Difference between revisions of "On Collision Start (LogiX node)/ja"
Jump to navigation
Jump to search
(Created page with "On Collision Start (LogiXノード)") |
(Created page with "'''On Collision Start'''ノードは、<code>Other</code> コライダーが入力 <code>Collider</code> と衝突を開始すると <code>OnEvent</code> からインパルス...") |
||
Line 8: | Line 8: | ||
}} | }} | ||
− | + | '''On Collision Start'''ノードは、<code>Other</code> コライダーが入力 <code>Collider</code> と衝突を開始すると <code>OnEvent</code> からインパルスを発生させます。 | |
== Usage == | == Usage == |
Revision as of 05:26, 15 February 2022
On Collision Start | ||
---|---|---|
Inputs | ||
ICollider | Collider | |
Outputs | ||
Impulse | OnEvent | |
ICollider | Other |
On Collision Startノードは、Other
コライダーが入力 Collider
と衝突を開始すると OnEvent
からインパルスを発生させます。
Usage
The Other
output provides the collider which started colliding with the input Collider
. This value is available for the duration of the impulse chain started from OnEvent
.
Note that, in general, collisions where neither collider is a CharacterController (Component) will generate an impulse from OnEvent
for each user in a session. This usually requires filtering the impulses such that only the ones for relevant users propagate to downstream nodes. For collisions where the Other
collider is a CharacterController an impulse will only be fired for the CharacterCollider's SimulatingUser.
Examples
Tutorial from ProbablePrime on the collider event nodes: