Difference between revisions of "Is Character Controller (LogiX node)/ja"
Jump to navigation
Jump to search
(Created page with "== 例 ==") |
(Created page with "== ノードメニュー ==") |
||
Line 13: | Line 13: | ||
== 例 == | == 例 == | ||
− | == | + | == ノードメニュー == |
[[Category:LogiX{{#translation:}}|Is Character Controller]] | [[Category:LogiX{{#translation:}}|Is Character Controller]] | ||
[[Category:LogiX:Physics{{#translation:}}|Is Character Controller]] | [[Category:LogiX:Physics{{#translation:}}|Is Character Controller]] | ||
{{:NodeMenu-Physics{{#translation:}}}} | {{:NodeMenu-Physics{{#translation:}}}} |
Revision as of 05:22, 15 February 2022
Is Character Controller | ||
---|---|---|
Inputs | ||
ICollider | Collider | |
Outputs | ||
Bool | * |
Is Character Controllerノードは入力の Collider
が CharacterController (Component) であれば true を、そうでなければ false を出力します。