CharacterController (Component)

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Character Controller component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
SimulatingUser User
CharacterRoot Slot
HeadReference Slot
RootAtBottom Bool
MassScaling ScalingMode
ForceScaling ScalingMode
SpeedScaling ScalingMode
JumpScaling ScalingMode
GravityScaling ScalingMode
Mass Float
Damping Float
Height Float
Radius Float
Margin Float
Speed Float
SlidingSpeed Float
AirSpeed Float
TractionForce Float
SlidingForce Float
AirForce Float
MaximumGlueForce Float
MaximumTractionSlope Float
MaximumSupportSlope Float
JumpSpeed Float
SlidingJumpSpeed Float
Gravity Float3
LocalSpace Slot
UseParentSpace Bool
OverrideRootSpace RootSpace
CollideWithOtherCharacters Bool
IgnoreRaycasts Bool

Usage

Examples

Neos VR Tutorial: How to manipulate gravity by ProbablePrime

Related Components