Difference between revisions of "Find Character Controller (LogiX node)"

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The '''Find Character Controller''' node attempts to find and output a CharacterController component from either the input user or slot.
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The '''Find Character Controller''' node attempts to find and output a [[CharacterController (Component)]] from either the input user or slot.
  
 
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Revision as of 09:42, 8 May 2021

Other languages:
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Find Character Controller
'Find Character Controller' LogiX node
Inputs
  User Source
Outputs
  CharacterController Character

The Find Character Controller node attempts to find and output a CharacterController (Component) from either the input user or slot.

Usage

The user overload variant of this node outputs the CharacterController associated with that user's currently selected locomotion module (if one is present).


The slot overload variant of this node attempts to output the closest a CharacterController component on the input slot or its parent slots. Failing that, it attempts to output the CharacterController associated with its active user's currently selected locomotion module (if one is present).


Default output is null.

Examples

Node Menu

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity