Difference between revisions of "Is Character On Ground (LogiX node)/ja"

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== 使用方法 ==
 
== 使用方法 ==
  
== Examples ==
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== Node Menu ==
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== ノードメニュー ==
 
[[Category:LogiX{{#translation:}}|Is Character On Ground]]
 
[[Category:LogiX{{#translation:}}|Is Character On Ground]]
 
[[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]]
 
[[Category:LogiX:Physics{{#translation:}}|Is Character On Ground]]
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Latest revision as of 03:54, 20 February 2022

Other languages:
English • ‎日本語
Is Character On Ground
'Is Character On Ground' LogiX node
Inputs
  CharacterController Character
Outputs
  Bool *

Is Character On Groundノードは、入力した Character CharacterController (Component) がコライダー上に立っていれば true を、そうでなければ false を出力します。

使用方法

ノードメニュー

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity