CharacterController (Component)
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Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
SimulatingUser
|
User | |
CharacterRoot
|
Slot | |
HeadReference
|
Slot | |
RootAtBottom
|
Bool | |
MassScaling
|
ScalingMode | |
ForceScaling
|
ScalingMode | |
SpeedScaling
|
ScalingMode | |
JumpScaling
|
ScalingMode | |
GravityScaling
|
ScalingMode | |
Mass
|
Float | |
Damping
|
Float | |
Height
|
Float | |
Radius
|
Float | |
Margin
|
Float | |
Speed
|
Float | |
SlidingSpeed
|
Float | |
AirSpeed
|
Float | |
TractionForce
|
Float | |
SlidingForce
|
Float | |
AirForce
|
Float | |
MaximumGlueForce
|
Float | |
MaximumTractionSlope
|
Float | |
MaximumSupportSlope
|
Float | |
JumpSpeed
|
Float | |
SlidingJumpSpeed
|
Float | |
Gravity
|
Float3 | |
LocalSpace
|
Slot | |
UseParentSpace
|
Bool | |
OverrideRootSpace
|
RootSpace | |
CollideWithOtherCharacters
|
Bool | |
IgnoreRaycasts
|
Bool |
Usage
Examples
Neos VR Tutorial: How to manipulate gravity by ProbablePrime