipped
Is Tooltip In Use Raw Data Tooltip Events Tooltip Equipping Side Tooltip Equipping Slot Tooltip Events