Difference between revisions of "Is Character Controller (LogiX node)/ja"

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== 例 ==
 
== 例 ==
  
== Node Menu ==
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== ノードメニュー ==
 
[[Category:LogiX{{#translation:}}|Is Character Controller]]
 
[[Category:LogiX{{#translation:}}|Is Character Controller]]
 
[[Category:LogiX:Physics{{#translation:}}|Is Character Controller]]
 
[[Category:LogiX:Physics{{#translation:}}|Is Character Controller]]
 
{{:NodeMenu-Physics{{#translation:}}}}
 
{{:NodeMenu-Physics{{#translation:}}}}

Revision as of 05:22, 15 February 2022

Other languages:
English • ‎日本語
Is Character Controller
'Is Character Controller' LogiX node
Inputs
  ICollider Collider
Outputs
  Bool *

Is Character Controllerノードは入力の ColliderCharacterController (Component) であれば true を、そうでなければ false を出力します。

使用方法

ノードメニュー

NodeMenu-Physics/ja