Difference between revisions of "Find Character Controller (LogiX node)"
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== Usage == <!--T:3--> | == Usage == <!--T:3--> | ||
− | The user | + | This node has two versions which work slightly differently but to the same effect: |
+ | * The User variant of this node outputs the CharacterController associated with the input user's currently selected locomotion module. | ||
+ | * The Slot variant of this node attempts to output the closest CharacterController component from the input slot or its parent slots. | ||
+ | ** Failing this, it attempts to output the CharacterController associated with its active user's currently selected locomotion module. | ||
+ | <!--T:6--> | ||
+ | If the User in question here is using a Locomotion Module that lacks a CharacterController such as NoClip this node will output null. | ||
− | The | + | <!--T:7--> |
− | + | The Default output is ''null''. | |
− | |||
− | Default output is ''null''. | ||
== Examples == <!--T:4--> | == Examples == <!--T:4--> | ||
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[[Category:LogiX{{#translation:}}|Find Character Controller]] | [[Category:LogiX{{#translation:}}|Find Character Controller]] | ||
[[Category:LogiX:Physics{{#translation:}}|Find Character Controller]] | [[Category:LogiX:Physics{{#translation:}}|Find Character Controller]] | ||
− | {{:NodeMenu-Physics | + | {{:NodeMenu-Physics}} |
Latest revision as of 03:48, 20 February 2022
Find Character Controller | ||
---|---|---|
Inputs | ||
User | Source | |
Outputs | ||
CharacterController | Character |
The Find Character Controller node attempts to find and output a CharacterController (Component) from either the input user or slot.
Usage
This node has two versions which work slightly differently but to the same effect:
- The User variant of this node outputs the CharacterController associated with the input user's currently selected locomotion module.
- The Slot variant of this node attempts to output the closest CharacterController component from the input slot or its parent slots.
- Failing this, it attempts to output the CharacterController associated with its active user's currently selected locomotion module.
If the User in question here is using a Locomotion Module that lacks a CharacterController such as NoClip this node will output null.
The Default output is null.