Delay With Value (LogiXノード)

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Revision as of 08:05, 12 February 2022 by Aesc (talk | contribs) (Created page with "== 使用方法 == <code>Delay</code>は、<code>Impulse</code>から遅延インパルスが発射されるまでの秒数を設定します。デフォルト値は0であり...")
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Delay with value
'Delay with value' LogiX node
Inputs
  Impulse Trigger
  Float Delay
  dummy Value
Outputs
  Impulse Impulse
  Impulse OnTrigger
  dummy DelayedValue

Delay with valueノードは、Triggerへのインパルス入力からDelay秒経過後にImpulseからインパルスを出力するために使用されます。さらに、遅延時間以上の値を保存することができます。

使用方法

Delayは、Impulseから遅延インパルスが発射されるまでの秒数を設定します。デフォルト値は0であり、1フレーム分の遅延が発生します。


The Value input value at the moment an impulse is received at Trigger is stored. When the node is spawned from the node browser this accepts a 'dummy' datatype, however the node will overload to accept any specific input datatype when a wire is connected.


The OnTrigger output fires an impulse immediately after an impulse is received at Trigger. This continues the impulse chain which arrived at Trigger. If a user focuses a different world while they have delayed impulses queued, the delayed impulses will fire as normal. However, if a user with delayed impulses leave the world entirely, their delayed impulses will never fire.


The DelayedValue output provides the value at the Value input when the delayed impulse was queued. This is only available for the duration of the impulse chain started by Impulse.


The delayed impulses do not continue the impulse chain which arrived at Trigger and any temporary values, other than that the single stored value will be lost. Each impulse which arrives at Trigger sets up a separate delayed impulse with corresponding stored value and multiple can be queued at once with different delay durations and stored values.

Examples

Node Menu

Flow
Back Events Boolean Latch Delay Delay With Value Dynamic Impulse Receiver Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger Dynamic Impulse Trigger With Value`1 Fire On Change Fire On False Fire On True Fire While True For
If Impulse Demultiplexer Impulse Multiplexer Impulse Timeout Local Fire On Change`1 Local Fire On True Local Fire On False
One Per Frame Pulse Random Sequence Timer Update Updates Delay Updates Delay With Value
While