Difference between revisions of "Is Character Controller (LogiX node)/ja"

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(Created page with "'''Is Character Controller'''ノードは入力の <code>Collider</code> が CharacterController (Component) であれば true を、そうでなければ false を出力...")
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'''Is Character Controller'''ノードは入力の <code>Collider</code> が [[CharacterController (Component)]] であれば true を、そうでなければ false を出力します。
 
'''Is Character Controller'''ノードは入力の <code>Collider</code> が [[CharacterController (Component)]] であれば true を、そうでなければ false を出力します。
  
== Usage ==
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== 使用方法 ==
  
== Examples ==
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== ==
  
== Node Menu ==
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== ノードメニュー ==
 
[[Category:LogiX{{#translation:}}|Is Character Controller]]
 
[[Category:LogiX{{#translation:}}|Is Character Controller]]
 
[[Category:LogiX:Physics{{#translation:}}|Is Character Controller]]
 
[[Category:LogiX:Physics{{#translation:}}|Is Character Controller]]
{{:NodeMenu-Physics{{#translation:}}}}
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{{:NodeMenu-Physics}}

Latest revision as of 03:50, 20 February 2022

Other languages:
English • ‎日本語
Is Character Controller
'Is Character Controller' LogiX node
Inputs
  ICollider Collider
Outputs
  Bool *

Is Character Controllerノードは入力の ColliderCharacterController (Component) であれば true を、そうでなければ false を出力します。

使用方法

ノードメニュー

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity