Difference between revisions of "Component"

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* Components are attached to Slots.
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A Component is something that is attached to a [[Slot]] to add functionality. Components are behind almost every feature in Neos, ranging from storing data to animating your avatar.
* A Component belongs to exactly one Slot.
 
* Each Component is of a specific Component Type.
 
* The Component Type defines the behavior and properties of the Component.
 
* Component Properties store data in Neos.
 
  
Examples:
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Components have properties. Some are used by the component to keep track of information; others are used to configure the component. Each component page lists all of the properties exposed in the [[Scene Inspector]].
* MeshRenderer
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You can attach a component to a slot in the scene inspector by clicking the ''Attach Component'' button. This will spawn a list of categories; double-click on a category to enter it, and repeat the process until you find the component you want.
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For a list of all components, see [[:Category:Components]].

Revision as of 01:01, 9 February 2021

A Component is something that is attached to a Slot to add functionality. Components are behind almost every feature in Neos, ranging from storing data to animating your avatar.

Components have properties. Some are used by the component to keep track of information; others are used to configure the component. Each component page lists all of the properties exposed in the Scene Inspector.

You can attach a component to a slot in the scene inspector by clicking the Attach Component button. This will spawn a list of categories; double-click on a category to enter it, and repeat the process until you find the component you want.

For a list of all components, see Category:Components.